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Art / Re: other other stuff
« on: April 27, 2009, 10:18:43 pm »
well, I can always just have an option to scale them up 1.5 or 2 times
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 151
Art / Re: other other stuff« on: April 27, 2009, 10:18:43 pm »
well, I can always just have an option to scale them up 1.5 or 2 times
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Art / Re: other other stuff« on: April 26, 2009, 04:42:06 pm »
16X16 tiles aren't that small. Moreover, when all of the effects can be seen with all of their motion its pretty spiffy, though those auto tile still need some work.
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Art / Re: other other stuff« on: April 26, 2009, 04:28:50 pm »![]() I think this game is looking good 154
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator« on: April 21, 2009, 08:25:58 am »
looks amazing
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Introduce Yourself! / Re: Myself« on: April 19, 2009, 03:31:41 am »
kevin, fine, I guess its time to leak my secret calc project: http://tinyurl.com/combatball83se
oh, and welcome AMKiller 157
TI Z80 / Re: Screenshit threat« on: April 17, 2009, 05:32:38 pm »
looks good, are you using a program to archive/unarchive data?
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Gaming Discussion / Re: My BRUTE« on: April 17, 2009, 05:13:27 pm »
I joined as nyaar's pupil...I wish you could pick *some* of what happens
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Site Feedback and Questions / Re: MOAR FEMALZ!« on: April 13, 2009, 03:34:57 am »
4chan seems to have females...but then again it might be a trap
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Computer Projects and Ideas / Re: Java Platforming engine« on: April 13, 2009, 03:18:48 am »
looks like this is dead ):
in case anyone needs help, I do have java, c#, vb, and c++ experience 161
Art / Re: other other stuff« on: April 13, 2009, 03:05:33 am »
Well, I got a new snazzier slider bar routine and the text parser seems to work (though bugs may lurk in that routine somewhere). other than that, I am still working on hw...
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Miscellaneous / Re: How old are you?« on: April 13, 2009, 03:03:28 am »
art of camelot, your like 6 years older than me...
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Art / Re: other other stuff« on: April 06, 2009, 03:52:05 am »
Well, I am working on a parsing script to let multi-lined text input be done, and so far it works somewhat though the last line or so...well, it doesn't work there yet. Hopefully, progress will be fast on this component as I still need to transfer and clean up a number of older components and add surfaces to a number of them now that I have scroller bars and such.
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Art / Re: other other stuff« on: March 29, 2009, 02:22:19 am »
Well, regarding my project, Necro's GUI Library, I've made some further progress in adding code to clean up the engine so that when you close the engine, it will remove all engine objects and clear out all engine resources. I need to handle a null refrence error that will occur if you try to close the engine twice, as the engine only currently creates certain resources when they aren't found to already exist, and gml doesn't allow these partiular variables to be deleted so I will need to set them to a null values. I was thinking that when I put up a new demo for nguil that I might include some other project demos in it, thought that may be a bit from now still.
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Art / Re: other other stuff« on: March 25, 2009, 10:54:00 pm »![]() the rain and ripples in the water are realy hard to see without animation, but I added depth sorting so objects can be in front of eachother now properly |
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