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1111
Miscellaneous / My Senior's Reflective Essay
« on: January 08, 2006, 06:04:00 pm »
Note: I wrote this to try and see what reaction I could get, there is some...not so nice pollitical stuff near the end of it so be forwarned if you are easily offended (I put a warning in there)
_________________________________________________________________
As I have been in this high school, I have changed in the years I served.  In a place as cruel and miserable as high school, it would be quite difficult not to change.  While the changes were inumerous, those most notable are in my personality, my skills and strengths, and my outlook on the future.
In my freshman years, I was a very argumentative, instigative, heavily depressed and quite attention seeking.  Now however, while I may be argumentative, but I have learned that started fights is a good way to be injured or get in ISS.  As a freshman and sophomore, I suffered from a bad bout of depression.  While school had little to do with me getting better, I have to wonder whether I would have ever developed the psychological condition had I not been in the highly stressful school environment I was in.  Always looking for attention as a freshman or sophomore, I tried to act out to be different and be noticed.  However, school has taught me the price for such is dear and that no matter how much attention you get, you are still a worthless and pointless being with no social significance or notable talents, and that in all likely hood you will die and only a small smattering of the population will care.  Even if you become famous, in all likely hood your death will be cared about by less than a tenth of the population, and you will still be the same kind of food stuff for worms and flies and decayed into the same basic elements as everyone else.
   As a freshman, I was a pathetic and worthless in terms of skill in art, programming, and poetry were poor if not abhorrently deplorable.  However, as a senior my artistic skill is growing at a visible scale. In fact, a work from my freshman year looks so foreign to my works now, I doubt any would guess they were by the same person, and surely the same will be true some short time from now as I continue to grow as an artist.  As a freshman, I had no concept of programming knowledge.  It wasn't till I was a sophomore that I could simplistically manipulate Boolean variable logic or use list and matrice type arrays.  Comparitivly, now I understand switch statements and how to push a register into the stack, and how to string execution to create self modifying code of sorts, and I have no doubt that in the future, I will understand raycasting and vector shading.  Finally, my early freshmen poetry was full of jargons and simplistic recurrences, simplistic metaphors and a lack of intelligent writing.  Now, however, I have learned to use sound devices and stylizing as well as a far more colorful palette of words to make my verses with.
****POLITICAL****
Finally, the future was a lot more permanent seeming as a freshman.  Why, with Clinton in office and a sure win for Gore, everything was so bright.  Even when the governor of Florida began trying to cheat his retched and vile brother into office, I was sure the Supreme Court would investigate all of the obvious cases of voting fraud.  Then, he was installed into office and the world would be perpetually doomed by his presence.  As a freshman, suffering under the first term of the Bush administration, I was far from optimistic about the world.  Planes crashed into buildings and it seemed like we were at war, and then we attacked a random oil owning country in no way responsible for the attacks.  I thought the world was going to crash and burn under the weight of the moronic and republican.  However, as I saw a second election come and go...and a war on Muslims start, I realized the world will and always has had idiot leaders, and that every ten or so years the parties will switch.  The country's dire state last only as long as the conservative power trip, and in the worst of scenarios I could always move to Europe where torture IS illegal and religious zealots have little power.  I found that the world will change for the bad as well as the good...but there is nothing to fear in that fact.
****/POLITICAL****
   So while I have served four agonizing and relentlessly painful years in the high school, it has had a profound affect on how I am.  Like the saying says, "Misery builds character."  Indeed, my character has been built, and surely a life of suffering and further pain will augment and expand me through adversity.
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well, what do you think of it?

1112
Other Calc-Related Projects and Ideas / Zelda Secret Discussion
« on: January 08, 2006, 05:02:00 pm »
Well, I think itd be good to try and have a story line in which there is a lot of "meaningless" suffering...in that it would help people have a real bitter hate for vaatii, while you could then also create chacters which are evil, but either change or are so for a good reason (like G who will be merciless and has little pitty for hyrule early in the game as his people died and were cursed by hyrule)

I will put a full story together as soon as possible.

1113
Other Calc-Related Projects and Ideas / Zelda Secret Discussion
« on: January 06, 2006, 06:28:00 pm »
Of course it is "possible" but is it preferable?  *Sighs*  I could see places where animation would make sense, but lots of places where it would be...shall we say...hard to keep from being tacky.  I suppose it is a bit early to be putting all the eggs in any basket yet, as I haven't got the planned intro finished yet...

1114
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 06, 2006, 05:59:00 pm »
I guess that is a vote for my proposal of making an xlib shell?

1115
Other Calc-Related Projects and Ideas / Zelda Secret Discussion
« on: January 06, 2006, 05:45:00 pm »
well...more or less having the scenes as just that can have a very diffrent effect from the movie.  Seeing the sceen before it fades to balc and words apear lets some of the scene be left to your imagination, just as some graphic novels have many frames, others pressent more with less.

1116
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: January 06, 2006, 05:16:00 pm »
Well...it wouldn't be worth it though?  Eh, oh well...does any one know if the 83 C compiler has user var accessing comands built into it?

1117
Other Calc-Related Projects and Ideas / Zelda Secret Discussion
« on: January 06, 2006, 05:13:00 pm »
Pretty neat...I was thinking just cut scenes though and maybe a few panning/scrolling shots...oh, the semester is almost over!  No more Lit class or art appreciation!

1118
TI Z80 / OPS Group Project
« on: January 06, 2006, 03:50:00 am »
As you advance, you can get larger and larger decks...you can not act (recover) for a number of turns to recover a card...and as you level up card recovery and so does maximum card skill level.  Each card has a skill level and your deck's cumulative skill can not exceede that stat, and you must carry a minimum of certian cards such as movement and basic attack...in some levels you could be rquired to have certain special cards like an antiaircraft gun, and some cards never need to be recharged and are always available to you (like your movement card).

1119
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: January 05, 2006, 08:02:00 pm »
the most I ever got was my flickered black then error

1120
TI Z80 / An Xlib Shell in basic?
« on: January 05, 2006, 07:57:00 pm »
Or you could write an asm progy to do just that...or tr1p might add the function needed to xlib (if not, oh well)

1121
News / Skyway 89 Beta 1
« on: January 05, 2006, 06:36:00 pm »
any chance of a port to 83+ series in the distant future?

1122
TI Z80 / OPS Group Project
« on: January 05, 2006, 06:34:00 pm »
well...card in the sense that you are randomly dealt a list of actions to choose from...like you might have move four card in there you could move four spaces with, latter on you pick up a move 9 card, maybe start with a rusty punch card, latter get a dashing piston thrust, then a chain saw slahing atack that hits three spaces simulataneously...and most of the game is in an over head map but the cards pop up on screen when used and all and maybe some small animations and all.  

1123
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: January 05, 2006, 06:28:00 pm »
kevin...I'd love to see you edit your zelda with the new xlib so it is installable...graphical or not...

1124
TI Z80 / OPS Group Project
« on: January 05, 2006, 06:23:00 pm »
I vote for a card battle turn based rpg strategy.  Get cards, get better cards, level up and new cards can be got...place cards on a board near your character to use them and move your character around and all...have a sory line and the whole shmeal.  Focus on making it single player first, then two player as an option to see who has the better deck.

Ooooh...make it a sci-fi card battle with steam-guns and primitive mecha and such...or not...that is my vote though.

1125
Math and Science / e^(pi*i)
« on: January 05, 2006, 06:12:00 pm »
I guess the truth realy is scarier than fiction...

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