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Messages - necro

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1246
TI-BASIC / Undocumented TI-BASIC tricks
« on: November 27, 2005, 01:29:00 pm »
any one think this should be the big talked about command in basic?  It alows you to do all kinds of things, from self modifying code to very advanced optimisations.

Ok...this doesn't work...

Here, this one is a bit more complex example
You could store into String1 "1,16(A-1),16(B-1),2,16," and "0,0,0" into String3, and do an asm preproccess to take a matrix and make it into a string of "which pic to use, which row, and which column"
:For(A,0,4
:For(B,0,6
:real(String1+String2+String3
:End
:End

Fixed well...that would work...but it doens't use expr  :dang:banghead.gif
************************************************
Ok, if enemy had a defense of 40, and was weak to fire...
"(1st:weak to fire?,2nd:Def,3rd=Health

"1,040,H"->String1

And if attacked
"weilding the Fire Sword of Bonus Damage"
"100*2("+sub(String1,1,1)+")-"+sub(String1,3,3)
expr(H-Ans
Well, that would do a bunch of crap...but H would be -160 as a result of "100*2(1)-040"... :imbeciles:morons.gif
ok...that example was :beurk:vomit.gif...but I hope you got the picture

well, discuss...

1247
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: November 25, 2005, 05:26:00 pm »
QuoteBegin-CDI+25 November 2005, 22:0-->
QUOTE (CDI @ 25 November 2005, 22:00)
Yeah, the engine is slow... and get's slower as you run it <_<dry.gif

But that's getting better (for speed) and I added the GS title screen :Dbiggrin.gif

 Did you :gotosuck:goto.gif

1248
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 25, 2005, 03:39:00 pm »
user posted image

Do you have im or go on chat, DL?  Email is kinda hard to discuss back and forth effectively.

1249
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 24, 2005, 03:24:00 pm »
so...are you going to
1.)wait for hope for tr1p1ea to upgrade xlib
2.)I try and make/get some one to make a asm version
or
3.)use current version...

1250
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 24, 2005, 02:01:00 pm »
I could try and rewrite it as an asm program...however, I am not sure tr1p1 has any intentention to add support for all of the pics.  So far as I have seen, nothing suggesting so has manafested.  I will ask him on tcpa...

sorry kevin, it was one of a handful of gramar erros I cant stand

1251
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 23, 2005, 06:32:00 pm »
this alows any tile in memory to be used...I will email it to you

it starts on page one, and the first sprite is 0 from the matrice, it will draw in the screen with a built in option for a "scrolling" (change S and T respectively) the matice data drawn.  If a tile number is greater than 23 (the last tile on pic1) it will draw from the next pic, and if it is greater than 47, then it draws from the 3rd pic...you get the picture

1252
TI Z80 / Battlestar Galactica
« on: November 23, 2005, 03:25:00 pm »
hmmm...

1253
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 23, 2005, 03:22:00 pm »
I am trying to put my 16X16 tilemapper back together...I realy should archive stuff like this rather than just keep all the loose paper I planned about it on.  oh well, better than from scratch I guess.

!!!DONE!!!

1254
TI Z80 / Battlestar Galactica
« on: November 23, 2005, 09:14:00 am »
love elemnts can be done quite effectively...just look at cowboy beebop for one of the best ending plotlines ever made

1255
Other Calc-Related Projects and Ideas / Rivereye
« on: November 22, 2005, 04:56:00 pm »
QuoteBegin-rivereye+16 November 2005, 11:31-->
QUOTE (rivereye @ 16 November 2005, 11:31)
well, I have to do some coding first  

 lol

1256
TI Z80 / xLIB enhancements idea thread
« on: November 20, 2005, 02:35:00 pm »
burned

1257
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: November 20, 2005, 01:50:00 pm »
QuoteBegin-CDI+20 November 2005, 13:18-->
QUOTE (CDI @ 20 November 2005, 13:18)
NECRO IS GOD... but... I put them on the calc and they where overly bulky for it :(sad.gif

but his MotherBrain looks good, no? Can I Necro?

user posted image

user posted image

I know this was in Diortem, but it's the only decent Kraid I can find... Kevin_O can I?  

 sure

1258
News / New Screenies and Progress
« on: November 20, 2005, 12:28:00 pm »
If we need another subthread, Im sure Dragon Lance could just add it for me...so it isn't a problem

1259
Other Calculators / Small C Compiler for TI-83+
« on: November 20, 2005, 11:30:00 am »
This sounds very cool...I guess I will have to try it some time

1260
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 19, 2005, 04:23:00 pm »
sure...I need to get cracking on her sprites anyways

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