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Messages - necro
Pages: 1 ... 6 7 [8] 9 10 ... 88
106
« on: July 25, 2009, 11:36:45 pm »
Eventually, I plan to make some scripts handle animations with these and a program to actually make the animations, but I haven't found the time yet. The way it would work is using a node system like that shy guy demo I posted a while back, each part of the object would have a sprite that has a rotation, frame, etc as well as a coordinate, and then on any number of points on it, other sprite sections could be attached. So for instance, the golem's head and chest are one piece, the shoulders, upper arms, and torso connect to it, then they have parts connected to them, etc. so that a breathing animation would involve simply moving the sprites around for instance.
107
« on: July 25, 2009, 10:46:52 pm »
They are supposed to be at gencon, and our campus gaming club's instructor said he'd be stopping by their booth and tell us about the piece samples they have.
108
« on: July 25, 2009, 10:20:16 pm »
Whats cadan?
109
« on: July 25, 2009, 10:17:37 pm »
https://www.thegamecrafter.com/ is an interesting looking site, they have been up about two weeks now and are getting tons of traffic and have already made a number of improvements to their site. What do you guys think of it?
110
« on: July 25, 2009, 10:14:54 pm »
o.o
111
« on: July 25, 2009, 09:59:54 pm »
 Leather Golem (minus smoke effect), again made of several parts
112
« on: July 24, 2009, 09:45:23 pm »
?.? I made the tiles by hand in paint
113
« on: July 22, 2009, 07:08:44 pm »
and now we have a necro's post
114
« on: July 22, 2009, 07:03:26 pm »
salutations and welcome to omnimaga
115
« on: July 22, 2009, 04:04:08 am »
link got an upgrade, and I made marin and tarin's house
116
« on: July 18, 2009, 05:41:15 pm »
Thats the part I have no idea how you would do. I am terrible with networking stuff.
117
« on: July 17, 2009, 02:57:34 am »
Well, dnd can be played with minatures (which are awesome...but rarely used it seems) so imo a system to let players simulate that would be...helpful as would stat sheets and stuff.
118
« on: July 16, 2009, 04:44:32 am »
I might try to make a demo of a few things, but I have no intention of making such an insanely large project.
119
« on: July 15, 2009, 11:18:57 pm »
No, I didnt convert it but made the 8X8 zelda sprites by hand. What is interesting is that the demmensions work out so if somebody wanted to make a 8X8 version of loz_la the screens wouldn't need to be resized or scrolled.
120
« on: July 15, 2009, 06:10:51 pm »
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