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Messages - nemo
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451
« on: November 20, 2010, 03:45:31 pm »
@ASHBAD_ALVIN : Can you post me an ennemies moving test when you will have the time ? Based on tilereading to find the next position ? Because I working on one but I've some (big) bugs So yeah I need help
can you email me some code? [email protected]
you may want to change that to a s h b a d . a l v i n @ g m a i l . c o m so spambots can't read it.
452
« on: November 19, 2010, 11:46:55 pm »
i'm not feature driven because i don't have a TI-Calc.org account, and all of my programs are primarily made for myself (two current examples, Triangle solver for FST and TI-Basic IDE, mainly so i can implement a re/un-do feature). i really only make games just to look at it and say "yeah, i did that.", or if there is a cage match userbar at stake.
453
« on: November 19, 2010, 11:39:52 pm »
If you need really accurate sine and cosine routines, might I suggest this?
Runer, would these be accurate enough to use in a triangle solver?
454
« on: November 19, 2010, 07:30:40 pm »
Wait, wait! If you want a pinch of the awesome factor, how about this?
:2+sum(Ξ”List(not({A,B,C It's exactly the same size
EDIT: Overcomplication FTW!
i would, but i feel like adding is faster than doing two list operations and a logic operation
455
« on: November 19, 2010, 07:22:45 pm »
Oh, okay. Why not
:not(A)+2not(B)+3not(C then?
yeah.. i usually overcomplicate things. thanks DeepThought!
456
« on: November 19, 2010, 07:06:43 pm »
the first 3 elements of L1 == {A,B,C}. the only problem is that L1 is {A,B,C,D,E,F}, and the only way to i know of to get a sublist is using seq()
457
« on: November 19, 2010, 05:45:20 pm »
i need a routine/snippet of code to, from a list of 3 elements, two guaranteed to be an arbitrary value greater than zero, and one guaranteed to be zero, return index of the element with 0. so {235,532,0} returns 3. {0,532,25} returns 1. {235,0,18729} returns 2. assume this list is {A,B,C}.
i'm looking for size here, not speed. if you have a more elegant solution, please post it.
edit: here's what i have:
max({A=0,2not(B),3not(C //nazi.
458
« on: November 18, 2010, 09:28:44 pm »
[19:19:29] <nemo> anyone know how to add a DCS description in an Axe program? Is that possible in Axe? If not, maybe as new feature in one of the upcoming versions?
and an Icon. of course it can probably be done by combining a little inline ASM as instructed here.
459
« on: November 18, 2010, 08:47:27 pm »
i'm not sure, but i think i'm going to use either my SeasIDE, SubsIDE or Raylin's SubsIDE
460
« on: November 18, 2010, 07:18:37 pm »
54 when you get a syntax error, the message "?sruoy wollof ti dluohs yhw ,egaugnal s'rotaluclac a wollof t'nac uoy fI .rorrE xatnyS " appears
461
« on: November 18, 2010, 05:45:21 pm »
yes, i have a pointer pointing to the VAT. i think i can just unarchive it by setting one of the bytes to zero, correct? or will that mess anything up? but i have a feeling archiving is a bit harder.
edit: i want code to both unarchive and archive a program.
462
« on: November 18, 2010, 05:33:16 pm »
hello ASM programmers. this should probably be a simple BCall or something, but i'm looking for two pieces of hex code. one that will take a pointer to a VAT entry in HL and unarchive it, and one that will take a pointer to a VAT entry in HL and archive it. i do not need error checking to see if the variable exists. if it results in more optimized code, know that the VAT entry will always be of type 5 or 6, (a program or protected program, respectfully).
463
« on: November 18, 2010, 04:58:41 pm »
nice, i like the clean layout of the site! however, just something to consider, shouldn't this topic be under Web Development? and the icon request could go under Pixel Art and Drawing.
Web Development... Hum... I hand-coded the website, but that's not what I'm here to show, since the design is quite weak, it's just a functional one.
Yes, I'll make a request in Pixel Art and Drawing.
The forum is more adequate because a page with all my projects is, in fact, a project =P
if you aren't here to show your website, then what's this thread about? (i know that sounds kind of condescending, i apologize i couldn't come up with a nicer choice of words)
464
« on: November 18, 2010, 04:48:03 pm »
nice, i like the clean layout of the site! however, just something to consider, shouldn't this topic be under Web Development? and the icon request could go under Pixel Art and Drawing.
465
« on: November 18, 2010, 04:22:30 pm »
well I need to get prepared for the SDK: does anyone know of a good 16 bit image editor?
i could make one
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