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Messages - necro

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1126
News / SourceCoder 2 Update
« on: January 05, 2006, 06:06:00 pm »
could you just add 2 generic bytes to the end of the basic program  before running the actual code of SourceCoder?  As in the program just adds 2 zeros to the end of the basic code before processing it

1127
Humour and Jokes / Some ppl obviously have lot of money to waste
« on: January 04, 2006, 05:00:00 pm »
could institute anti-bogarting laws...or in other words, not going to use them you loose them

1128
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 04:58:00 pm »
Indeed...but what about the whole Kitten-kaboodale (sp?)

:1
:real(0
:If not(Ans
:Then
:ClrHome
:Disp "PLEASE INSTAL XLIB BEFORE TRYING TO RUN THIS GAME
:Pause
:End
:If not(Ans
:Stop  

1129
TI Z80 / An Xlib Shell in basic?
« on: January 04, 2006, 04:50:00 pm »
c1-->
CODE
ec1
:1
:real(0
:If not(Ans
:Then
:ClrHome
:Disp "PLEASE INSTAL XLIB BEFORE TRYING TO RUN THIS GAME
:Pause
:End
:If not(Ans
:Stop
c2
ec2
This will atoumaticaly exit if anyone does not have xlib, as real(0 will change asn if it is not intercepted by the parser. :twisted:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
well, since tr1p1ea has no plans to make xlib a full on shell, what if some one made a basic shell to run xlib games and make it so that if your ram ressets, all you do is ungroup the shell again and your set?

How?  Well, one program to recal a string listing every program made and use it to list which programs are available (with out cluttering up the menu with sub programs) in a menu and give you options to delete them, as well as a asm program to update the  list that is initialised by a simple installer run outside of the shell.  To install a game, you would unarchive the installer, and running it would have it test wether xlib is installed or not install, if not it exits and informs the owner they need xlib.  Other wise, it loads that string and it adds it self to the list, stores it back to string, and uses the shells asm program to update the list program.
Sooo...*denotes archived

In the Shell: Initialiser,Shell Menu*,Shell list program*,Shell updater (asm)*

In the Game: Instaler,Main game*,all sub programs*
http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1411&sid=d0a3df2641f22eceb214fb4493eddc76

1130
Game Maker, RPG Maker, Toolkit, etc. / cant find RPG maker
« on: January 04, 2006, 04:26:00 pm »
All copy rights are to be held by all countries participating in the international copyright act, to the copy right standards granted in the country in which the legal issue is in question.  Or in other words, jap copy rights get american copy right protection in america.

1131
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 04:21:00 pm »
yes, you unrapped a line break and as such, "not(...:not(..." is better than an "not(Ans:"...if I had a third line of conditionals in there, it would be better my way though

1132
News / Progress on Zelda
« on: January 04, 2006, 04:03:00 pm »
oh...but that doens't matter much, and I doubt any one will realy care or even notice

1133
Humour and Jokes / Some ppl obviously have lot of money to waste
« on: January 04, 2006, 03:59:00 pm »
The fact that a domain name costs money is proof of the crapiness of capitalism.  They should be an intelectualy property just like a copy right, not a lease on web directing...and they should be made available on a first come basis.

1134
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 03:36:00 pm »
trick to test if xlib is installed

1
real(0
not(Ans
If Ans:Pause "Install Xlib!
If Ans:Return

1135
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: January 04, 2006, 03:09:00 pm »
both: a sword slash and then explosion...or not, it realy is not to big a deal either way.

1136
Other Calc-Related Projects and Ideas / Item List
« on: January 04, 2006, 03:05:00 pm »
grouping errors are rare but unavoidable(aside for not grouping the programs)...

I'll work on this over the weekend...right now I am realy close to not finishing sevral projects and thus failing the grading period.

1137
News / Progress on Zelda
« on: January 04, 2006, 03:00:00 pm »
I believe your system does the same thing he was talking about

1138
Other Calc-Related Projects and Ideas / Item List
« on: January 04, 2006, 08:10:00 am »
it takes a bit of work to get it to work...add this at the top of ATEST

{15,19->dim([A]
1
real(0
if 0:Pause "Install Xlib" ;this checks for xlib installation, pretty neat, eh?


*small code edit*

1139
Other Calc-Related Projects and Ideas / Item List
« on: January 04, 2006, 06:40:00 am »
Yay, it is a grouping coruption.  It had a size of 16 bites and no formating (so opening/trying to delete it rendered a ram clear) but it worked manualy.  This can happen occasionaly, happened in my old cat trap back up.

1140
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: January 03, 2006, 04:23:00 am »
DekuMap2 is corrupt...could you just post the scource for it in the private forum?

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