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Messages - necro
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391
« on: September 07, 2007, 09:09:00 pm »
kinda sucky video quality, I know. I might have anothe one up by tommorow, but I don't know how the quality will be after the youtube chews it up and spits it out. *Edit*, yeah, I need a new video editer because youtube hates the format/compression I am giving it. I will work on reformating this and I will put it on rapidshare or savefile or just put it up as a torrent soon I guess.
392
« on: September 07, 2007, 08:43:00 pm »
THE POST 13403839 This post has been edited by necro on 8 Sep, 2007, 2:43
393
« on: September 07, 2007, 07:24:00 pm »
Or perhaps a better set of programing standards that adress issues like these. Besides, xp is infinitely nicer than vista...(*cries* because higher end pc with vista preloaded sucks more than several year old xp laptop)
394
« on: September 04, 2007, 05:20:00 am »
Btw, what do you think of my new sig?
395
« on: September 04, 2007, 04:11:00 am »
I was planning on putting the video on my youtube account. I need some orchesteral samples, some more pads and percussion, etc. I am trying to make a few samples myself but I am not exactly good at it.
396
« on: September 04, 2007, 04:09:00 am »
http://www.savefile.com/files/1029016 I need to record more voice effects, but my mic isn't the best. Anyways, I want to up the beat more in parts and have more abinece in others, but that will take a while.
397
« on: September 04, 2007, 04:03:00 am »
any way to block the ip adress?
398
« on: September 04, 2007, 01:24:00 am »
Well, I plan to release a video of game play soon as I kept putting off the demo. Also, I plan to release a few more early versions of my songs, but I really can't get much further on some of them till I...err, *acquire* some certain music resources. A new mic would help to, but I am dead broke.
The level editor has had a number of major hurdles crossed, object creation from file now works and the actual variable loading should come next. While not very efficient, certain parts of the levels will be left to be stored as pure executable code, as there isn't really any other way to do them. Once levels can be loaded and stored fully, I just need to make the actual level editor place holder objects but I am at a quandary as to how to do that exactly. I have a few ideas, but I will deal with them as they come and I may just skip over some of the bigger problems with a more ad hoc solution for the combat ball version of the editor.
399
« on: August 30, 2007, 03:42:00 pm »
This is just an early version, when I get the basic sprite done I will gloss it up in gimp.
400
« on: August 29, 2007, 06:23:00 pm »
 still rough, but what do you think in general?
401
« on: August 26, 2007, 06:42:00 pm »
Hmmm...I think Id just shoot them and any official who tried to say I couldn't. But then again, that is just me.
402
« on: August 23, 2007, 07:52:00 pm »
Only if you aren't using the built-in which saves most of the basic room elements (objects and their data, global data, tiles, view location, etc.) but not things like surfaces (basically buffer you can draw to and from for things like blood on walls, art programs, etc) and other high end functions. That said, I have found the built-in save feature to be just fine so far.
However, I am talking about saving and loading custom level files with their own syntax with my own editor and the CB engine. GM level editor is fine for simple levels but when you are trying to make things as complicated and advanced as I am then it really isn't sufficient. So, I am making my own level editor from scratch specifically for the CB engine using the menu/window/button library I am working on.
403
« on: August 23, 2007, 06:11:00 am »
well, i have finally got file loading and saving done, now I need to finsh making a data parser to seperate the headers and object data, otherwise my files would be much larger huge to have for each object code for creation. Basically, this is string manipulation on a grand scale.
404
« on: August 20, 2007, 09:28:00 am »
Well, on the cb front, still working towards another demo. I hope to resume progress on this very soon. A level editor with a custom level format unlike the game maker default has been quite time consuming to make, but hopefully it will be done enough to continue working on the demo soon.
405
« on: August 17, 2007, 05:53:00 pm »
Personaly, I think his points are valid and that he is quite ammusing in a number of them. And he is funny british which makes him more awesome than say Dawkins.
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