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Messages - necro

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121
Computer Projects and Ideas / Re: A DnD Idea
« on: July 10, 2009, 03:15:50 pm »
The basic 3.5 material is all online at http://www.d20srd.org/, though it only offers the parts of the game and rules that aren't covered by the weird license for 3.0/3.5.

I have vb2008, though I am much more fond of C#.  I have no idea how one would go about sending voice data across the internet, and of course how could you do things like mounting a dozen animated repreating crossbows to your dire bear or hiring an army of 1st level comoners armed with flasks of oil and tindertwigs.

122
):

123
Miscellaneous / Re: hmm, guess what today is....
« on: July 09, 2009, 05:05:24 am »
happy belated birthday

124
Computer Projects and Ideas / Re: A DnD Idea
« on: July 08, 2009, 05:11:04 pm »
I have played in a number of 3.5 campaigns and I tried running one once (which was er...I don't think I speak on it).  I tend to be a utilty/controller build wizard with minimall buffing/debuffing but lots of spell to deal area damage/effects, teleportation, etc and lots of exploitable spells like combining shape stone with wall of stone, or explosive runes with dispell magic (which will set the explosive runes off).

125
TI-BASIC / Re: Ideas and Help
« on: July 08, 2009, 02:18:57 pm »
is there a way to do that in basic?

126
Computer Projects and Ideas / Re: Java Platforming engine
« on: July 08, 2009, 02:12:57 pm »
Yeah, I can't read that.

127
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 26, 2009, 09:15:36 am »
Kevin, couldn't you keep track of the total number of each item with a number for how many items you have?  Then it would just be like it was always sorted.

128
Computer Projects and Ideas / Re: Screenshots and News
« on: June 22, 2009, 08:32:34 pm »
Actual board games with paper bits and glass stones for units and such (a shot of one of the player cards, though they don't print nearly that well)


As well, I am thinking graphically that itd be nice to use segmented sprites for animation like the more modern castlevania's do.  For instance, this enemy is made out of several parts layered on each other since it seem animation would be far easier this way.


129
Computer Projects and Ideas / Re: Screenshots and News
« on: June 22, 2009, 06:19:29 am »
well, a little update...

I've been working on a few board games at least one of which I hope to eventualy get published (and which has some novel mechanics imo).  Further, I've been doing some programming experiments and I've been trying to makes some music.  Since this project is so complicated and has so many loose ends, I think I'll probably pick up some of my older, simpler projects and try to get a few of them done since I lack completed projects.  I find I keep coming up with new things I want to do, and as such I never finish the old so hopefully I can break the habbit over the summer.

Eventualy, I plan to cut down some of the things from Lorn that haven't ever worked well and get cracking on getting more game content, levels, and enemies done. Things like paralax scrolling and lighting, while suported by the code, may get cut if they seem to be takeing up to much time to implement well.

130
blast, I need to check the front page more often...
Welcome to the programming team eems

131
General Calculator Help / Re: Starting game programing
« on: June 18, 2009, 02:04:23 am »
I have an 89 titanium but I gave up programing it pretty quickly as its a rather complex calc compared to the 83/84 series.

132
General Calculator Help / Re: Screen Shots
« on: June 17, 2009, 12:50:10 pm »
I guess I should use my camera next time I want to make a demo for any of my projects.  A bit off topic but that video for illusiat 13 was awesome looking.

133
News / Re: Netham45 and Art_Of_Camelot part ways with Omnimaga
« on: June 15, 2009, 06:30:38 pm »
starwars refrence (:

134
Computer Projects and Ideas / Re: Screenshots and News
« on: June 13, 2009, 12:04:26 am »
Well, it could be like duke nukem forever where its been over ten years...
I will hopefully get something to show on the project in the next few weeks.  I have a whole host of new things I want to try code wise first to see if substantial improvements can be made to the underlying game code.

Further, I am thinking about moving from game maker's gml to c# as it would open up a lot of possibilities.  I am currently testing the drawing functionality of direct x, though opengl may also be possible in the future.  I also plan to learn about xna.

135
Computer Projects and Ideas / Re: Screenshots and News
« on: June 12, 2009, 06:05:17 pm »
_[]_
 p.o -wouldn't that be a bit to fancy and complicated?

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