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Messages - nemo

Pages: 1 ... 75 76 [77] 78 79 ... 82
1141
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 09:39:26 pm »
my contest entry earned me a RAM clear today, i know i was simply trying to get the level loading system working, and i ran the program and instead of my title screen greeting me, i got a RAM clear so i know it was at the beginning of the code. the only additions i made to the beginning were the following:
Code: [Select]
0->L+3->J
deltaList(46,59->String0

(i think i can post that since 1) it isn't very much code and 2) it won't be in my final axe entry, seeing as how that portion and 1/4 of my program is gone)

oh, and it did something to omnicalc's restoremem() feature, since that doesn't work anymore (it had a 100% success rate till now)
i doubt you can find any bugs according to what i can give you, but i thought i should at least note this

1142
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: June 16, 2010, 08:05:10 pm »
 :-\ alright. i'm only doing two signed divisions, two sines and two cosines and that section of my program is already as slow as the other which calls a subroutine 6 times for tilemap collision detection, and then has a volley of if statements to determine what to do. if there's any way to improve the signed division routine, that would be excellent. seeing as i don't even know what parsing actually does, i'm not exactly in a position to talk

1143
Axe / Re: Size of sprite
« on: June 16, 2010, 07:50:47 pm »
like.. in pixels? 64 ... number of bytes? 8. number of hex pairs? 8. number of hex digits? 16.
[FFFFFFFFFFFFFFFF]
^this is a black square. there are 16 F's.

1144
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: June 16, 2010, 07:43:08 pm »
quigibo, the BASIC way of getkey functions better for a menu. at least, for me it does. with yours it has the possibility of skipping an item. and if i increase the pause, my menu just looks like it's responding ridiculously slow.

sorry ztrumpet  :-\ i don't have anything else, except maybe quigibo's way will work. i suggest upping the pause to about 200-250 though, since 50 you have to deliberately try to not skip the middle item(s) in your menu

EDIT: offtopic, quigibo, are sine, cosine and the signed division routine really slow or did i accidentally put a delay in my program?

1145
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: June 16, 2010, 07:24:31 pm »
i'm sorry i don't, i checked my axe entry's menu and putting a Pause 50 before the getKey->K worked. are you using getKey like this

Code: [Select]
Pause 50
X+(getKey=3)-(getKey=2)->X
or like this:
Code: [Select]
Pause 50
getKey->K
X+(K=3)-(K=2)->X
because the first one didn't work for me, and then i switched to the second and it works.


1146
Axe / Re: Sprite Direction
« on: June 16, 2010, 05:44:20 pm »
thanks calcdude! it's been modified for my purposes but i doubt i would've come up with that code on my own.
EDIT: the inside of your sprite gif looks like a perfect circle, though.

1147
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 05:09:11 pm »
i just tried it on my ti 84 + SE with a 2.41 OS and yes, it BLOD's. i was pretty quick to pull out a battery so no harm done to my calc.
EDIT: maybe Axe is updating the contrast values so fast in the repeat loop, that the LCD can't update itself fast enough, so it BLOD's?

1148
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:58:18 pm »
idea: have an x and y velocity, and make sure they ALWAYS add up to 100. then when the user presses a key, you change one of the velocities, thus changing the other. so 50/50 would make the sprite move at a 45 degree angle, while 25 Y velocity with 75 X velocity would make the sprite move at a 22.5 degree angle. i'm not sure if the sprite would move at a constant speed though... you'd have to do some division tricks as well, so you can get good precision.

1149
Axe / Re: Wave Simulator (sortof)
« on: June 16, 2010, 04:39:50 pm »
sorry it kind of got hijacked... BSOD is a large deal.

1150
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:37:04 pm »
yeah, it's summer. all the math i learned last year (which included sin cos tan  :-\) has been forgotten

1151
Axe / Sprite Direction
« on: June 16, 2010, 04:31:49 pm »
Suppose i have a sprite moving across the screen from left to right, and i want to press a button and it will make a large sweeping arc and change its direction 180°.
this would be its trajectory:
Start:
---->---
            \
             )
            /
---<----
^End

now i'm wondering how i could implement this in axe. keep in mind i want this to be free of any sort of gravity, so the sprite is moving at a constant velocity and all i want to do is change its direction.

1152
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: June 16, 2010, 03:44:58 pm »
i had the same problem with getKey always returning 0 once. try to slow down your program, put like Pause 100 before the getKey and see if it registers. that worked for me.

1153
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 16, 2010, 12:34:20 pm »
i'm using the world browser, it's really cool except it's like IE in the way it may display things incorrectly. for example, on omnimaga there's a random blank space at the top of the page. even facebook thinks it's an old version of IE:
"You're using an old version of Internet Explorer to browse Facebook right now. Facebook will work better for you if you upgrade or switch to another browser.
"

congrats on the 10,000th post DJ!

1154
Site Feedback and Questions / Re: A Guide for New Members?
« on: June 16, 2010, 11:52:44 am »
trust me, the games are kinda shabby there. most could be written fairly easily in VB. i don't know why it's 50 posts but you aren't missing out on much.

1155
Axe / Buffering
« on: June 15, 2010, 07:50:26 pm »
"EXP→DispGraph   Draws an arbitrary buffer at the pointed location onto the screen."
what exactly does this do?
i stored 0 to it, and got a nice plaster of RAM displayed on my screen, so i'm assuming you need to store something to L6 and it'll display that..?

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