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Messages - necro

Pages: 1 ... 40 41 [42] 43 44 ... 88
616
Art / Random Art.....pixel or non pixel
« on: December 21, 2006, 06:28:00 pm »
user posted image

617
Computer Projects and Ideas / Tank Invasion 2 Screenshots
« on: December 20, 2006, 04:34:00 am »
why no longer/harder?

618
Art / Random Art.....pixel or non pixel
« on: December 19, 2006, 06:40:00 pm »
NOOOOOO!  Its the evile of macantosh (jk)!

619
TI-BASIC / Hit detection with xlib
« on: December 19, 2006, 06:37:00 pm »
@SuperSmashcz: please try to put a bit more content into each post...like when you said you got it, explain the method you now "get" in case it might help any other member in the future

@super speler:why not just merge the posts like I did?

Matrices can be used for a lot of complex tricks and as you can store several digits in a matrix in decimal (which xlib will ignore) you can store wether something is for instance a floor, wall, teleport, etc.  You could then retrive this data through a series of rounding methods...but this can get slow.  

And out of couriosity, is this forum actualy for xlib related coding advice/help?

620
Computer Projects and Ideas / Tank Invasion 2 Screenshots
« on: December 19, 2006, 06:14:00 pm »
where?

621
Art / Random Art.....pixel or non pixel
« on: December 19, 2006, 07:02:00 am »
user posted image
this one came out crappy because I accidentaly saved it as gif (all grainy...)
user posted image

622
Computer Projects and Ideas / Rain Drops RPG
« on: December 19, 2006, 06:46:00 am »
user posted image

623
Other Calculators / asm discussion
« on: December 19, 2006, 05:47:00 am »
its spencer's assembler, I think I'll try swapping for some others to see if they work.  I wish brass actualy works pretty well with some system reconfigurations, now I just need to figure out the api.

624
Web Programming and Design / Legend Of Zelda :: Online Experience
« on: December 17, 2006, 08:49:00 pm »
looks very neat, hopefully we will see some cool stuff and some of the more interesting enemies (eyegore statues, beamos, pols voice, mold worms, etc.)

625
Other Calculators / asm discussion
« on: December 17, 2006, 08:02:00 pm »
QuoteBegin-Liazon+17 Dec, 2006, 2:13-->
QUOTE (Liazon @ 17 Dec, 2006, 2:13)
you can always try http://geocities.com/calcul831415/help/Assembly.zip

oh and ix lol, don't bother, it's a bit cryptic in itself and unreliable imho cuz it's slower than the ASM coder's friend, hl.
626
Other Calculators / asm discussion
« on: December 16, 2006, 01:16:00 pm »
Since some of the replies seemed nothing short of hostile to flame like...post removed.  Also, I removed the quote of my original post per reaction to it.

And as a notable point, there are very few good games in asm...most are about as complex as a ship going up/down and enemies coming across the screen.

627
Miscellaneous / educating the old
« on: December 15, 2006, 07:17:00 am »
still, its pointless to teach them as many are worse than young students at being on time or actualy understanding the simplest of ideas and concepts.  (Which wastes both the dollars and time of everyone else)

628
Art / Random Art.....pixel or non pixel
« on: December 15, 2006, 05:59:00 am »
I made it in gimp using the fade out on my brushes for the trees and the rest was combination of the galaxy small brush (like a spray can effect) and the normal blurred profile brushes, then I color ramped it from this
user posted image
it was two layers (one for the sky, one for everything else)

user posted image

I think I will try to make one of these every few days...

629
TI Z80 / Project Omega: Race Ngine
« on: December 15, 2006, 05:28:00 am »
will we see all of the dials and the steering wheel and such in the car somethime?

630
Other Calculators / Best Shell for the TI-83+
« on: December 14, 2006, 08:03:00 pm »
since doors isn't out yet, Im not sure what my favorite is...

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