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Messages - necro

Pages: 1 ... 78 79 [80] 81 82 ... 88
1186
Pokémon Purple / Pokémon Purple
« on: December 15, 2005, 05:17:00 am »
you could store them as lists/strings and covert them to matrices

1187
Pokémon Purple / Pokémon Purple
« on: December 14, 2005, 05:42:00 pm »
Hmm...I think matrice based maps are easier to deal with...but then again, that's me

1188
Other Calc-Related Projects and Ideas / Progress
« on: December 14, 2005, 04:57:00 pm »
progress?

1189
Art / SPRITES
« on: December 14, 2005, 04:37:00 pm »
err...what kind of style?  Futuristic, modern, greco-roman, gothic barbarian, abstraction of emotion, ect.

What kind of characters?  A beatnick, a zomby, a chibi mage...is it gray scale or b/w (as this is asm, correct?)

1190
Other Calc-Related Projects and Ideas / Ideas?
« on: December 14, 2005, 04:33:00 pm »
I still don't get how you have a story...

1191
Art / SPRITES
« on: December 14, 2005, 06:57:00 am »
errr...what sprites are you going to need?

1192
Other Calc-Related Projects and Ideas / The Chosen One
« on: December 14, 2005, 06:47:00 am »
Why is it flickering?  Any ways...what program is it using, xlib or xlib app?

1193
Miscellaneous / Expected Value
« on: December 13, 2005, 05:27:00 pm »
Any one use this little goody yet?  sum of all probailities value*chance presents the expected value...great for betting and investing.  So, say some one says "will you play me my dice roll to your coin flip 2 fold (a value of 1 or 2 depending on side tossed) as payouts?" well, is this a good idea?

0.)understanding the bet is important...here it is a value based on the roll will dictate the pay outs, I get a 6 then I get 6 dollars, you get a heads you get 4 dollars, you get tails then 2 dollar ect.

1.) well, just take your values and multiply them by your prob
2(1*.5)+2(2*.5)=3

2.) and your chalanger
(1*.16)+(2*.16)+(3*.16)+(4*.16)+(5*.16)+(6*.16)=3.5 [I used a calc instead of .16 which is rounded]

Bad bet indeed...half a dollar lost on every wager in the long haul
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: this could also be applied to bonds and stocks (chance of inflation/rate of gain) (chance of inflation/risk/rate of gain) ect.

1194
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 13, 2005, 03:42:00 pm »
strings should not be used to save...period.  Play another game and you'd loose all progress...L1-L9 should also not be used...

1195
Other Calc-Related Projects and Ideas / Ideas?
« on: December 13, 2005, 03:26:00 pm »
Will it be like with special walls and levels and such...or will there be an over world where you go "into battle" with a screen full of enemies and you have to defete them by hitting them with the ball...and you get larger balls and bigger longer paddles overtime...maybe get to start a battle with mutliple balls...get healthier balls...fight ball sucking boss monsters...man, this will be great.  (note, this was semi-serious)

1196
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: December 13, 2005, 01:46:00 pm »
well, the api has various routines that let you work with very little register and stack head-aches...though it would be a bit slower that way, but it would be faster than doing the math in basic

1197
News / Kerm Martian reaches 10000 posts on Cemetech forum
« on: December 13, 2005, 07:54:00 am »
isn't a sign bit for negative/positive?

1198
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 13, 2005, 07:51:00 am »
~~>(<.)~~ blub died...














just kiding (^>)<

1199
indeed, it wouldn't be ture scaling as the current asm libs doen't alow it

1200
are you *sure* about that?  At least...on se

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