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Messages - necro

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661
News / Vuurrobin RPG update and Spencer's Zelda progress
« on: November 27, 2006, 05:10:00 pm »
lets just hope some things get relesased soon...muwahahahehehe

662
Other Calc-Related Projects and Ideas / Xlib Guru
« on: November 27, 2006, 08:20:00 am »
could somebody add this section:
QUOTE

Xlib Detection

If someone does not have xlib installed, or the wrong version, it may be difficult to alert them to this.
663
Web Programming and Design / Pyro's Lair
« on: November 23, 2006, 09:00:00 am »
demon=fmr=pyro? anyways, site isn't working.

664
Other Calc-Related Projects and Ideas / Battle
« on: November 23, 2006, 08:55:00 am »
problem is the speed would fluctate then, you would needto figure out about how many clocks each enemy (and player) takes on average, and when the player/AI is dead, a for loop is used to consume the extra clock time.  Also, if any character/ai is especialy fast, if the game is to feel consistant, you should do a loop like that to keep them even with everyone else.

665
News / Ticalc.org divides 83+ BASIC directories
« on: November 22, 2006, 02:10:00 am »
hopefully, they will devide it up even more in the future

o.oblink.gif I guess they did  :thumbup:google.gif

666
Computer Projects and Ideas / combat ball
« on: November 20, 2006, 05:26:00 am »
no, contest type stuff.

667
staff section?

668
Computer Projects and Ideas / combat ball
« on: November 19, 2006, 05:17:00 pm »
slowly right now as i have more pressing time restraints on other projects.  When I finish them, I think I may change the direction I am going with some of this as I might be making it over complex and all.  Complex+Action=?

669
TI Z80 / Insanity's Projects
« on: November 15, 2006, 06:32:00 pm »
you realy need to be more organised with your back ups, it is the only thing it is good to be ocd about

670
Other Calculators / Walking down the road...
« on: November 15, 2006, 06:28:00 pm »
make it into a game!

671
News / Kinda back but...
« on: November 15, 2006, 06:25:00 pm »
I'll probably be here for a while...I plan to finish out at least two projects (CB and Necro's Puzzle someday) and have at least two new ones to show soon.

672
Humour and Jokes / Some MTG cards... well, almost
« on: November 09, 2006, 01:02:00 pm »
c1-->
CODE
ec1Hall of 13 Thrones
Legendary Artifact Land
As an additional cost to play Hall of 13 Thrones, pay 13.
673
Humour and Jokes / Some MTG cards... well, almost
« on: November 09, 2006, 02:37:00 am »
More cards ideas of my liking...
c1-->
CODE
ec1Necro's Vessel (0)
artifact creature (uncommon)

Fear, Phasing.
Kicker BB: if you pay the kicker cost, Necro's Vessel looses phasing.
Necro's Vessel is black.
674
Humour and Jokes / Some MTG cards... well, almost
« on: November 08, 2006, 04:40:00 pm »
QuoteBegin-Super Speler+4 Nov, 2006, 15:58-->
QUOTE (Super Speler @ 4 Nov, 2006, 15:58)
necro then it would suck really... you want to win as early as possible, when I played if you hadn't done anything by turn three or four you'd already lost.

apperently you don't play for disprution or life gain...and if you make fake cards they ought be realistic and further within the color pie.

I have rarely played a game shorter than 7 turns except against gamble decks like tutor/control/phage or 200+card insta win or burn/rush decks.  About half of my decks are definately slow but controlling and a chunk are lethal ping/combo decks.  Could you tell me which cards and what color because your claim baffles me (unless it was a pure good deck vs. bad type of deal).

c1
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CODE
ec1Necro BBBRRWW
Legendary Creature-Zomby Cleric Mage(rare)

Flying
Necro can not be forced to block any creature by any spell or ability.
XXX: Return target black card from to the bottom of your deck.
675
Computer Projects and Ideas / Yagi Hacker
« on: November 07, 2006, 03:42:00 am »
why would any one to fight such a group and their patriotic mission?

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