Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nemo

Pages: 1 ... 42 43 [44] 45 46 ... 82
646
The Axe Parser Project / Re: Axe Parser
« on: October 23, 2010, 09:01:24 pm »
DJ Omnimaga is correct. one minor thing though is you would do Copy(GDB0,L6,768) instead of Copy(GDB0,L6,756). if you merely want to display the picture, you can also do Pic#->DispGraph.

647
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 23, 2010, 08:02:30 pm »
so i redid it just a little bit, putting in what DJ suggested. the Winner is optional.

oops. it still has FinaleTI on there. that's because his name is longer than Nemo so i had to make sure it fit, that's all.

648
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 23, 2010, 07:45:42 pm »
it's called BM Tube, i found it here

649
Computer Projects and Ideas / Re: Nightmare
« on: October 23, 2010, 07:37:03 pm »
I do IsKeyDown("E").  There is a method called getKey() which is what you probably found

i didn't find those methods so i guess i'll search again..

650
Computer Projects and Ideas / Re: Nightmare
« on: October 23, 2010, 07:23:46 pm »
I do not actually, but Greenfoot is open source so you could check it out :D

could you tell me the name of the classes that handle key events in greenfoot? i found the source, but there are a ton of classes i have to search through to find something relating to key handling... so when a person presses the key E, what does that corrsepond to in your code?

edit: nevermind. i've found them.
edit2: no use there, they do what i've been doing..

651
Computer Projects and Ideas / Re: Nightmare
« on: October 23, 2010, 07:12:08 pm »
Builderboy, is there any chance you know how Greenfoot handles keyevents? i've recently tried making a program in java that moves a little character around the screen with the arrow keys, but when you press a key to move the character the animation is not smooth. there's a little pause at the beginning.

652
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 23, 2010, 05:53:38 pm »
here's my modification

653
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 23, 2010, 05:03:38 pm »
Well I had some time so I decided that I would make a quick userbar possibility for this contest from scratch. Thoughts?

how did you get the custom font? or did you edit it with an image editor? i like it, but i want to modify it.

654
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 23, 2010, 04:47:12 pm »
thanks for designing it, yunhua (:

and raylin, how do you want these to be turned in? i've got mine finished.

655
Computer Projects and Ideas / Re: Nightmare
« on: October 23, 2010, 04:35:27 pm »
i liked it when you entered the room at the end, and immediately saw the door on the right side close. very creepy.

656
Computer Projects and Ideas / Re: Nightmare
« on: October 23, 2010, 04:27:07 pm »
whoa, this is pretty freaky... i'm liking it so far.

edit: er.. did i just die, or did the demo just end? my light's gone.

657
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 23, 2010, 03:53:16 pm »
maybe have something stating which cage match it was? so this would have a "1" in it cause it's the first cage match, and the second would have a 2, etc

658
Art / Re: 8x8 monochrome explosion request
« on: October 22, 2010, 11:53:07 pm »
pretty good. i think i've found my own, though. they seem to work really well thanks (:

659
Art / Re: 8x8 monochrome explosion request
« on: October 22, 2010, 10:50:38 pm »
I'm sure you could use the ones Sir used in Chopper.  PM him if you're interested. ;D

thanks for the suggestion, i PM'd (:

i did draw my own though, by basically just drawing random pixels that kinda look like they're growing. i'm not too happy with the effect though. i don't feel like going through the work of uploading them (i drew them on calc so i'd have to transfer them to my PC first), but if someone wants them i'll attach them.

RAM clear. i lost them all. but better news: i remade them. but more structured. there are 7 frames. here's the hex:
Frame 1:[0000001818000000]
Frame 2:[0020361C386C0400]
Frame 3:[2038135E7AC81C04]
Frame 4:[30381B7FFED81C0C]
Frame 5:[F3D31927E498CBCF]
Frame 6:[4419A44242259822]
Frame 7:[2280094012801144]

660
Art / Re: 8x8 monochrome explosion request
« on: October 22, 2010, 09:38:54 pm »
I'm no spriter, but if this is for your tunnel game (and I'm thinking it is), you could take a look at Blur's explosion sprites.

yeah, it is. hmm... will do. i'll credit you if i use them. good luck on your own tunnel game as well

Pages: 1 ... 42 43 [44] 45 46 ... 82