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Messages - nemo

Pages: 1 ... 77 78 [79] 80 81 82
1171
Art / Re: Sprite help for Axe game
« on: June 10, 2010, 01:17:01 pm »
so 16x16 pixels? and you want the face to be facing the user of the calculator? monochrome?

1172
Art / Re: Sprite request for Nostalgia
« on: June 09, 2010, 07:12:08 pm »
oh. oops. i'll do a revision with the character in there. and i didn't mean to make the sprites "longer", it's just conventionally when you specify dimensions it's width by height. so when you say 24x16 i automatically assume it's 24 pixels wide and 16 tall. basically, here's my question:

do you want your sprite 24 pixels wide and 16 pixels tall or 16 pixels wide and 24 pixels tall?

1173
Art / Re: Sprite request for Nostalgia
« on: June 09, 2010, 04:57:09 pm »
swinging sword.
i can modify it though.. there's a lot of room for improvement with so much area to use. critique away.

edit: yes, i know. it looks like it's a smelly sword rather than a swinging one, by the way

1174
Art / Re: Sprite request for Nostalgia
« on: June 09, 2010, 04:38:35 pm »
when in the first post you say "24x16" do you mean 24 width by 16 heighth? because you also said 12x8 for the 4 directional sprites which are 8 wide by 12 high.

1175
Art / Re: Sprite request for Nostalgia
« on: June 09, 2010, 03:22:12 pm »
these are pretty lame thief sprites, but my logic was they kinda look like they're running away/sneaking up on something.

edit: and now that i look at them again, they look kind of dirty too  :-\

1176
Art / Re: POLL: which looks best?
« on: June 08, 2010, 10:42:21 pm »
yes. however, it's not stored in any similarity to the tilemapping tutorials on omnimaga. it basically has a list of numbers it pulls from, gets each digit of the number using a for( loop, finding the modulus, and at the end of the for( loop dividing the number by ten, since it uses base 10 right now, though i'm trying to convert it to hexadecimal for easier storage.

1177
Art / Re: POLL: which looks best?
« on: June 08, 2010, 10:06:14 pm »
it's going to be the title screen of my axe parser contest entry, more or less. omnimaga is used as a nameplace.

1178
Axe / Re: Routines
« on: June 08, 2010, 08:56:59 pm »
has anyone managed to create a substring routine? this has been bothering me

EDIT: made a crude one. only will work for same length substrings for now, because that's all i need for now.

L is the length of your substring. in this example, it would be 4.
Code: [Select]
"YOURTEXTHERE->Str1
" ->Str2          // one space
For(Z,0,2
conj(L*Z+Str1,Str2,L
det(16-L)
Disp Str2,i
End

1179
Art / POLL: which looks best?
« on: June 08, 2010, 07:17:15 pm »
pic 1:
pic 2:
pic 3:
pic 4:
pic 5:
pic 6:
pic 7:

i know, some look grayscale. trust me. all of them are monochrome. this was from messing around with axe logic.

1180
Axe / Re: Routines
« on: June 07, 2010, 10:16:15 pm »
Code: [Select]
deltaList(32456^r,23845^r,23895^r)->GDB1
For(X,0,2
Disp {X+GDB1}^r>Dec,i
End
DOES NOT WORK.
Code: [Select]
deltaList(32456^r,23845^r,23895^r)->GDB1
For(X,0,2
Disp {X*2+GDB1}^r>Dec,i
End
DOES. it took me an hour to figure out what was wrong with my program because of this.

1181
The Axe Parser Project / Re: Axe Parser
« on: June 07, 2010, 09:52:40 pm »
EXP1·EXP2
EXP1+EXP2
EXP1☐EXP2

Returns respectively the bitwise "and", "or", and "xor" of the two expressions. These are the plot style tokens.

can someone explain to me how these work?

1182
does the bomb explode after a set time, or do you control when it goes off?

1183
Art / Re: Sprite help for Axe game
« on: June 07, 2010, 07:15:19 pm »
i'm not good at 16x16, but i'm sure if you just blew mine up to fit 16x16 and the modified it a bit, you could come up with your own.

1184
Art / Re: Sprite help for Axe game
« on: June 07, 2010, 07:04:40 pm »
the side-ones may not be as good... i personally think they look more like a pope sprite. but here you go, all i ask is you give me credit (just say nemo of omnimaga did the main character sprites in the readme or something)

1185
Art / Re: Sprite help for Axe game
« on: June 07, 2010, 06:15:14 pm »
i suggest you post everything that you want here so everyone can see it. i'm not very good at pixel art, however, i will attempt later (my last final is this wednesday).
when asking for pixel art, try to be as specific as possible. some criteria to keep in mind:
-size
-monochrome/grayscale(3 or 4)
-general description
if you need to, describe the function in the game. usually not needed though.
if you can, try to post a link to a pixel art image similar to what you're looking for.

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