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Messages - nemo

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526
Other Calculators / Re: Our Current Problem
« on: November 09, 2010, 07:14:59 pm »
well, that makes this topic in the wrong forum section. am i right?

527
Other Calculators / Re: Our Current Problem
« on: November 09, 2010, 06:34:38 pm »
tl;dr: Kerm and DJ: Get your shit together and get along. You can't change forums. So, stop trying to change each other's.

they aren't trying to change each other's forums. this topic exists because Sir put it here, not DJ. DJ even rated down Sir's post, so take that for what you will. Kerm i cannot speak for as i haven't heard him say anything on the subject. but i haven't seen him try to influence omnimaga at all.

528
Other Calculators / Re: Our Current Problem
« on: November 09, 2010, 05:47:06 pm »
nothing against you sir, and i think i agree with part of the things you say (the other i can't make a judgement on, since i don't visit cemetech very often), but i really think our current problem is stirring up unnecessary drama. so someone calls us Omninoobs. or someone discouraged your project. my question is: why does that matter? if someone is bringing you down on a forum, no one is forcing you to remain a member. again, nothing against you sir, but i think posts like these, by specifically targeting another forum's bad qualities, is what would potentially bring the community apart. i know you're trying to do a good thing, but i think that a simple PM to Kerm or another Cemetech admin about this would bring it to their private, sole attention to be either dealt with or ignored. and if it's ignored, like i said, you aren't forced to be a part of a forum. to reiterate: just my opinion on this.

529
Axe / Re: Routine Thread Index
« on: November 09, 2010, 04:06:56 pm »
my sprite rotation routine is probably irrelevant now that there is sprite rotating in axe :P nice compilation!

edit: and with sir cmpwn's program writeback routine, could this potentially be used be to create an on-calc IDE? basically, this means you can edit the data of a program variable and write it back into the VAT safely, am i correct?

530
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: November 08, 2010, 05:17:34 pm »
thanks. by the way, there's a bug i found. when climbing a ladder, if you keep going up into a solid tile, you'll immerse into the tile. also, is there a way to compress the appvars? and it's a little sensitive, but otherwise i like it.

531
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: November 08, 2010, 05:08:36 pm »
can you upload everything separately, since wabbit doesn't send groups?

532
Axe / Re: Writing to bits
« on: November 08, 2010, 03:42:01 pm »
{Pointer} xor %0000 0100

will write the third bit to one. just replace the 1 with whichever bit you're trying to write, and convert the binary into a decmal number. remember, if you're writing a bit to a two-byte area, you need to use the plot-style token instead of xor.

Actually, xor will flip the 3rd bit back and forth.  If the 3rd bit equals zero, xor will make the 3rd bit equal to 1.  If it's 1, xor will make the 3rd bit equal to zero.

Try using {Pointer} and %11111011 to make the 3rd bit equal to zero, for example.  Try using {Pointer} or %00000100 to make the 3rd bit equal to one.


oops. i forgot about that. of course, or will work too.

533
Axe / Re: Writing to bits
« on: November 08, 2010, 03:35:56 pm »
{Pointer} xor %0000 0100

will write the third bit to one. just replace the 1 with whichever bit you're trying to write, and convert the binary into a decmal number. remember, if you're writing a bit to a two-byte area, you need to use the plot-style token instead of xor.

534
Miscellaneous / Re: What is your code like?
« on: November 07, 2010, 10:13:10 pm »
and a small addendum:

as illogical as it is, it's very flexible. you can reuse it often.

535
Miscellaneous / Re: What is your code like?
« on: November 07, 2010, 10:08:14 pm »
illogical. in java, i made an Int class with 1 instance variable: int Int. i broke at least a dozen coding conventions, because at the moment, it was easier.

536
Axe / Re: Smoothscrolling tilemapper
« on: November 07, 2010, 06:29:13 pm »
My program only draws tiles as they scroll onto the screen. That means it's drawing at most 13 8x8 tiles per frame. This means you couldn't have animated ground tiles, but it would work great for static ground tiles. It could also be easily extended to working with grayscale tilemaps.

can you post the source? great job on the speed

537
Axe / Re: transform an image displayed in hexadecimal String
« on: November 07, 2010, 01:20:43 pm »
are you talking about transformations like scale changes and rotations? (affine transformations, for those in geometry).

538
TI Z80 / Re: 'DE
« on: November 07, 2010, 12:10:00 am »
i noticed a small problem concerning memory. you said that variables have a shaddow variable that has 27+ status reads available, which i think is really cool. but that makes each variable 27+ bytes large. i dont mean to be offensive, but after each operation with the variable, wouldn't each of the 27 status' have to be updated, creating a big slowdown? also, what operator is the "." operator? i saw the line "deout.X.Y."Hello, World!": k.wait" is deout a reference to a system object? i do recognize the similarity to cout in C though. also, is k a reference to another system object, telling the program to pause? i can't wait to see progress on this

539
Computer Projects and Ideas / Collision Detection-Less Snake
« on: November 06, 2010, 11:45:17 pm »
i recently made a snake game in java in which you can't collide with yourself. it's very bare-bones, and i'd like to see how compatible it is. i'd be grateful if you downloaded it for a try (: the download link is here.


540
TI Z80 / Re: 'DE
« on: November 06, 2010, 11:33:51 pm »
anyone found a link?

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