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Other Calc-Related Projects and Ideas / rogue like game
« on: October 08, 2005, 02:35:00 pm »
a rogue like game, it alows you to wander a giant world (randomly generated). A map is randomly generated and is a matrix of rooms, each of which is premade and compressed. You will move around and fight enemies in each 8X8 room, and towns also exist with a number of stores. As well, up and down "stairs" alow you to venture deeper into the world where more powerful monsters exist. Lots of items and weapons, tons of spells, and custimisation options should make this one great game. Graphics will be simplistic 8X8 b/w tiles and I hope to keep everything good and clear as to what they are. Also, a class system will exist but you will be alowed to change classes some how.
Items types as of now:
weapon(bows, swords, axes, ect.)
amo(for use in bows and such)
staff(improve magics quality)
armor(sheilds,helms,ect)
potion(magic in one use form)
scrolls(")
food (some have special affects like musherooms and magic sustinances)
gold(money)
acsessory (ring, broach, necklase, ect.)
all of which there will be many diffrent kinds of
-featured/implemented
shops (no inventory lists yet),menu, collision
-needed
enemies/AI,spells,items,to switch from asci to graphical,quests
Items types as of now:
weapon(bows, swords, axes, ect.)
amo(for use in bows and such)
staff(improve magics quality)
armor(sheilds,helms,ect)
potion(magic in one use form)
scrolls(")
food (some have special affects like musherooms and magic sustinances)
gold(money)
acsessory (ring, broach, necklase, ect.)
all of which there will be many diffrent kinds of
-featured/implemented
shops (no inventory lists yet),menu, collision
-needed
enemies/AI,spells,items,to switch from asci to graphical,quests