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Messages - necro

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1021
Art / Critique my site's look
« on: February 19, 2006, 05:13:00 pm »
click on my sig and tell me what you think of the site's look.  You don't have to be nice, just be honest and try to make suggestions

1022
Other Calc-Related Projects and Ideas / OMNIMAGA GROUP PROJECT 1
« on: February 18, 2006, 05:58:00 pm »
How so?  It is all in segments...each segment, when programmed, is made to work with all the others.  You program a routine to do a bit of the code and to pass the data off into variables, then run another program to do bit more of the leg work.  Which parts don't you understand?

ps. could you move this into the main project discusion...as in my post and kalan's.

BCTurkEDIT - Done

1023
Other Calc-Related Projects and Ideas / OMNIMAGA GROUP PROJECT 1
« on: February 17, 2006, 03:41:00 pm »
Indeed you did

1024
Other Calc-Related Projects and Ideas / OMNIMAGA GROUP PROJECT 1
« on: February 17, 2006, 03:01:00 pm »
I'm not sure if you all noticed, but the pseudo code was ammended into the code section already...

1025
Other Calc-Related Projects and Ideas / OMNIMAGA GROUP PROJECT 1
« on: February 16, 2006, 06:06:00 am »
well, the maps should be able to be stored in any way you wish, you'd just include a if M=X, then: DATA end  If M=X+1, then: DATA #2, if M=X+3... series in the program in which to store all map data

1026
Other Calc-Related Projects and Ideas / OMNIMAGA GROUP PROJECT 1
« on: February 15, 2006, 05:57:00 pm »
The pseudo coding is done...need to finish the vars.  School is a drag.  Here is a program I thought we might be able to use in it .
Please check my program for bugs 'workingness'...I am to busy right now to do it myself.

Untested...
Map Loader Beta (from zelda)

"E is maps per horizontal line, M is Map Var
"Code to Change your Map
(K=3)-(K=2->C
(K=1)-(K=4->D
M+C->M
E(M/E+D->M
M/E->C
"find which map, set it in C
round(C,0
Ans-(CC
"load and run map program
C/1->D
round(D,0
Ans-(DD
M-10D->C
"0123456789->Str1
sub(Str1,C+1,1)->Str2
sub(Str2,D+1,1)->Str1
"ZLDMP"+Str1+Str2
real(10,0,3):"Loads map into xtemp003
prgmXTEMP003
"change map x and y
dim([A]->L1
L1(1->H
L1(2->L
"X cords
A(K=2 or K=3)+6(K=2->A
S(K=2 or K=3)+(L-6)(K=2->S
"Y cords
B(K=1 or K=4)+4(K=4->B
T(K=1 or K=4)+(L-4)(K=4->T
return



It should update your map var (M), your X and Y positions, and your matrice data.  It was desinged for 16X16, so you might need to accomodate for that if you test it.

1027
Humour and Jokes / Jokes
« on: February 15, 2006, 06:36:00 am »
I heard when Cheney was hunting he yelled "quail!"  Mos people would have yelled "duck."

Your mama is so fat, every time she turns around its her birthday.

Whats red and blue and screams alot?  A skinned baby in a bag of salt.

What do you call some one with no shins?  Tony.

Ever heard the one about the fencer and the trapper?  It will catch you off gaurd.


1028
Other Calc-Related Projects and Ideas / Map Manager
« on: February 14, 2006, 12:50:00 pm »
Oh, did the MM work?  If so, we could use it in the Group Project to.

Also, hope to get the time to work on em soon.

1029
TI Z80 / Idea Discussion
« on: February 12, 2006, 02:39:00 pm »
@ TFG: Did my map manager work?  If so, I think it would be sensible to use it and make all rooms the same size

Also, I have the basic outlines of the game's programs finished...I will finish up listing all permenant and passed vars soon

1030
Art / Jolly Roger Needed
« on: February 10, 2006, 07:03:00 pm »
I actualy made the bottom one off of the top one...which is a desing I came up with years ago for a rpg that didn't pan out

1031
TI Z80 / Idea Discussion
« on: February 10, 2006, 05:54:00 pm »
Well, discussion is now ended. It may take me up to a week or so to compile the pseudcoceds needed (please remember I am doing 7 projects and I have a forum to smooth out)


Also, don't worry if an idea isn't planned, we can always add it latter so if you have a great idea, post it.

1032
TI Z80 / ANNOUNCEMENTS
« on: February 09, 2006, 04:10:00 pm »
The game's details will be finalised by saturday the 11 of February, post any last minute details you wish to contend in the idea topic.  Once done, I will begin drafting pseudo code and plan and actual programming will commence after I finish this.

1033
TI Z80 / Idea Discussion
« on: February 09, 2006, 03:51:00 pm »
So, since no one else made suggestions these are the current specifics of the game:  

Saturn IV: Retribution
8X8 mapping, 16X8 characters and overal a very complex and mechanical look to everything.  Enemy droids, some parasitic creatures, and a handful of large strong alien creatures will be visible and avoidable on the main map, when you encounter them, you enter a battle mode in whcih you and they face one each other and fight back and forth real time in a mega man battle net like combat engine.

Have a number of weapons, amo is limmited, computer terminals exist to save the game, open doors, give various supplies (free), and buy items and weapons.  As you level up, you can better modify your weapons, be able to modify your armor, and can become healthier, and can use heavier guns.

Puzzles will exist based both on the physical world (box pushing, power cables, etc) and digital type puzzles (door hacking, data dycreption, etc)

maybe we could add some mini-games

THIS IS NOT YELLING: THIS BECOMES FINAL ON SATURDAY!  WE MOST PRESS ON...SO...ANY OBJECTIONS OR SUCH SHALL BE MADE NOW OR AFTER WE HAVE MADE THE ENGINE FINNAL!  HOPE FOR THE BEST!

1034
TI Z80 / Idea Discussion
« on: February 08, 2006, 06:02:00 pm »
the 16X16s take up a lot of room...but they have more detail...but they are slower

It seems like most people actualy responding in here prefer the idea of a 8X8...so we should just use that I'd think.  Also, for ver complex designs...lots of little tiles is better than a few big ones

Any ways: As far as controls, on the main map I think this

MOVE:Left/right/U/D
INTERACT: check, talk, activate: move into a interactable tiles with L/R/U/D
USE AN ITEM: 2nd
PDA: alpha
INVENTORY: Math
CONFIRM CHOICE: 2nd
CANCLE CHOICE: Alpha

I think we all agree on a real time battles...so, if not, speak now or forever hold your peace

1035
TI Z80 / Idea Discussion
« on: February 07, 2006, 05:13:00 pm »
When I say 8X8, I mean that is how it'd be tile mapped...I realy think something desolate like would do the trick well (as in a 8X16 char)...but with far more complex designs, wreckage, and general variety (diagonal walls, beveled floors, air locks, etc.)  As far as a character cybernetics go, I realy like the idea of an integrated PDA (one of the most unique things in doom3).

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