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Messages - nemo

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241
Computer Projects and Ideas / Re: JavaTyper - a text editor in Java
« on: December 21, 2010, 07:57:33 pm »
Nice. The only suggestion I would have though is to make the text larger, or maybe add an option menu to increase the size.

What text format does it support? Does it also support unicode?

It supporst most ASCII symbols like the STO arrow :) UNICODE I don't really know what that is :S

I am including a colour/text format option in a near future :)

It supports Unicode. Java supports Unicode and i'm assuming you're using a JTextArea, so the text editor does support unicode.

242
Computer Projects and Ideas / Re: Juggernaut
« on: December 21, 2010, 05:18:17 pm »
yes, once i release the program you will be able to use the map editor, make your own levels, edit them and play them. i will release the program sometime after February 15th, because that is the date the programming contest ends. i've also thought about having the editor export compressed code which you can copy paste, and then make a website where you can paste the code so other people can download your level and play it themselves.... This probably wont be implemented because i do not know how to make a website.

243
Computer Projects and Ideas / Re: Juggernaut
« on: December 21, 2010, 04:54:23 pm »
Nice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x

Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.

yep, external var support will be supported. otherwise i'd probably just leave the editor as it is, because i know what i'm doing while someone who doesn't might add 30 purple switches :P. i also remade the title screen to have the options New, Load, Help, Custom Level, Map Editor, Quit.

244
Art / Re: 24 x 24 crumbling block request.
« on: December 21, 2010, 02:40:17 pm »
yeah.  it is, also, you may want to mention Omnimaga?  unless you already were.  ;)

i was planning on it, yes

245
Art / Re: 24 x 24 crumbling block request.
« on: December 21, 2010, 02:31:44 pm »
oh yeah...
well, here's what I've come up with, its actually 22x22, like your regular blocks.  or do you want them totally different?

all my tiles are 24x24, it's just my regular blocks have a black outline to stand out. so i think i'm going to add a black outline to yours and use it, thanks! i'll be sure to include you in the credits. how do you want to be credited? as Yunhua98?

also, scout thanks for making yours! it looks great but i couldn't use 20x25.

246
Computer Projects and Ideas / Re: Juggernaut
« on: December 21, 2010, 01:57:02 am »
i made a map editor! right now it is far from idiot proof. you can have 100 locked purple tiles if you want. but error checking will be implemented, along with redo/undo and enemy support. and then i will be happy person because i will no longer edit my maps looking at a block of text like this:
Code: [Select]
EEEEEEEEEEEEEEEEEEEEE
E0000000000000000000E
E900000000000000000:E
EEEE0000000000000EEEE
E888E0000EEE0000E000E
E888E00000000000E000E
E888EEE0000000EEE000E
EE88E00000000000E000E
E888>0000EEE0000?007E
EEEEE00000000000EEEEE
E0000E000000000E0000E
E;00000000000000000<E
EE0EE4EEEEEEEEE5EE0EE
E0000000EEEEE0000000E
E0000000EEEEE0000000E
E0000000EEEEE0000000E
E0000000EEEEE0000000E
EDDDDDDDEEEEEDDDDDDDE
EEEEEEEEEEEEEEEEEEEEE

needless to say.. it gets ugly. so here's a screenshot, featuring the second cave background.

247
Art / 24 x 24 crumbling block request.
« on: December 20, 2010, 07:32:53 pm »
hello. i am in need of a 24 x 24 full color tile of a block that is about to fall apart. the palette of the block should match my game Juggernaut. a good screenshot is posted in that message for reference. You will get credit.

248
Computer Projects and Ideas / Re: MagiConverter
« on: December 20, 2010, 07:13:16 pm »
What was ashbad's challenge? and downloaded, they look nice
edit: though i'd suggest looking through the input strings to make sure you didn't put in ABCDEF and tried to convert it from binary to decimal.
edit2: what was the source, by the way?

249
Axe / Re: How to program in Axe?
« on: December 20, 2010, 05:48:25 pm »
the number of ram clears you get is inversely proportional to how much you understand pointers (at least, for me). once i grasped pointers axe became easy to program in. a helpful graph is attached, because i happened to have paint open and nothing to do.

250
General Calculator Help / Re: Beginning programming language
« on: December 20, 2010, 12:20:34 am »
transitioning from Python probably won't be bad. if you know GML well though, go with that and then transition into a C variant or Java. Or just mess with her and make her learn Haskell or Clean.

251
General Calculator Help / Re: Beginning programming language
« on: December 20, 2010, 12:09:27 am »
Python is usually a pretty good beginning language. Java might be hard to grasp with all the object-oriented crap involved, but if she's willing to spend 2-3 months on just learning OOP, it'll be easy there on out. C/C++ i wouldn't suggest because of pointers and their tendency to not be easily understood. GML i tried and hated, but that's because it was confusing to me. i voted java, but i'd say java or python are your best bets.

edit: actually, if she's a complete beginner i'd get her to program in TI-Basic. and then once she can make pong, snake or another simple game, get her started on a computer language.

252
Correlation / Re: Request for a Java Programmer
« on: December 19, 2010, 09:19:05 pm »
the program is attached, along with the source.

It works!  I'll let you know if I run into any trouble, though I'm not finding any problems yet! ;D

that would be the goal ;)  if there's any layout issues you want changed don't hesitate to ask.

253
Correlation / Re: Request for a Java Programmer
« on: December 19, 2010, 09:15:54 pm »
the program is attached, along with the source.
edit: reattached, bug fix.

254
simple program that allows you to move a square around a 10 x 10 map. it's about 200 lines of code so i didn't post it here. don't be scared though, 60 lines of the 200 are just keyboard action events. you'll need to download the images and put them in the same directory as the source.

Needs compiling, right?

yes. but i can attach an executable jar if you want

255
simple program that allows you to move a square around a 10 x 10 map. it's about 200 lines of code so i didn't post it here. don't be scared though, 60 lines of the 200 are just keyboard action events. you'll need to download the images and put them in the same directory as the source.

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