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TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 31, 2010, 04:58:26 pm »
are you using the token Return/Pause or are you actually typing "Pause" and "Return"?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 571
TI Z80 / Re: Formulum: Texas Instruments Version« on: October 31, 2010, 04:58:26 pm »
are you using the token Return/Pause or are you actually typing "Pause" and "Return"?
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TI-BASIC / Re: Quadratic Formula« on: October 31, 2010, 04:24:03 pm »
are you typing "->" or are you using the [STO] key in the lower lefthand corner?
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TI-BASIC / Re: Quadratic Formula« on: October 31, 2010, 04:21:52 pm »
B2 should fix the problem... also, this could be optimized into Ti Basic Dev's quadratic formula. or if you like your way:
Code: [Select] ClrHome
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TI-BASIC / Re: TI-BASIC Images« on: October 31, 2010, 02:44:02 pm »
something i made could be of help. though it's still rather slow.
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Art / Re: Image 50*50 : Axe Parser Tutorial« on: October 31, 2010, 02:38:16 pm »
kindermoumoute, what should the getKey 50*50 image look like? nice tutorial by the way, though i can't read it
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Gaming Discussion / Re: DOOM« on: October 30, 2010, 08:57:52 pm »here are my two most favouritist doom mods ever! holy crap how in the world do you do megaman? they all move so quickly... 578
Art / Re: Image 50*50 : Axe Parser Tutorial« on: October 30, 2010, 06:08:50 pm »
Le getKey. not how i wanted it to be exactly, but this is the best i could make it.
edit: added a second option 579
Art / Re: Image 50*50 : Axe Parser Tutorial« on: October 30, 2010, 05:13:09 pm »
so your 2nd theme is no longer needed? i'm making Le getKey right now.
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TI Z80 / Re: Formulum: Texas Instruments Version« on: October 30, 2010, 04:37:18 pm »
happy birthday! also, can i refer you to this post to get rid of the lbl's while keeping the simplicity of Menu()?
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Art / 32 x 32 running man request« on: October 30, 2010, 03:47:45 pm »
if you've seen the game Exit Path, you know what i basically want. i'm looking for a 32x32 animation of a running man. black and white will work for my purposes. make this as many frames as you need to get a smooth animation. for some inspiration, you could play the game exit path i described above. there's a neat "flow" function that, when used, leaves a trail of sprites in action. screenshotting that a modifying it would work. thanks (:
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The Axe Parser Project / Re: Axe Parser« on: October 30, 2010, 11:53:16 am »On a related but not related note, how large are the Rect(), RectI(), Rect()r, and RectI()r routines? about as large as the sprite routines 583
Miscellaneous / Re: Exam results« on: October 29, 2010, 11:55:50 pm »
it would never be optimized, since really the function just calls an if statement. so rather than having a function convert booleans to integers through if statements, why not just use if statements to begin with
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Miscellaneous / Re: Exam results« on: October 29, 2010, 11:52:17 pm »
shift java's bits to the right TIBASIC units?!
but yeah in the future i wouldn't doubt it if i made this method in all my programs in the future: Code: [Select] public int booleanLogic(Boolean b){
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Miscellaneous / Re: Exam results« on: October 29, 2010, 11:48:09 pm »
in two aspects. boolean logic, and the simplicity of the graphscreen. can i get a buffer working in java? yes. but in TI-Basic it's already set up for you. which is awesome.
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