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Messages - necro
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1051
« on: February 02, 2006, 04:55:00 pm »
well...my life aint roses and bathtub gin either, but I still find good reasons to go on...like putting thumb tacks where there name implies (in my thumbs), or kicking myself in the head, or catching myself on fire, or generaly freaking people out by doing seemingly painful stuff. Also, I am the only one I know who can do the bullet trick...take a rifle, pull trigger, and catch a signed bullet in your teeth (no one has figured it out yet.)
Any ways...when life kicks you in the balls, just roll over, vomit, get up, and go on living because sometimes life will give you a nice errrr...pleasuring.
Actualy...my advice is this, find something or some one you like and focus on them/it...the rest of the world can screw it. A note though, things are much less prone to reject than people are...not that that should matter.
1052
« on: February 02, 2006, 04:30:00 pm »
I will just make a note that Necro's is +1 as per DL request, and DLs is subsequently -1...besides, I never thought some one would vote for 3 out of four when I made assumptions
1053
« on: February 02, 2006, 04:24:00 pm »
Well, first write down all your maps and in order of how they line up side by side. Like: c1--> CODE | ec1 Town :Dngn :Mntn:-N/A-:Town :Forst :Dngn Beach:Feilds:Feild:-N/A-:Forst:Dngn:-N/A- Dunes:Feilds:Town :Feilds:Mntn :Caves:-N/A- Town :-N/A-:Dngn:-N/A-:-N/A-:Town :-N/A- Dngn :-N/A-:Feild:-N/A-:Woods:-N/A-:-N/A- -N/A-:Dngn :Forst :Town :Lake :Town :Dngn c2 |
ec2 where each [] has a map in it and the linking sides are of equal width or hieght (based on direction to aproach), and say each set program contains 6 maps (eg. Town:Dngn:Mntn:-N/A-:Town:Forst:Dngn) then youd make variable E equal to 6, and it would open the aproriate map collection for the direction you moved. In that map collection program, you'd use "if M=1:then[A]end, if 2...if 6:then[A]end, return" and as such load matrix data for getting that map, and it would then set all location vars and return to the game.
+) So...maps stored into programs +) maps per pgroram stored into E +) must keep maps the same size for each side that touches another map and it should be able to do the rest. +) All map data is stored to be called by if M:then:end inside the programs
1054
« on: February 02, 2006, 11:09:00 am »
I am catching up...now I've tied. In issue of a final tie, I will have my calc randomly choose a number 1-2 and inform kevin of it in order to remove doubts of cheating, and on the day of saturday...BC would would pick one. In the case he guesses correctly, his story is chosen, and if he guesses wrong, mine will be the story.
1055
« on: February 01, 2006, 06:37:00 pm »
Yes...I am trying to find time to make a simple one with three diffrent punches and a blocking move and possibly a few diffrent bosses that get progressivly healthier, stronger, and more agressive
1056
« on: February 01, 2006, 05:48:00 pm »
Well...if any of you don't know what MMBN is, you look always forwards towards your enemy and move on a grid, shooting at enemies when they are in front and using techniques to better hit them. You always face them, and they always face your side and have various AIs and attacks. It realy works well...but what if you took that battle engine and combined it with boxing? I magine blocking, punching, and doing a special jab to try and KO another boxer in one on one matches?
Well...what do you think...would it be cool?
1057
« on: February 01, 2006, 04:54:00 pm »
Untested...but here is the 'finished program' Zelda Map Loader Beta
"E is maps per horizontal line, M is Map Var "Code to Change your Map (K=3)-(K=2->C (K=1)-(K=4->D M+C->M E(M/E+D->M M/E->C "find which map, set it in
1058
« on: February 01, 2006, 04:30:00 pm »
Well, it seems BC's is the winner irregardless...so, without a miracle there wasn't much need for voting changes...
1059
« on: February 01, 2006, 06:30:00 am »
On friday, I will update the main thread with the decision and delete this one Please do not vote for DL's as it incorporated into necro's, necro's tally should be +1 as per rectifying confusion about said issue by dragon lance who voted for this choice and wishes to augement said vote to be included in necro's main vote.
1060
« on: February 01, 2006, 06:17:00 am »
well, the stories are in and they are: Necro's "Tides of Darkness", DL's "FF:Darkness Resurection" and BCTurk's "Untitled"...voting closes friday
1061
« on: January 31, 2006, 12:00:00 pm »
well...I could give you the map loader by itself (there was an error in the way I used the stings, "123...890" instead of "0123...789" and I forgot to truncate properly)...as I haven't finished the position shifter yet...though I am not sure how much it'd help...I hope to finish the shifter soon
1062
« on: January 31, 2006, 11:54:00 am »
question towards BCTurk...exactly what do you do in the story line...do you fight something, what kind of items, etc?
1063
« on: January 31, 2006, 07:04:00 am »
notice...today is the cut off date so get em in if you have them
1064
« on: January 31, 2006, 07:01:00 am »
I also have those options
1065
« on: January 29, 2006, 03:30:00 pm »
umm...I can't figure out the screen shot...what's waht?
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