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Messages - nemo

Pages: 1 ... 37 38 [39] 40 41 ... 82
571
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 31, 2010, 04:58:26 pm »
are you using the token Return/Pause or are you actually typing "Pause" and "Return"?

572
TI-BASIC / Re: Quadratic Formula
« on: October 31, 2010, 04:29:44 pm »
so... any other ideas?

573
TI-BASIC / Re: Quadratic Formula
« on: October 31, 2010, 04:24:03 pm »
are you typing "->" or are you using the [STO] key in the lower lefthand corner?

574
TI-BASIC / Re: Quadratic Formula
« on: October 31, 2010, 04:21:52 pm »
B2 should fix the problem... also, this could be optimized into Ti Basic Dev's quadratic formula. or if you like your way:

Code: [Select]
ClrHome
Prompt A,B,C
B^2-4AC->X
If Ans<0:Then
Disp "NO REAL ANSWER
Else
Output(6,2,"RESULTS:
Output(7,2,-B+sqrt(X)/(2A)
Output(8,2,-B-sqrt(X)/(2A)
End

575
TI-BASIC / Re: TI-BASIC Images
« on: October 31, 2010, 02:44:02 pm »
something i made could be of help. though it's still rather slow.

576
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 31, 2010, 02:38:16 pm »
kindermoumoute, what should the getKey 50*50 image look like? nice tutorial by the way, though i can't read it

577
Gaming Discussion / Re: DOOM
« on: October 30, 2010, 08:57:52 pm »
here are my two most favouritist doom mods ever!
Megaman 8-bit Death Match
8-bit megaman in 3D! need i say more? YES(it's that good)! there is online multiplayer as well as a singleplayer mode. one can play as any of the robot masters (plus roll, protoman, the other usual suspects) and use the weapons one typically gains from those masters(airman's airshot, cutman's scissor boomerang thing, bombman's... well duh). it is the coolest.

Foreverhood
a wonderfully surreal, hand-drawn environment with a curious storyline and loads of interesting things to see.

holy crap how in the world do you do megaman? they all move so quickly...

578
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 30, 2010, 06:08:50 pm »
Le getKey. not how i wanted it to be exactly, but this is the best i could make it.

edit: added a second option

579
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 30, 2010, 05:13:09 pm »
so your 2nd theme is no longer needed? i'm making Le getKey right now.

580
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 30, 2010, 04:37:18 pm »
happy birthday! also, can i refer you to this post to get rid of the lbl's while keeping the simplicity of Menu()?

581
Art / 32 x 32 running man request
« on: October 30, 2010, 03:47:45 pm »
if you've seen the game Exit Path, you know what i basically want. i'm looking for a 32x32 animation of a running man. black and white will work for my purposes. make this as many frames as you need to get a smooth animation. for some inspiration, you could play the game exit path i described above. there's a neat "flow" function that, when used, leaves a trail of sprites in action. screenshotting that a modifying it would work. thanks (:

582
The Axe Parser Project / Re: Axe Parser
« on: October 30, 2010, 11:53:16 am »
On a related but not related note, how large are the Rect(), RectI(), Rect()r, and RectI()r routines?

about as large as the sprite routines

583
Miscellaneous / Re: Exam results
« on: October 29, 2010, 11:55:50 pm »
it would never be optimized, since really the function just calls an if statement. so rather than having a function convert booleans to integers through if statements, why not just use if statements to begin with

584
Miscellaneous / Re: Exam results
« on: October 29, 2010, 11:52:17 pm »
shift java's bits to the right TIBASIC units?!
:P but yeah in the future i wouldn't doubt it if i made this method in all my programs in the future:

Code: [Select]
public int booleanLogic(Boolean b){
    if (b)
    return 1;
    return 0;
}

585
Miscellaneous / Re: Exam results
« on: October 29, 2010, 11:48:09 pm »
in two aspects. boolean logic, and the simplicity of the graphscreen. can i get a buffer working in java? yes. but in TI-Basic it's already set up for you. which is awesome.

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