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Messages - necro

Pages: 1 ... 18 19 [20] 21 22 ... 88
286
Music Showcase / Necro's Songs
« on: March 02, 2008, 05:18:00 pm »
Nope, original score made by randomly playing keys and then aranging and modifying it till it sounds decent...just like all of my songs.

287
Music Showcase / Necro's Songs
« on: March 02, 2008, 04:14:00 am »
the first post is for making updates. Anyways, I stared making a new song after finding out what a soundfont was and how much better they sound than some of the sytrus presets in fl studios. This is a more classical/orchesteral song and its rather relaxed.

288
Music Showcase / Necro's Songs
« on: March 02, 2008, 04:12:00 am »
Sunday, march 12: Lazy Concerto
http://www.savefile.com/files/1414351

289
TI Z80 / Flickerless 4 Level GrayScale
« on: February 28, 2008, 04:39:00 pm »
Id agree that it matters but not in a bad way. Great looking tile kevin.

290
Art / art [warning, gorey]
« on: February 23, 2008, 03:08:00 am »

this is a test image for a game concept...something along the lines of a roman hero on a quest to kill some odd mass of varied enemies for some undecided cliche reason.  That sprite was done on seperate layers so as to make it feasible to edit/animate it. (I love my new digitising tablet...)
Spoiler: click to toggle

291
Art / art [warning, gorey]
« on: February 18, 2008, 01:15:00 am »

292
Art / art [warning, gorey]
« on: February 17, 2008, 05:05:00 pm »
Well, you can set the sensitivity pretty low (though I wish it could go even lighter) and it has a pretty good range (1024 levels of pressure).  I have gotten fairly used to it in just 2 days and the surface is quite large for its price.  I am not sure about the battery life yet though.

293
Art / art [warning, gorey]
« on: February 17, 2008, 04:00:00 pm »
I bought it off amazon.com (free shipping, took about 5 days to get here)

^--seamless texture I made with it

294
Art / art [warning, gorey]
« on: February 17, 2008, 02:24:00 pm »
it was ~$50, and its a 8X6 genius tablet.

295
Art / art [warning, gorey]
« on: February 17, 2008, 04:40:00 am »

^-me testing out my new digital pad I got today

296
Computer Projects and Ideas / Combat Ball
« on: February 13, 2008, 01:03:00 am »
Well, i have improved the coding methodology for all of the enemies (at least IMO) by switching from hard coding every action I would like a creature to do and then trying to come up with conditionals to get there (which produces very messy and poor code that is hard to work with, comment, or debug), I am now using a weighted conditional case/switch system.  The new methodology is nice because I can tweak and test everything much easier and allow for much easier alteration and debug.  If anyone wants I can post the general idea (seems like it ought to be pretty easy to port)...and i think I will use this methodology from now on unless I find something better in my other projects to.

That said, as this will be the last demo I will release till I overhaul the entire engine and pretty much do an entire rewrite of much of the game's core engine, I was wondering if you want a very large demo or if you want me to try to finish what I have here and get this out without a number of features I haven't quite got all working yet.

297
Computer Projects and Ideas / Combat Ball
« on: February 11, 2008, 09:00:00 pm »
the demo has no set release date other than when it is ready.

298
Art / art [warning, gorey]
« on: February 10, 2008, 05:58:00 pm »
iits a real person's face that has been modified...I just altered it to look that way.

299
Art / art [warning, gorey]
« on: February 10, 2008, 02:33:00 am »
:unsure:  the beard doesn't sell you on it being a guy?  I know this is confusing, but not all guys have short hair (or vice versa).

300
Art / art [warning, gorey]
« on: February 08, 2008, 04:15:00 pm »
Well, they are meant to be used as special effects which is why they have ab alpha channel.  This way you can draw everything else then sweep or pulse these for a neat effect

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