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Messages - necro
Pages: 1 ... 47 48 [49] 50 51 ... 88
721
« on: September 19, 2006, 06:14:00 pm »
why not just have the editor take the letters, parse them for their command equivilants when you run it through the mlc app, and store them as hex. If some one wants to edit, just reverse the process and parse the hex values back into the readable form...then back to hex when saved...etc.
722
« on: September 19, 2006, 05:50:00 pm »
um...so as not to invoke a level 99 rulez monkey of +2 magic missle, if there are sketches of female nude but they lack any...erm...parts of distraught to people prude (top and bottom)...would it be against the rules?
@ killer: I wish I could draw consistant decent 3/4 veiws well...if you want to get better, you have to either draw a lot to build up your right-brain and fine hand motor cordination or just have massive inate skill (sadly, necro lacks the latter.) I would bet you if you spent 30 minutes a day drawling, in a month you would see improvements.
723
« on: September 19, 2006, 03:26:00 am »
true enough...I don't know why I didn't
724
« on: September 19, 2006, 03:01:00 am »
 one of my random anime pics, penciled, inked and gimped, damned pic doesen't resize well otherwise I would use it as an avatar
725
« on: September 19, 2006, 02:56:00 am »
as long as it fits all the criteria of the second post, you can use any old peice of code as part of the routine...
726
« on: September 18, 2006, 06:03:00 pm »
ok, I have finaly got the inventory system mostly working meaning this update is getting close. I still need to get parts of it done yet, but...eh, tis difficult to try and work with code like this to the level of controll I want. The next release will also have a new secondary weapon, the grenade, besides the rocket launcher nobody seems good enough to get to as well as new primary weapons. Ph, now I have all kinds of sprite like effects and such that give the game a nice graphical boost...and I will have some of the basic textures in the next update. I may decide to forgo the blue-prints and combination system as it seems like it might add unnescicary hassle and complexity...at the very least it will be removed from the next version.
727
« on: September 18, 2006, 01:27:00 pm »
ps, send your files through either email (benson12073@aol.com) or pm me a upload address. Oh, and if no one submits anyone I will begin a 4chan image spamfest. (jk)
728
« on: September 16, 2006, 10:14:00 am »
I will be updating the information in an hour or so by editing the post on the front page. The engine's point is to be able to make games like metroid or any number of other games and alow as much variation to the code with as little possible actual need for routine modification by the user of said routine.
729
« on: September 15, 2006, 06:19:00 pm »
how about I just make a shitload of optional elements and who ever makes the best routine wins...instead of the 1 or 2 useless chunks of code with no usability. Quality rather than brievity I would say...
Besides, plenty of people have lives and Id hope as many people get a chance to try as possible. The schedule stands and the contest is platform engine. Oh, and I wrote friday instead of saturday twice (I need a new calander) but yeah...who ever takes over can make it how they want. I will get the contest up asap.
730
« on: September 15, 2006, 09:11:00 am »
we should have a 73 burning...gather and retire the demonic calcs of crapiness and replace them with real calculators
731
« on: September 14, 2006, 05:47:00 pm »
so, are you shooting for the MLC or a custom laungage based on MLC but lacking cross compatability (which I would not be sad about if it had new features)?
732
« on: September 14, 2006, 01:18:00 pm »
Not for combat ball as it is a story/mission based game, but necro's puzzle, yes! I can think of external level loading easy, I am still trying to think of a good way to write levels besides by hand to a file though...
I didn't bother releasing an update because I want a level editor (even if the engine is a bit incomplete) for people to play with.
733
« on: September 13, 2006, 05:21:00 pm »
damned...I am hitting some bumps on this including graphics complications, Trying to make an external inventory system and item list is a real b**** to program with how unfamilar I am with some of the program launge, however, by the time I figure it out all the way I might be able program external levels for necro's puzzle. I wish I could have met my deadlines but it looks like the next version won't be out for at least a few weeks.
On the plus side, there will be a LOT of improvements over the previous version.
734
« on: September 13, 2006, 05:15:00 pm »
each routine is different so as to prevent people from re-using code. I can't specifiy which I would choose or any of the details before the game begins as that would encourage people trying to pre-code and stuff. If the first is sucsesful, I will write up the rest all at once...and I would try to make them inter-changeable so a game could be made for instance with a combination of routine 1, 2, and 3 with a certain amount of input and graphics and maps, while substituting one of those routines with another would result in a diffrent game entirely.
Of course, I will have a lot less time starting next week as i will begin working towards my CS accociates degree and my parents say I have to get a job soon.
735
« on: September 13, 2006, 07:20:00 am »
but already created code would not be very useful as you don't have any clue what the specifications will be until I make them.
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