1186
Pokémon Purple / Pokémon Purple
« on: December 15, 2005, 05:17:00 am »
you could store them as lists/strings and covert them to matrices
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1186
Pokémon Purple / Pokémon Purple« on: December 15, 2005, 05:17:00 am »
you could store them as lists/strings and covert them to matrices
1187
Pokémon Purple / Pokémon Purple« on: December 14, 2005, 05:42:00 pm »
Hmm...I think matrice based maps are easier to deal with...but then again, that's me
1188
Other Calc-Related Projects and Ideas / Progress« on: December 14, 2005, 04:57:00 pm »
progress?
1190
Other Calc-Related Projects and Ideas / Ideas?« on: December 14, 2005, 04:33:00 pm »
I still don't get how you have a story...
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Other Calc-Related Projects and Ideas / The Chosen One« on: December 14, 2005, 06:47:00 am »
Why is it flickering? Any ways...what program is it using, xlib or xlib app?
1193
Miscellaneous / Expected Value« on: December 13, 2005, 05:27:00 pm »
Any one use this little goody yet? sum of all probailities value*chance presents the expected value...great for betting and investing. So, say some one says "will you play me my dice roll to your coin flip 2 fold (a value of 1 or 2 depending on side tossed) as payouts?" well, is this a good idea?
0.)understanding the bet is important...here it is a value based on the roll will dictate the pay outs, I get a 6 then I get 6 dollars, you get a heads you get 4 dollars, you get tails then 2 dollar ect. 1.) well, just take your values and multiply them by your prob 2(1*.5)+2(2*.5)=3 2.) and your chalanger (1*.16)+(2*.16)+(3*.16)+(4*.16)+(5*.16)+(6*.16)=3.5 [I used a calc instead of .16 which is rounded] Bad bet indeed...half a dollar lost on every wager in the long haul ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: this could also be applied to bonds and stocks (chance of inflation/rate of gain) (chance of inflation/risk/rate of gain) ect. 1194
TI-BASIC / Undocumented TI-BASIC tricks« on: December 13, 2005, 03:42:00 pm »
strings should not be used to save...period. Play another game and you'd loose all progress...L1-L9 should also not be used...
1195
Other Calc-Related Projects and Ideas / Ideas?« on: December 13, 2005, 03:26:00 pm »
Will it be like with special walls and levels and such...or will there be an over world where you go "into battle" with a screen full of enemies and you have to defete them by hitting them with the ball...and you get larger balls and bigger longer paddles overtime...maybe get to start a battle with mutliple balls...get healthier balls...fight ball sucking boss monsters...man, this will be great. (note, this was semi-serious)
1196
TI Z80 / Metroid BASIC 83+ (for lack of a better name)« on: December 13, 2005, 01:46:00 pm »
well, the api has various routines that let you work with very little register and stack head-aches...though it would be a bit slower that way, but it would be faster than doing the math in basic
1197
News / Kerm Martian reaches 10000 posts on Cemetech forum« on: December 13, 2005, 07:54:00 am »
isn't a sign bit for negative/positive?
1198
TI-BASIC / Undocumented TI-BASIC tricks« on: December 13, 2005, 07:51:00 am »
~~>(<.)~~ blub died...
just kiding (^>)< 1199
Other Calc-Related Projects and Ideas / Games that would be neat to see coded« on: December 13, 2005, 07:01:00 am »
indeed, it wouldn't be ture scaling as the current asm libs doen't alow it
1200
Other Calc-Related Projects and Ideas / Games that would be neat to see coded« on: December 13, 2005, 06:52:00 am »
are you *sure* about that? At least...on se
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