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Messages - necro

Pages: 1 ... 11 12 [13] 14 15 ... 88
181
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: February 07, 2009, 02:59:52 am »

182
TI Z80 / Re: Screenshots/Progress
« on: February 01, 2009, 10:39:54 pm »
neat

183
Art / Re: other other stuff
« on: January 28, 2009, 02:37:28 pm »
? I made all of the tiles there

184
Art / Re: other other stuff
« on: January 28, 2009, 03:32:22 am »
It completely depends on the class, of which those in the multimedia department are strange...
Programming, math, humanities, soc, etc are all tested.

185
Art / Re: other other stuff
« on: January 28, 2009, 03:21:13 am »
Actualy, two of my classes are all based on homework...
also, some tiles...

186
Art / Re: other other stuff
« on: January 28, 2009, 02:41:31 am »
Well, I have been quite busy with schoolwork so far this quarter.  I haven't done much from some music work, a bit of spriting and implementing object dragging in the lorn editor.  Maybe I'll get a chance to get ahead on coursework some time, but till then Im afraid things will be very slow for me.

187
News / Re: New Casio calculator emulator out
« on: January 08, 2009, 05:50:27 am »
neato (:

188
Computer Projects and Ideas / Re: Screenshots and News
« on: January 05, 2009, 12:54:44 am »
Thanks kalan.  The gui has been particularly slow progress, though I would wage if I stopped trying to make everything i it aestheticly pleasing I would be near about done by now.

189
Computer Projects and Ideas / Re: Screenshots and News
« on: January 04, 2009, 01:12:17 pm »
This?


and is it just me or is mc realy dead activity wise...

190
Site Feedback and Questions / Re: Omnimaga Arcade
« on: January 03, 2009, 08:06:52 pm »
hmm, any chance you'll add a rpg/shop mod?

191
Site Feedback and Questions / Re: Omnimaga Arcade
« on: January 03, 2009, 04:17:30 am »
I beat kevin. Yay!

192
TI Z80 / Re: Real-time fighting
« on: January 02, 2009, 03:13:48 pm »
So the game is something like a Megaman Battle Network? If so, I'd suggest having attacks that hit diffrent patterns of squares like the various sword attacks in that game.

193
TI 68K / Re: DOA
« on: January 02, 2009, 02:57:19 pm »
looks nice Aaroneus

194
Computer Projects and Ideas / Re: Screenshots and News
« on: January 01, 2009, 04:08:30 am »
Well, I still don't know what the problem in that regard is, though its a game maker error as opposed an error I created.  I finaly came up with a fix for the slope error which was a real no brainer.  The problem was i was detecting the walls in front of slopes before the slope would move you up, and simply switching the order of the horizontal and vertical movement collision checks didn't do anything.  As such, the solution was simply to add an extra check during the horizontal movement for slopes before checking for walls.

195
News / Re: Happy New Year!
« on: January 01, 2009, 03:04:39 am »
happy new years indeed

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