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Messages - nemo

Pages: 1 ... 17 18 [19] 20 21 ... 82
271
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: December 16, 2010, 06:13:15 pm »
how large are the platforms? if they're three pixels in height, give doodler a maximum downwards velocity (terminal velocity) of 3 pixels. hmmm but that won't work since your  platforms aren't solid.

did you say that you have the x and y coordinates of each platform in a place? then you could just loop through each platform and see if doodler's foot is contained within it.

Code: [Select]
xPos = doodler's x position
yPos = doodler's foot position
xPlat = platform's x position
yPlat = platform's y position
height = platform's height
width = platform's width.
if(xPlat <= xPos and (xPlat + width >= xPos) and (yPlat <= yPos) and (yPlat + height >= yPos)
//doodler's foot is in a platform, so jump up.

this will probably also slow down your code a lot... but it's another suggestion.

272
"encoding" and "decoding" a string. you really aren't... for example, does this look recognizable?
Code: [Select]
{0171,0157,0165,040,0150,0141,0166,0145,040,0154,0157,0163,0164,040,0164,0150,0145,040,0147,0141,0155,0145,056}

i bet this does though:
Code: (translation) [Select]
you have lost the game.

to encode:

Code: [Select]

import java.util.*;

public class Array{

public static void main(String[] args){
Scanner reader = new Scanner(System.in);
String str = reader.nextLine();
String obfuscation = "{";
for(int i = 0; i < str.length(); i++){
obfuscation += "0" + Integer.toOctalString((int)str.charAt(i));
if(i + 1 != str.length())
obfuscation += ",";
}
obfuscation += "}";
System.out.println("encoded: " + obfuscation);
}

}

to decode:
Code: [Select]
public class Array2{

public static void main(String[] args){
int[] ints = <output from first program>;
for(int i: ints)
System.out.print((char)i);
}

}

273
Miscellaneous / Re: Clever jokes to 1000
« on: December 15, 2010, 09:43:02 pm »
25.
for java or if u know ascii numbers...

Code: [Select]
System.out.print((char)89);
System.out.print((char)111);
System.out.print((char)117);
System.out.print((char)32);
System.out.print((char)104);
System.out.print((char)97);
System.out.print((char)118);
System.out.print((char)101);
System.out.print((char)32);
System.out.print((char)108);
System.out.print((char)111);
System.out.print((char)115);
System.out.print((char)116);
System.out.print((char)32);
System.out.print((char)116);
System.out.print((char)104);
System.out.print((char)101);
System.out.print((char)32);
System.out.print((char)103);
System.out.print((char)97);
System.out.print((char)109);
System.out.print((char)101);

Code: [Select]
You have lost the game.

by the way, didn't know it was that easy to convert an integer to a char. can you go backwards like that?
edit: you can! java just got 10 times better! now if only we could do (int) false.

edit2: when you write code in java/C/C++, and you're defining data, you abuse the fact that 10 and 010 are not the same number.

274
Humour and Jokes / Re: YAWR
« on: December 15, 2010, 08:47:17 pm »
same, Wikipedia rocks, and teachers are losers for not trusting it :P

they don't realize that only 1 out of 100,000 has spam/invalid info

nope, i wrote a paper on the dangers of wikipedia. it has been estimated that 1 out of every 9 articles on wikipedia has been vandalized.

275
Miscellaneous / Re: Clever jokes to 1000
« on: December 15, 2010, 07:32:45 pm »
there are 20 types of people in this world: those who understand tenerary, those who do not, those who have no idea what the hell it is used for, and those who actually use a platform based on tenerary coding.

Um, isn't 203==6?

21: Torture works because Common Sense comes from Paine.

yes.. 203 == 6. 2 in ternary is... well, 2.

276
Humour and Jokes / Re: r
« on: December 15, 2010, 07:29:01 pm »
You technically can :P It just is odd staying and ya :P (Just pronounce how it is spelled. (Hap-i-ness instead of Hap-ee-ness))

but everytime you say "hap-i-ness", you are deliberately avoiding saying penis.. and are therefore thinking about avoiding it.

277
Axe / Re: Routines
« on: December 15, 2010, 05:25:31 pm »
Code: [Select]
For(A,0,255
pxl-on(sin(A)//W+X,Y-(cos(A)//H)
End
yay optimization

278
Humour and Jokes / r
« on: December 15, 2010, 05:04:14 pm »
my friend just brought this to my attention. it's a play on words, and everytime you say the word "happiness" you will think differently.

Spoiler For are you sure?:
Spoiler For seriously. once you see it...:
Spoiler For ... you cannot unsee it.:
Spoiler For you asked for it.:
You can't say "happiness" without saying "penis".
phonics.

279
Miscellaneous / Re: Shooting During School Board Meeting
« on: December 15, 2010, 04:32:40 pm »
my gosh.. this is awful. luckily the guy had horrible aim.. be it from the nerves or just never firing a gun before. it's awful that he was hurt and died though.

280
Art / Re: Cage Match Userbar Template
« on: December 14, 2010, 07:55:27 pm »
i want it. i'll probably put both up though, since i like having my mostly self-made one too.

281
Art / Re: Cage Match Userbar Template
« on: December 14, 2010, 07:44:57 pm »
i'm the rebel who chose #1 :P
by the way, does this mean my userbar will be redone? or is it my choice?

edit: or can i have them BOTH?

282
ASM / Re: aligned 4 level sprite routine (need help)
« on: December 14, 2010, 04:44:27 pm »
well.. i'm not sure what's wrong with your code but this is what i could come up with. though i wasn't sure what you  meant by b being x position * 8. is x position the number of bytes to the right? that's what i assumed, at least. in which case i assumed x position is a variable i could access. also, this routine xors the sprite.

i'm not 100% sure this routine works, since i haven't taken quigibo's grayscale routine and used it, but it's what i could come up with. it's found here. let me know if it works, if it fails. i haven't programmed in asm in awhile, but this is the routine i made for a little tunnel game i was trying to make. except i modified it to write to appbackupscreen too.
       

       
       

283
Computer Projects and Ideas / Re: Juggernaut
« on: December 14, 2010, 03:02:25 pm »
Looks nice! I think the laser should be slightly brighter, though. Maybe make it flash when being shot?

hmm.. i think i'll have the laser have an "animation". where the contrast oscillates.

but i did change the laser i little. here's a new screenshot. also, enemies are explosive and leave a trail of fire (though that isn't completely implemented yet).


284
Introduce Yourself! / Re: Hi folks, and prepare yourselves. . .
« on: December 14, 2010, 02:47:04 pm »
JK about the allergy.
Thanks for the peanuts. :)
He's not really allergic apparently.
Quote from: c.sprinkle
I am actually allergic to peanuts.
Sorry graphmastur.

In the name of tradition...
* Deep Thought forces the peanuts into his mouth
Bad Deep Thought, bad! Spit those out right now!  Actually, I don't know why we couldn't have chosen something, oh I don't know, like hamsters to give instead of peanuts.

you eat hamsters?!?!

285
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: December 14, 2010, 02:43:07 pm »
I like the secret character idea. Will there be a bonus dungeon opening where you have to use him or something? That would be nice. What will the character do in particular?

I hope you resume this soon. What is EOC by the way? ???

End Of Christmas i think.

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