256
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 11, 2008, 12:38:45 pm »
looks nice, hope you have enough speed to manage the scaling
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 256
F-Zero 83+ / Re: F-Zero Progress Thread« on: November 11, 2008, 12:38:45 pm »
looks nice, hope you have enough speed to manage the scaling
257
TI Z80 / Re: Game Info & Progress« on: November 10, 2008, 03:18:59 am »
...I can whip up 16X16 with ease
258
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff« on: November 10, 2008, 03:16:49 am »![]() keep in mind, the semi transparent parts were just quickly thrown togther to test how well this would work 259
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff« on: November 09, 2008, 10:31:21 pm »
well, the new desktop is mostly set up and all, after i get a few things for class finish I should have some new screenies to post and such
260
TI Z80 / Re: Game Info & Progress« on: November 09, 2008, 10:30:02 pm »
what size are the enemy graphics?
262
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff« on: November 03, 2008, 11:18:52 pm »
well, in recent news i have been slowly moving all my files from my laptop to my vista per my my laptop's usb no-longer working, and its screen dying (using an external monitor). Sufice it to say I am not getting much done till I can transfer everything. While I keep hoping to be to be more active, crap like this keeps coming up. For some more possitive news I did get a major portion of my level editor working (allowing me to resize the corners of objects I add to the work area.) Hopefully I will have something to talk about soon.
263
Computer Projects and Ideas / Other Velvet Engine Games/Stuff« on: October 28, 2008, 11:43:01 pm »
The game engine, which is the brunt of what free time I have right now, will probably be used for more than just Lorn and Combat Ball. I have a number of ideas for games that could be made one the engine fairly simply, some of which would require relatively little art and take perhaps a few hours total to make, while others would require quite a bit of effort. Until I put up info for the games themselves, I'll put any such materials in here.
![]() -sprite/tile tess for a contest I might enter 264
Computer Projects and Ideas / Re: Super Star Hero progress« on: October 24, 2008, 04:17:15 pm »
looks like fun. On the issue of tiles, just curious, is the bit depth on the graphics 256 colors, RGB, or is it RGB+Alpha channel?
265
News / Re: Super Star Hero, A Futuristic Action-RPG For Windows« on: October 24, 2008, 01:39:00 pm »
looks great kevin
266
Project M (Super Mario) / Re: Progress of "M"« on: October 10, 2008, 02:53:25 am »
-;- ...not every thing I do has to have gore, its just a tendency
267
Computer Projects and Ideas / Re: Screenshots and News« on: October 05, 2008, 02:28:35 am »
well, I finaly decided that bugs/features be damned, so I threw this togther tonight night...and I have a cold. Hopefully that will go away soon enough, but as well as my coursework and work on both the engine (which will be getting a code clean up) and editor, I am looking into getting a part time job.
yep...and I will try to post more once my sinuses stop throbbing http://cid-5f253c2d65557b29.skydrive.live.com/self.aspx/Public/engDemo002.exe 268
Computer Projects and Ideas / Re: Screenshots and News« on: September 27, 2008, 09:22:22 am »
well, classes have started unfortunately so it may be a bit more till I get the demo up ;.;
269
Humour and Jokes / Re: Youtube hall of shame« on: September 21, 2008, 02:49:31 pm »
yes the youtube is filled with people that are retards
270
Computer Projects and Ideas / Re: Screenshots and News« on: September 21, 2008, 06:59:35 am »
Well, its been *complicated* getting the halfspace based slope detection working but it is doing that much now at least. I hope getting the player to move along and land upon the sloped floors won't be near as much of a choir, and it might be a while before I get around to softcoding the slope values but this should do for rightnow. Other than that, I beat Portal and Minerva: Metastasis and all I have to day about that is both were great game for HL2.
|
|