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Messages - nemo

Pages: 1 ... 13 14 [15] 16 17 ... 82
211
Web Programming and Design / Re: How to make a website
« on: December 26, 2010, 09:13:47 pm »
http://juggernaut.webs.com/

What the?

i know. i could make much better use of it.
Can you find the guy who originally made it and ask for it? I like the flame theme, btw.

i'm not sure.. i don't think i can. at least i can't find anything at webs.com which would let me find who created the site.

212
Math and Science / Re: Omnimath Challenge
« on: December 26, 2010, 09:07:46 pm »
jan 3rd

Why?

Code: [Select]
public class Solve{
public static void main(String[] args){
double sum = 0;
int i = 34;
for(; sum < 50; i--)
sum += i * .2;
System.out.println(Math.abs(i-34) + " days, including today");
}
}
Calendar

213
Math and Science / Re: Omnimath Challenge
« on: December 26, 2010, 08:59:25 pm »
jan 3rd

214
Web Programming and Design / Re: How to make a website
« on: December 26, 2010, 08:14:40 pm »

215
Web Programming and Design / Re: How to make a website
« on: December 26, 2010, 08:12:52 pm »
well, i went with webs. here's the url: http://javajuggernaut.webs.com/

juggernaut.webs was already taken and is very boring.

216
Web Programming and Design / How to make a website
« on: December 26, 2010, 07:45:07 pm »
i need some help. i'd like to make a website for my game juggernaut, but i have no idea how or where to get a domain name.
oh, and a free one. i don't have money to pay for a website.

217
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 26, 2010, 05:46:07 pm »
The poll expires on the 29th. That is when I will use my vote if the tie persists.

it isn't right now. ztrumpet got a vote.

218
Computer Projects and Ideas / Re: Juggernaut Map Editor
« on: December 26, 2010, 05:39:18 pm »
Nice, but once the game is out, will we be free to do whatever level we want and use them immediately in the game, or will they absolutely require your approval?

once the game is out you'll be able to edit, save, load, revise and play your own levels using the map editor.

Upload our levels too?

maybe. i have to see how much time i have left until the contest ends once i finish the game. if i have time i'll try to set something up, but no promises

219
Computer Projects and Ideas / Re: Juggernaut Map Editor
« on: December 26, 2010, 05:24:45 pm »
Nice, but once the game is out, will we be free to do whatever level we want and use them immediately in the game, or will they absolutely require your approval?

once the game is out you'll be able to edit, save, load, revise and play your own levels using the map editor.

220
The Axe Parser Project / Re: Features Wishlist
« on: December 26, 2010, 04:49:06 pm »
/.
comment
./

how about that?

edit: nevermind that's not really accessible on calc..

221
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: December 26, 2010, 04:35:28 pm »
Has anyone tried the other levels? Are they easier? If so, could they maybe be re-ordered? The first one seems more like it would go better for a final level.

well, i hacked the appvar. the last level (LOBSTERS) doesn't look hard. it's like a bonus level. level 9 (Final Test) looks like it's all this:
Code: [Select]
S = spike, B = block
BSBSBSBSSBSSBSSBSSSBSSSBSSS.....

i'm going to be blunt about Endless Pit (level 8). you can't trust anything the level does. if you're falling into a pit of water, avoid the spikes which rapidly come up at you. there's a maze portion which leads to a dead end where you have to suicide on a spike.

overall, i don't like the game. i personally prefer puzzle platformers (alliteration!). pyrrix is set up to be a great puzzle platformer, but the levels are based upon your skill of tapping the arrow keys fast enough to go where you want. i think pyrrix has great potential to be a great game. but the levels are too frustrating, and i'm afraid slower key detection won't help that.

also, i have yet to figure out the difference between "thief" and "shoplifter" modes, except shoplifter = 1 and theif = 2 in the appvar.

222
Miscellaneous / Re: Cryptography Challenge
« on: December 24, 2010, 05:21:50 pm »
Spoiler For Spoiler:

i think you just keep adding the letters up.
C+O = Q
2+14 = 16
Q+W = N
16+22 = 38 (mod 25) = 13
let me know if messed up

223
Miscellaneous / Re: Cryptography Challenge
« on: December 24, 2010, 05:11:01 pm »
Code: [Select]
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z
1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
for reference.

edit: of course, it could be 0-based..
Code: [Select]
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z
0  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

224
Computer Projects and Ideas / Re: XConsole
« on: December 24, 2010, 04:48:19 pm »
If you still need the tokenizer thing... you could use regex ;)
Code: ("Java!") [Select]
Pattern Splitter = Pattern.compile("(\"[^\"]*\"|[^\"][\\S]*)\\S?");
Matcher m;
int end = -1;
int x = 0;
String[] args = new String[100]; //Or whatever you think the max amount of arguments might be
while (end + 1 < msg.length()) {
    (m = Splitter.matcher(msg)).find(end + 1);
    end = m.end();
    args[x] = m.group();
    x++;
}


or you could use the split() method, or a StringTokenizer object if you don't need as much power as regular expressions provide.

225
Computer Projects and Ideas / Juggernaut Map Editor
« on: December 24, 2010, 03:15:28 pm »
hello omnimaga, as some of you know i'm making a game in java called Juggernaut which will require many maps. within the next week, my map editor will be functional enough for you, the user, to create maps and receive a string of numbers which i can use. if you're interested in making maps for Juggernaut, PM me. you'll be mentioned in the readme if i use your levels.

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