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News / TI-Freakware's Programming Contest
« on: June 24, 2006, 06:44:00 pm »
I have entered...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 782
News / TI-Freakware's Programming Contest« on: June 23, 2006, 06:00:00 pm »
cool, I still need to sign up before I go to vegas...
783
Pokémon Purple / PP is back!« on: June 23, 2006, 05:47:00 pm »
QuoteBegin-tifreak8x+Jun 23 2006, 07:54 PM-->
if you were using 32X32 asm sprites, it could concievably take as little as 19584 bytes for 153 32X32s...hmm...I ought to look into this. 784
News / Metroid released« on: June 23, 2006, 05:29:00 pm »
fake news and an not good back goround..! NOOOO!
785
News / TI-Freakware's Programming Contest« on: June 21, 2006, 05:00:00 pm »
are we alowed to change our mind part way through the contest as to what we are making?
786
Official Contest / Level Editing Contest has begun!« on: June 21, 2006, 04:58:00 pm »
well, looks like this contest is a dud... ):
787
News / TI-Freakware's Programming Contest« on: June 18, 2006, 07:49:00 pm »
hmmm...I'll probably enter...just not sure what I'll enter yet
788
Miscellaneous / how to balance rpg sats« on: June 18, 2006, 07:36:00 pm »
well, if you killed hundreds of little animals, it just seems to make since there wouldn't be a lot of them still around to come after you. Of course, I suppose beating the crap out of a dummy is just as much of a work out as hitting a real person...so another way to do it is the more damage you actualy deal compared to your strength and the more you take substantial damage compared to your character's maxum health, the more you improve in those areas...yay realism!
789
Official Contest / Level Editing Contest has begun!« on: June 18, 2006, 07:28:00 pm »
If haven't sloved it yet, I could pm you the solutions.
790
Other Calc-Related Projects and Ideas / BASIC RPG [Title TBD]« on: June 17, 2006, 11:11:00 am »
well, then I quit in advanced
791
Miscellaneous / how to balance rpg sats« on: June 17, 2006, 10:58:00 am »
well, as I play rpgs, I foten notice I can find a golden stat that breaks the game and kills all challange. Most noticably, there are problems with expereince harvesting where you slaughter millions of weak creatures and never play with a chalange. I thought one good way one could fix that is that if a enemy is lower than your level, you will face it more rarely and get rapidly less and less experience from them. Another would to be just not to have creatures give you experience or money and just have you buy better stuff as you beat missions or quests. Of course, there are probably other ideas and such. What do you all think?
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Other Calc-Related Projects and Ideas / BASIC RPG [Title TBD]« on: June 16, 2006, 06:19:00 pm »
looks good, hope to see a chalanging game
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Art / Random Art.....pixel or non pixel« on: June 15, 2006, 08:27:00 pm »![]() ![]() 794
Official Contest / Level Editing Contest has begun!« on: June 15, 2006, 04:21:00 pm »
well, of the two, that one is a cake walk
795
Official Contest / Level Editing Contest has begun!« on: June 15, 2006, 06:10:00 am »
well, what is the complication? I can probably explain anything you'd need help with better than the readme
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