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Messages - necro

Pages: 1 ... 12 13 [14] 15 16 ... 88
196
Music Showcase / Re: Euro Blast From The Past
« on: December 30, 2008, 05:06:51 am »
nice song kev

197
General Discussion / Re: some good free vsts
« on: December 26, 2008, 01:54:22 am »
They aren't demos, the guy's website asks anyone who likes em to consider making a donation if they can though. Further, they should work in most programs I would think. As far a .wav loader, you could try making a .wav into a soundfont, though I've never tried it myself.

198
General Discussion / some good free vsts
« on: December 26, 2008, 12:13:56 am »
I found these free vsts and I think you might like em.
http://www.dskmusic.com/blog/
Of those I've played with, ethereal padz and darkness thoery have some awesome presets.

EDIT DJ: Fixed broken link

199
News / Re: Needing some time off
« on: December 24, 2008, 04:58:35 am »
well, I hope recent events aren't...bad...
...id guess that holidays would usualy innactive

200
Miscellaneous / Re: I think we should all take a moment to remember.......
« on: December 18, 2008, 04:49:45 pm »
lol

201
Miscellaneous / Re: And so Begins the Rest of my Life
« on: December 18, 2008, 08:37:54 am »
eh, my senior year was the easiets...then again I only had 4 classes senior year...and 5 lunches/commons

202
General Discussion / Re: Metal!
« on: December 18, 2008, 08:35:30 am »
dragonforce ftw

203
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: December 18, 2008, 05:04:48 am »
Well, work continues on the editor for this.  I starting to hit a brick wall with trying to get certain things to work due to me cutting corners earlier, so I am going to be doing a major code clean up.  In my defense, game maker is not well designed for the sorts of things I am trying to make it do (complex code development), but anyways, I figure I might as well show you what the editor I have no plans to release looks like.


Oh, and I just found out you can overload scripts in gml which makes me very happy...its not as good as having constructors, but meh

204
Computer Projects and Ideas / Re: Screenshots and News
« on: December 17, 2008, 12:38:12 am »
This version has the .75 scaled tile and sprite as already scaled down, so no hardware scaling should occur.  Im' not sure if this fixes it, but it might be worth trying.
http://cid-5f253c2d65557b29.skydrive.live.com/self.aspx/Public/camera%20work%2002.exe

205
Computer Projects and Ideas / Re: Screenshots and News
« on: December 16, 2008, 06:00:30 pm »
hmmm, first, is direct x and driver up to date? second, check to see if hardware graphics acceleration has been set to low, and if you can set your computer to use more ram for your gpu. If those don't work, Im not sure.  It could just be that game maker is very poor at handling video ram, and a 32mb config isn't enough or one of many other errors. I could try remaking the particular demo for java, but try those first.

206
TI Z80 / Re: Game Info & Progress
« on: December 16, 2008, 02:26:17 pm »
paper is nice to scribble down thoughts, and especialy to figure out how the math for things like collisions and placement should work.

glad to here your back to working on it, {ap}

207
Computer Projects and Ideas / Re: Screenshots and News
« on: December 16, 2008, 02:15:07 pm »
keep in mind, this does not reflect the art syle of the game as the bg moon, bg castlewalls, and both demon sprites are not from lorn, and will not be in lorn.  This is just meant to show the parallax effect off.

demo

209
Computer Projects and Ideas / Re: Screenshots and News
« on: December 13, 2008, 02:56:34 am »
Well, I now have parallax scrolling with the camera class, and not just for tiles.  Effects, enemies, characters, etc can all be set to scroll at diffrent speeds, so enemies can move around in the background for instance.  Once I get the slope bug ironed out, i will work on making a little demo of the progress made so far.

210
News / Re: TI community updates
« on: December 13, 2008, 02:25:10 am »
that looks awesome

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