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Axe / Re: Enlarging sprites?
« on: June 15, 2010, 07:16:58 pm »
oh man, i am doing something cool with that right away.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1156
Axe / Re: Enlarging sprites?« on: June 15, 2010, 07:16:58 pm »
oh man, i am doing something cool with that right away.
1157
Miscellaneous / Re: How did you find Omnimaga?« on: June 15, 2010, 06:49:42 pm »
someone on TIBD mentioned it. found TIBD through a friend at school who showed me how to make a program (even if all it did was sum the numbers of 1-100)
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Introduce Yourself! / Re: New Person Here.« on: June 15, 2010, 12:39:00 pm »
welcome to omnimaga!
what languages do you program in? 1159
Miscellaneous / Re: [2ND]« on: June 14, 2010, 07:55:34 pm »
summer gym/health + soccer + weightlifting + friends + axe project = little time to post. for some reason, everyone is ridiculously social this summer where i live. it's almost overkill
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TI Z80 / Re: SirCmpwn's Projects« on: June 14, 2010, 11:34:27 am »
Advance Wars
HL2:OC Mosaic KnightOS tiDE 1161
Humour and Jokes / Re: Creepypasta [Pokemon]« on: June 13, 2010, 07:43:26 pm »
read the first three paragraphs. got too freaked out to continue. the autoplaying works in chrome though.
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Axe / Re: logo help« on: June 13, 2010, 12:35:31 am »
damnnn... i really need to make a better title screen than the one i have for my project. this is amazing.
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Axe / Re: The Complete Guide to Effective Axe« on: June 11, 2010, 10:24:23 pm »
no no Raylin.
.. NEED. 1164
Humour and Jokes / Re: The price of being root admin of a forum« on: June 11, 2010, 10:27:54 am »
i wonder how many quigibo has about axe parser..
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The Axe Parser Project / Re: Bug Reports« on: June 10, 2010, 07:04:42 pm »
in axe 2.6, you can modulus by 0. i'm not sure if this is a bug or if it should be a bug, i'm just going to say that getting the remainder after dividing by zero defies all logic in my brain. the program compiles and works. X^0 in axe is always true apparently.
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TI-BASIC / Re: Extra tokens and token picker (with grayscale)« on: June 10, 2010, 06:18:36 pm »
isn't Ans faster only for mathematical operations?
like ans2 is faster than 22 albeit by a very small fraction of a second, but not when displaying things? 1167
Axe / Re: platform collision question.« on: June 10, 2010, 04:22:38 pm »
i think calc84 and jsj795 just had the same idea. i think that would be best, with the unbalanced sprite
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Axe / Re: platform collision question.« on: June 10, 2010, 04:20:00 pm »
i think you should just let him stand. it may be more realistic to just push him over the edge, but i'd be pretty pissed off as a player if i had the game's physics well-known, and then i jump to another blocking thinking i'll make it by 1-2 pixels, my character's foot touches the block, but then he's scooted back and falls down.
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Axe / Re: Why doesn't my Map Drawer Work?« on: June 10, 2010, 03:25:05 pm »
in "Y*8+X+GDB1*16+Pic10" are you sure those are the correct order of operations? i'm not completely sure i haven't tested this on my calc yet (programming it in now) but shouldn't it be Y*8+X+GDB1+Pic10? i'll edit this post later.
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Art / Re: Sprite help for Axe game« on: June 10, 2010, 03:04:40 pm »
side sprites 16x16. there are two sets, one of them has more detailed legs at the cost of a nice tail, and the other has a more voluminous (i won't say better because i couldn't get it to look how i wanted it to) tail with less detailed legs.
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