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Miscellaneous / General Birthday Thread
« on: January 02, 2006, 02:14:00 pm »
oh, thaks guys...I never saw this thread... and have a happy belated birthday everyone!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1141
Miscellaneous / General Birthday Thread« on: January 02, 2006, 02:14:00 pm »
oh, thaks guys...I never saw this thread... and have a happy belated birthday everyone!
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TI Z80 / OPS Group Project« on: January 02, 2006, 12:46:00 pm »
Well...it might be neat to try and put something new and unique together. I should have a lot more time next semester (2 weeks) as my total number of "real" classes plunges to 3. Oh, and I will have a period a day to improve my coding and get additional help for the rest of the year in my IT independent study
![]() ![]() Possible game styles: Sci fi, Survival/post apocolyptic, ninja/samuri, fantasy, current time, motor cycle gangs (ala "Akira"), pirates/victorian, sureal Possible story themes and symbols: redemption, human condition (a anger at a facilaty of the politico-social machine such as the bureacracies of religous doctrine or the problems of a pure capatalist/monopoly government), love and sacrafice, love and revenge, apathatic killing, the cost of heroism, conformity and anti-conformity, war, being hated, the price of mercy, ect. Will this be for calc or will it be a computure project (JS, Java, C++, ect) ? 1143
Computer Projects and Ideas / Dr. Snipe« on: January 02, 2006, 12:18:00 pm »
Oh! Well, when you make the switch, will you make another FPS?
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Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening« on: January 02, 2006, 08:30:00 am »
DL, why don't you keep the houses in the regular maps (area where you can't see) and surround them with a row of trees
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Web Programming and Design / Javascript Help« on: January 01, 2006, 05:25:00 pm »
Actualy, you can "clip" sprites, but it is quite complicated...
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Other Calc-Related Projects and Ideas / Item List« on: January 01, 2006, 02:00:00 pm »
For dungeons, I was going by the item list...as soon as I get that map editor and pics I can try and testing stuff out. I should have a lot more time to sprite and finish up the intro as soon as the semester is over.
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Gaming Discussion / Game Ratings (console)« on: December 31, 2005, 12:02:00 pm »
Please round all ratings to the nearest half.
Ultimate Doom/Doom 2: 3.5: Today, not to great...but still pretty fun and fast. Weapon selection was not the best, nor were the enemies, but everything has very good textures. Can play online on a 52K modem! Heretic: 3: Basicaly, the level design is better, but it is far less varied and intresting...should have been better. Hexen: 3.5 a great improvement over heretic, there is much more to due and much more variation. Class system! 1149
Web Programming and Design / BensGFX.com« on: December 31, 2005, 11:47:00 am »
So, should these threads be locked/moved in the future from the spam forum?
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Other Calc-Related Projects and Ideas / Item List« on: December 31, 2005, 11:31:00 am »![]() ![]() there is how I see the map 1151
Gaming Discussion / Game Ratings (console)« on: December 29, 2005, 06:59:00 pm »
Well, lets make a little game rating system...no, not calculator...consoles. 1: avoid at all costs, 2: fun when not anoying 3:ehh, ok but could have been way better 4:pretty good game, why didn't they make it perfect? 5:very very fun 6:perfect, awsome, legendary game
Halo 2: 5, it is a very fun game, the effects and physics are pretty neat, the controlls are pretty good, and it is overal a good game. Some of the weapons are way under powered though, there are some graphic issues (faces look all bumpy, bump mapping harshly switches on and off) and the story and the scifi elements realy suck, but the music aint bad. Why aint there a map? Forza Motor Sports: 1, the game is uderly complicated and ridicolously agravatingly dificult...came with the system though. LOZ The Wind Waker: 4, The graphics are a bit cartoonier than i'd like, but it didn't bug me any...the game flows nice and is pretty long. That said, sailing takes forever to get anywhere, and the actual challange is way to easy. Doom 3: 5, very cool, amazing graphics, tight controlls...the story is not very good though, and some of the stuff isn't realistic (like corpes shattering and disolving and a bit of additional post mortum damage) 1152
Site Feedback and Questions / Guestbook« on: December 29, 2005, 06:44:00 pm »
signs with a john hancock like signature
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Site Feedback and Questions / Omnimaga forum RPG« on: December 29, 2005, 06:42:00 pm »
oooh...tricky are we?
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Other Calc-Related Projects and Ideas / Item List« on: December 29, 2005, 06:39:00 pm »
Intro has work is not realy coming to well, I am trying to do so many things right now. I have three done, part of a fourth converted...all are draw and scanned though. Ehhh...that and my computer is crashing when I try to open jpegs with GIMP...makes it quite difficult to resise things.
Story:Link wakes after a horrible dream (the intro) and goes to saria to tell her about it. She gets worried and says perhaps it is a premonition, and you ought to see the deku tree...it is dying, asks you to retrive a golden jewel from in it...you retrive it, deku tells you to head to the king with the triforce shard and a token of the forest, you are intercepted before reaching the gates by impa. She warns you the king is dead, and vaatii is controlling the city through a governor under him. She sends you to sneak into the royal crypt and collect a second triforce, where you meet up with syrup who is collecting fungi for her potions in there (she doesn't have her broom yet). beat the level, find that the gaurds are going to execute impa for treason, and that they are also after you. You try and rescue her, but she gets hung before you reach her. yada yada yada, end of the game...You kill the dream vaatii, and discovre the real one's location. You go into the castle, and up to the princess...stab her, transforms into vaatii who backs up, pulls the real princess from behind a wall and threatens to kill her if you don't put your sword down. You drop it, vaatii throws zelda aside, lunges, saria jumps in front and falls dead. Link screams, final battle starts...kill vaatii, take the remaining triforce of strength and combines it, then takes it and holds it over his head...gets brighter and brighter (contrast change) and then the end sequence, link falls to the ground. There is a funeral for both saria and link...everyone in attendance, shows the lifes of the other party members after the fight, and shows them all meeting up at the statues errected for link and saria in front of the castle. Two birds fly by, then cicle around to meet and go into the sunset. The end. (kinda sad, but touching, yes?) 1155
TI Z80 / Metroid BASIC 83+ (for lack of a better name)« on: December 29, 2005, 06:10:00 pm »
well, I'd feel bad sending a copy out without permission, but can you work on each individual area? Tr1p1ea will surely release it soon.
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