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Messages - necro

Pages: 1 ... 13 14 [15] 16 17 ... 88
211
Computer Projects and Ideas / Re: Screenshots and News
« on: December 12, 2008, 05:46:03 am »
yes that is the plan, and possibly more than just that though I won't specifiy till I can determine wether or not some of my ideas are feasable.

212
Computer Projects and Ideas / Re: Screenshots and News
« on: December 12, 2008, 03:06:40 am »
Well, in some news I finaly went about making a camera class to controll more percisely how things are drawn on screen, the size of the game window (I can finally resize it arbitrarily without a workaround), and I plan to give it some nice helper classes to, for instance, let it move as though it were on rails, let it jitter when there are explosions, etc.
Improved depth handling is a priority so as to allow the engine to have proper parralax scrolling.  Further, my classes are over until january so I'll have time to work on this stuff.

213
Computer Projects and Ideas / Re: Java Platforming engine
« on: December 08, 2008, 03:03:19 pm »
anything new or any problems?

214
News / Re: Simplethinker joins staff
« on: December 08, 2008, 03:01:17 pm »
congrats, simplethinker.  Hope your game goes well, and that an 83se version could be made.

215
Computer Projects and Ideas / Re: Screenshots and News
« on: December 07, 2008, 07:22:53 pm »
its just a demo of the game's movement and general graphics (before I fixed a one pixel collision error in the slopes).  It will eventualy be hopefully a castlevania/steampunk styled game.

216
Computer Projects and Ideas / Re: Screenshots and News
« on: December 07, 2008, 03:13:02 pm »
added a new enemy to the screenies since I haven't added anything demo wise for a while now

217
Miscellaneous / Re: And so Begins the Rest of my Life
« on: December 07, 2008, 02:06:28 am »
good luck {ap}, hope things work out well

218
Project M (Super Mario) / Re: Progress of "M"
« on: December 05, 2008, 03:40:46 pm »
I've been finishing up my course work and getting reay for my exams for the quarter

if its grid based, would a lookup table be quicker than actualy trying to do the math?

219
Project M (Super Mario) / Re: Progress of "M"
« on: December 05, 2008, 04:37:32 am »
is it grid based or triangle based? Also are the slopes always .5 or are there other slope ratios

220
Art / Re: necro's cg art
« on: December 05, 2008, 04:36:15 am »
I decided it looked to crappy for me to stand keeping up...

221
TI Z80 / Re: Game Info & Progress
« on: December 05, 2008, 03:59:51 am »
what I meant as far as animations is that you could do something like this:


and it wouldn't require making more graphics, just move their positions on screen a bit and then add damage lines and magic effects and such.  In my opinion at least, that seems like itd work

222
Other Calculators / Re: Test Project
« on: November 30, 2008, 03:35:04 pm »
could simply make one check each time the player moves, and have a check for each time the balls move.  Is your collision list or matrix based?

223
TI Z80 / Re: Game Info & Progress
« on: November 29, 2008, 03:32:01 am »
why bother doing animations if you are going to have that many classes?  You could just make the sprite move back then forward like in pokemon and then have a damage animation (like a line drawn across the enemy).  If you added some tiles for the ground in battle itd be the best looking rpg on the 83.  IMO, trying to do to much graphically tends to kill projects, and its realy not nescessary.  Further, you might consider taking out the races unless they have a major effect on the game play, I mean, who would actualy be willing to sell stuff to an ogre rather than attack it.  If the game is going to have quests and what not, and those quests will take a while to beat, then those quests should probably be the focus, not character customisation.

224
TI Z80 / Re: Game Info & Progress
« on: November 26, 2008, 01:50:33 am »
(:

225
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 22, 2008, 11:08:16 pm »
very nice, any chance of backdrop like in kevin's engine?

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