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Messages - necro

Pages: 1 ... 16 17 [18] 19 20 ... 88
256
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 11, 2008, 12:38:45 pm »
looks nice, hope you have enough speed to manage the scaling

257
TI Z80 / Re: Game Info & Progress
« on: November 10, 2008, 03:18:59 am »
...I can whip up 16X16 with ease

258
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: November 10, 2008, 03:16:49 am »

keep in mind, the semi transparent parts were just quickly thrown togther to test how well this would work

259
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: November 09, 2008, 10:31:21 pm »
well, the new desktop is mostly set up and all, after i get a few things for class finish I should have some new screenies to post and such

260
TI Z80 / Re: Game Info & Progress
« on: November 09, 2008, 10:30:02 pm »
what size are the enemy graphics?

261
News / Re: {AP} joins Omnimaga Staff ranks
« on: November 03, 2008, 11:20:41 pm »
welcome {ap}!

262
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: November 03, 2008, 11:18:52 pm »
well, in recent news i have been slowly moving all my files from my laptop to my vista per my my laptop's usb no-longer working, and its screen dying (using an external monitor).  Sufice it to say I am not getting much done till I can transfer everything.  While I keep hoping to be to be more active, crap like this keeps coming up.  For some more possitive news I did get a major portion of my level editor working (allowing me to resize the corners of objects I add to the work area.)  Hopefully I will have something to talk about soon.

263
Computer Projects and Ideas / Other Velvet Engine Games/Stuff
« on: October 28, 2008, 11:43:01 pm »
The game engine, which is the brunt of what free time I have right now, will probably be used for more than just Lorn and Combat Ball.  I have a number of ideas for games that could be made one the engine fairly simply, some of which would require relatively little art and take perhaps a few hours total to make, while others would require quite a bit of effort.  Until I put up info for the games themselves, I'll put any such materials in here.


-sprite/tile tess for a contest I might enter

264
Computer Projects and Ideas / Re: Super Star Hero progress
« on: October 24, 2008, 04:17:15 pm »
looks like fun.  On the issue of tiles, just curious, is the bit depth on the graphics 256 colors, RGB, or is it RGB+Alpha channel?

265
News / Re: Super Star Hero, A Futuristic Action-RPG For Windows
« on: October 24, 2008, 01:39:00 pm »
looks great kevin

266
Project M (Super Mario) / Re: Progress of "M"
« on: October 10, 2008, 02:53:25 am »
-;- ...not every thing I do has to have gore, its just a tendency

267
Computer Projects and Ideas / Re: Screenshots and News
« on: October 05, 2008, 02:28:35 am »
well, I finaly decided that bugs/features be damned, so I threw this togther tonight night...and I have a cold.  Hopefully that will go away soon enough, but as well as my coursework and work on both the engine (which will be getting a code clean up) and editor, I am looking into getting a part time job.

yep...and I will try to post more once my sinuses stop throbbing

http://cid-5f253c2d65557b29.skydrive.live.com/self.aspx/Public/engDemo002.exe

268
Computer Projects and Ideas / Re: Screenshots and News
« on: September 27, 2008, 09:22:22 am »
well, classes have started unfortunately so it may be a bit more till I get the demo up ;.;

269
Humour and Jokes / Re: Youtube hall of shame
« on: September 21, 2008, 02:49:31 pm »
yes the youtube is filled with people that are retards

270
Computer Projects and Ideas / Re: Screenshots and News
« on: September 21, 2008, 06:59:35 am »
Well, its been *complicated* getting the halfspace based slope detection working but it is doing that much now at least.  I hope getting the player to move along and land upon the sloped floors won't be near as much of a choir, and it might be a while before I get around to softcoding the slope values but this should do for rightnow.  Other than that, I beat Portal and Minerva: Metastasis and all I have to day about that is both were great game for HL2.

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