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Messages - necro
Pages: 1 ... 83 84 [85] 86 87 88
1261
« on: November 19, 2005, 03:36:00 pm »
That is how it seems, I already have a prety good idea how to put the plot together and all as well as a few character sprites under way so far, since I already posted the starting storyline, should I post the intro once I finish it or should I keep it secret for now?
1262
« on: November 19, 2005, 02:01:00 pm »
CATs?
1263
« on: November 19, 2005, 11:38:00 am »
QuoteBegin-xlibman+19 November 2005, 17:31--> QUOTE (xlibman @ 19 November 2005, 17:31) | cool looks even better than my old diortem character sprite   |
I just hope it gets a finished game...oh well if it doesn't, had it laying around for a while now
1264
« on: November 19, 2005, 11:33:00 am »
QuoteBegin-xlibman+19 November 2005, 17:09--> QUOTE (xlibman @ 19 November 2005, 17:09) | wow very cool necro! I like your sprite art a lot   |
thanks...have to finish up some more characters yet and the intro...after that I guess I have to wait for more info from DL
1265
« on: November 19, 2005, 11:27:00 am »
 hope you like...
1266
« on: November 19, 2005, 10:57:00 am »
 ...some sprites, hope you like
1267
« on: November 18, 2005, 07:11:00 am »
well, some time in the future, it might be possible to use buffers to do GS...if trp1 adds them then that would be easier to do it and all...and would probably be faster as well
1268
« on: November 17, 2005, 04:31:00 pm »
QuoteBegin-xlibman+17 November 2005, 11:28--> QUOTE (xlibman @ 17 November 2005, 11:28) | the X coordinate needs to be multiple of 8 due to ASM and hardware limitations |
actualy, couldn't you load the sprite, shift it so many pixels to the left, and cut off (make not vissible) the part of the right that would leave you with an any size sprite? That would be a lot slower though...
1269
« on: November 17, 2005, 02:35:00 pm »
QuoteBegin-tifreak8x+17 November 2005, 17:04--> QUOTE (tifreak8x @ 17 November 2005, 17:04) | He wasn't pure evil in Minish Cap, he just turned evil... |
At the end he was...any ways lets not argue about the evilness of zelda characters and stay more on topic
1270
« on: November 17, 2005, 07:50:00 am »
QuoteBegin-xlibman+17 November 2005, 8:34--> QUOTE (xlibman @ 17 November 2005, 8:34) | even the player? O_O
1271
« on: November 17, 2005, 07:47:00 am »
QuoteBegin-xlibman+17 November 2005, 13:21--> QUOTE (xlibman @ 17 November 2005, 13:21) | Ganondorf should be the final boss |
...or should he, as Vatii is pure evil unlike ganondorf...
1272
« on: November 17, 2005, 06:45:00 am »
QuoteBegin-dragon__lance+16 November 2005, 21:57--> QUOTE (dragon__lance @ 16 November 2005, 21:57) | intresting, can u pm all ur ideas, that way no one will kno the final story  
i meant that one.
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Vatii: the albino boy from a hand full of zelda games (as the big master creature), he is a very cool character Ganon: giant pig...lame Ganondrof: a gerudu with red hair and greenish biege skin, he has a very big sword and is cool
Basicaly, I don't like ganon as the bad guy.
1273
« on: November 16, 2005, 01:30:00 pm »
QuoteBegin-dragon__lance+16 November 2005, 16:23--> QUOTE (dragon__lance @ 16 November 2005, 16:23) | @Necro: thx for ur storyline  , i might change it to wat u have, but can u somehow incorporate dreams, and nightmares.(cause that's the theme.), i didn't really understand ur last statement though. yeah, i loved Super mario rpg, that's wat inspired me to make this game. For the battlesystem,i'm not really sure how that's gonna work, but maybe an option to have realtime defense...there is also the "ragebreak" bar |
"..." that would be where you could have link enter his name, any ways...in the game there could be the main world and there could be a dream world (notice that it talks about him unconcious, good excuse) and there could be staflos and redeads in dream world while the real world is subject to armos and moblin soldiers. The dream world could be like dark world in a sense, and some levels exist there and other exist in the real world...ect
1274
« on: November 16, 2005, 10:56:00 am »
QuoteBegin-xlibman+16 November 2005, 14:44--> QUOTE (xlibman @ 16 November 2005, 14:44) | if you add text will it use OR/XOR/LD/AND logic? |
Would be awsome if we could specify
1275
« on: November 16, 2005, 10:34:00 am »
I read through that long time ago, but it is a little diffrent method for xlib
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