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Art / 32x32 color top down character request
« on: October 26, 2010, 08:45:15 pm »thank you (:
err, sorry. i just found a really good sprite of which i'm looking for. mods, feel free to delete this topic.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 631
Art / 32x32 color top down character request« on: October 26, 2010, 08:45:15 pm »thank you (: err, sorry. i just found a really good sprite of which i'm looking for. mods, feel free to delete this topic. 632
KnightOS / Re: KnightOS« on: October 26, 2010, 04:48:33 pm »I like this OS SO much!Sweet! My one concern about this is that people will look at it and say how cool it is, or how much they like it, but no one will actually install and use it. that worries me a little too. it looks awesome, and i'd like to use it, but what would my teacher say if she saw KOS rather than her faithful TIOS? i'd only be able to use it if it has all the math functions that the TIOS has. also, i remember i asked awhile ago when you may have an alpha version out. you said around late december/christmas, has that changed? 633
Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 04:42:00 pm »
what sort of high scores did you guys get?
edit: fixed version in a .zip format for ztrumpet attached 634
Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 04:34:37 pm »
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?
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Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 04:13:36 pm »
Note: Attached program is identical to my contest entry except it has the highscore bug fixed. i apologize for the RAM clears given by my earlier entry.
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Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 03:47:49 pm »What version of Axe, boot code, OS, calc serial number and model? axe - 4.5 boot code - 1.00 2.43 TI 84+SE OS and i'm not really sure how to decipher the back into serial number/model so here's everything: 2024007570 - S0404 637
Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 12:58:07 am »
my input routine isn't working right now. i'll have to figure it out tomorrow, i have school tomorrow.
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Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 12:41:34 am »
idk. input has always worked fine for me. you enter your string. then you press enter. if you go anywhere else (like apps, prgm menu etc), then you're just asking for your calculator to be put in pain. i'm feverishly working on a new input routine if i can use it..
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Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 12:34:37 am »
uh... can i request submitting a new entry with the high score input issue resolved? i've never had a trouble with input on my calculators or my version of wabbit.
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Official Contest / Re: Cage Match #1: Tunnel« on: October 25, 2010, 12:20:53 am »
shmibs, the highscore input being broken and making things die is an
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Official Contest / Re: Cage Match #1: Tunnel« on: October 24, 2010, 11:42:08 pm »Where can I download The Games? i'm not sure. i don't want to upload mine to give myself an unfair headstart of finaleTI. and i lost. 642
Official Contest / Re: Cage Match #1: Tunnel« on: October 24, 2010, 11:38:52 pm »
um... should me and finaleTI upload our zip files? or are you going to edit your post with both of them attached?
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TI Z80 / Re: Rule and Conquer: My Game In Progress« on: October 24, 2010, 08:39:48 pm »
or Gimp, which is like the free version of photoshop..
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Official Contest / Re: [BULLETIN] Cage Matches« on: October 24, 2010, 06:07:57 pm »Done! I finally finished. i PM'd mine this morning since i wasn't sure if i would have time tonight to send it. 645
The Axe Parser Project / Re: Features Wishlist« on: October 23, 2010, 09:38:13 pm »
is there a way you could let getKey() take a variable as an argument? so getKey(A) would be valid. it'd help if you wanted to let the user configure his controls.
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