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Messages - nemo
Pages: 1 ... 40 41 [42] 43 44 ... 82
616
« on: October 28, 2010, 07:06:35 pm »
i can't do it i overestimated myself. here's what i have so far if anyone cares to pick it up for me and sorry for the long post
617
« on: October 28, 2010, 06:45:58 pm »
would 85 x 64 work, with 5 pixels padding on each side?
618
« on: October 28, 2010, 06:44:57 pm »
finaleti, i forgot to ask. what are these being resized to?
619
« on: October 28, 2010, 06:38:30 pm »
this looks relatively simple.. working on it.
620
« on: October 28, 2010, 05:09:40 pm »
will you be able to view your current statistics? like accuracy, weight of weapon, chance of being burnt/frozen by your own weapon, etc?
621
« on: October 28, 2010, 05:01:17 pm »
ya know, instead of a name, it should just say winner, and after the new cage match is over, previous winner must pass the userbar on. what do ya'll think?
but then i lose my bragging rights plus, i (mostly) made my own winning userbar, with the background courtesy of meishe, so i'd like to keep it.
622
« on: October 28, 2010, 03:49:46 pm »
Ok then, that means i need a new idea, then again I don't think I'm going to stand a chance because of what I've seen from Builderboy.
don't you want my shiny new userbar though?
623
« on: October 27, 2010, 07:27:31 pm »
i'm so awful at this game it's embarrassing. wonderful job though
624
« on: October 27, 2010, 06:32:58 pm »
yeah pretty much. i mean it's a random occurence, so it's not going to happen all the time but if you're writing a text input routine and when you press a letter, a different letter shows up, you know why.
625
« on: October 27, 2010, 06:30:34 pm »
justcause, no i don't know exactly which keys. generally the keys of the alpha-region (A-Z) have issues with detecting
626
« on: October 27, 2010, 06:26:50 pm »
it's a hardware glitch. your code is fine. there really isn't much you can do about it, and i forget how someone explained it to me, but basically keys close to each other are grouped together, and so sometimes they intercept each other accidentally. the arrow keys are mapped separately so you don't see this problem with them.
627
« on: October 27, 2010, 04:30:03 pm »
What is the max number of labels you can have in a program? Because Runer112 was trying to help me optimize Nostalgia's menu routine and he said he got a ERR:MAX SYMBOLS. Is there anyway around this?
i think it's something like 100-150. you can always use offsets. for example instead of [HEX]->Pic1 .player1 [HEX]->Pic2 .player2 [HEX]->Pic3 .player3
you can do [HEX]->Pic1 .player1 [HEX] .Pic1+8 refers to player2 [HEX] .Pic1+16 refers to player3
etc.
628
« on: October 27, 2010, 04:05:41 pm »
i'm not going to participate in this because i know how i structure my programs, and having to work with two other people would definitely throw me off.
629
« on: October 27, 2010, 03:42:04 pm »
in response to FinaleTI in the locked topic CageMatch #1, thank you for the competition, i loved the graphics Collision Course and am sure that with your planned features will be an even greater game (:
630
« on: October 26, 2010, 09:35:22 pm »
Oh crap, I actually typed in the . 45 after Getkey(45) and it compiled fine, but now the program won't close, even with Clear pressed. What now?
press the X 2 button. that's the button that has keycode 45.
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