601
TI Z80 / Re: Rule and Conquer: My Game In Progress
« on: October 29, 2010, 01:59:12 pm »
screenie?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 601
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 29, 2010, 01:59:12 pm »
screenie?
602
Art / Re: Image 50*50 : Axe Parser Tutorial« on: October 29, 2010, 01:56:38 pm »
he thinks that "Calculs" in the image jacques made should be spelled "Calcules".
and here are two images for Data. you pick which one looks best to you (: 603
Official Contest / Re: [BULLETIN] Cage Matches« on: October 29, 2010, 01:28:59 pm »i know people have been calling for multiple cage matches, and i came up with a new idea. if Raylin is too busy to have multiple, maybe we could make the cage match 3-5 people involved? i know it's technically not a cage match then, and you aren't focused on just besting one person, but it is a solution to getting more people involved without much effort on Raylin's part. i think you misunderstood me. i'm not talking about multiple people working on a single project. i'm talking about a cage match 1 vs 1 vs 1 vs 1, where 4 people each have their own project. 604
Miscellaneous / Re: Exam results« on: October 29, 2010, 01:26:49 pm »
they expect me generally to get A's, but they understand i absolutely detest history, and so they allow me to get under a 90 in that class, except i really should be doing better than a low B high C....
Salve! i'd say my latin is not good, but i'm not that advanced. so here: Ich spreche Latein nicht so gut als Deutsch, was ich jetzt spreche. Spoiler For translation: 605
Miscellaneous / Re: Exam results« on: October 29, 2010, 01:16:33 pm »I don't want to brag, but my grades for this period is this: AP computer science - 96 Chemistry - 99 German 3 - 98 Honors English - 92 Honors FST (math) - 100 Honors History - 80 //history is awful. Latin 1 - 99 my parents expect me to do well in the classes i like (computer science, FSt), and pass in the classes i don't like (history). 606
Official Contest / Re: [BULLETIN] Cage Matches« on: October 28, 2010, 08:22:12 pm »
i know people have been calling for multiple cage matches, and i came up with a new idea. if Raylin is too busy to have multiple, maybe we could make the cage match 3-5 people involved? i know it's technically not a cage match then, and you aren't focused on just besting one person, but it is a solution to getting more people involved without much effort on Raylin's part.
607
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 28, 2010, 08:10:39 pm »
i think raylin actually has the advantage here. though qwerty and yunhua can churn out twice as much code, debugging will be a major pain due to two potentially buggy sources than one
608
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:41:15 pm »
oh, and by the way, don't store anything to {L1+1} or {L2+1} when using the routine, or you'll overwrite the pointer to the appvar and you'll get some nice 4-level grayscale RAM displayed on your screen
609
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:39:32 pm »
no problem. sorry it took a lot of questioning lol
610
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:35:12 pm »
alright. well the {L1} is a value between 0-255. the {L1}r is a value between 0-65535. a pointer to an appvar is a value between 0-65535. so, when you get the pointer to the appvar, do you use this code
Code: [Select] GetCalc("appvAPPVAR")->{L1} or this code:Code: [Select] GetCalc("appvAPPVAR")->{L1}^r //supposed to be a superscript r the latter is what you want. and also: sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}r}*64+{L2}r edit: [2nd][apps] for the superscript r by the way. 612
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:26:01 pm »
oops. i've been thinking that you mean the coordinate of where the tile will be drawn on the screen. you mean the coordinate in the tilemap. ok, back to analyzing.
613
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:24:16 pm »yes, that is what they are used for, basically the coordinate of the tile hat will be drawn in the top right (if you know what I mean) i don't completely follow... mainly because you said the coordinate of the tile that will be drawn in the top right. isn't the coordinate of the tile drawn in the top right *always* (0,80)? edit: at least for 16x16 tiles. 614
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:22:11 pm »
what are X and Y? are they just row/column of the tilemap? meaning X is a value between 0 and 24 and Y is a value between 0 and 26?
615
TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 28, 2010, 07:18:26 pm »
what's the width of the map?
|
|