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TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc
« on: October 15, 2010, 07:51:32 pm »
hexal is base 6. i'd suggest just having binary, octal, decimal and hexadecimal though.
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TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc« on: October 15, 2010, 07:51:32 pm »
hexal is base 6. i'd suggest just having binary, octal, decimal and hexadecimal though.
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The Axe Parser Project / Re: Axe Parser« on: October 14, 2010, 07:01:09 pm »
oops, duh. i forgot. axe variables are pointers. when you do Exch(A,B,2), you are swapping the two bytes at A and the two bytes at B. this can cause a ram clear... my apologies. if you run it again, the values will switch back and you shouldn't have a problem though. since exch() is generally used to exchange larger amounts of data your example program is more complex.
what you want is Exch(°A,°B,2). this gets the pointers to the variables and exchanges them. ninja'd 693
The Axe Parser Project / Re: Axe Parser« on: October 14, 2010, 06:53:40 pm »
change Exch(A,B,1) to Exch(A,B,2). axe variables A-Z+Theta are 2 bytes large.
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The Axe Parser Project / Re: Axe Parser« on: October 14, 2010, 06:24:43 pm »It's because "0" and 0 are different. The character "0" actually has value E30. Plus, appv is really two bytes, so what you'd need to do is the 30 should either be replaced with E30 or 48. 695
TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc« on: October 13, 2010, 08:18:00 pm »
but what if the user mistypes b0011 into b0012? you mean your program will just convert this into 2*b001? then that begs the question, what if you have a string like b10201012? wouldn't your program mark it as 2*(b10) + 1012? i'd suggest getting the program to recognize that the given amount exceeds that of the maximum number possible, and then telling the user. regardless, it's a great program if you put in what you meant to (:
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TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc« on: October 13, 2010, 07:55:05 pm »
does it take into account the base? like if i put in b0012, would it tell me that 2 won't work? or would it just calculate it as 4?
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Art / Re: Treasure Chest Sprite Request« on: October 11, 2010, 09:13:36 pm »
i'd like to hope its exodus, but i doubt it
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Art / Re: Treasure Chest Sprite Request« on: October 11, 2010, 08:46:33 pm »
if he's looking for smooth animation, i doubt it's a BASIC game.. which leaves ping and blox?
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The Axe Parser Project / Re: [Help Please] [EAS] Mirage+Axe+Prgm+Garbage Collect+program=ram clear« on: October 10, 2010, 07:05:32 pm »
can you post the code to your test program?
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Gaming Discussion / Re: Eternal Silence...« on: October 09, 2010, 03:59:35 pm »
i'd get portal. it's an excellent game... . though i'm not sure if eternal silence will always remain free? i know it's a mod so i'd assume yes. regardless, if you don't want to get portal i'd suggest waiting till february when you can get portal2, which is gonna be sweet
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Gaming Discussion / Re: Eternal Silence...« on: October 08, 2010, 11:33:01 pm »
yeah it'd be hard to play at a library... i'm working on getting it now. i remember i downloaded portal while it was free for a weekend. then i lost my hard drive. thank goodness steam kept track of the fact that i downloaded it previously, so now i can download portal onto any computer from my steam account... which is why steam is awesome. soon after i'm getting eternal silence (:
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Art / Re: Calculator Large Sprite Request« on: October 08, 2010, 08:10:36 pm »
yes (: i have a pretty cool effect planned for this.. and a working example so i know it wont look bad
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Axe / Re: An Asm( routine request« on: October 08, 2010, 07:54:46 pm »
can't this be written in axe?
Code: [Select] .called as sub(LEN,[starting location])
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Art / Calculator Large Sprite Request« on: October 08, 2010, 07:20:07 pm »
i'm looking for a monochrome sprite of a ti-84+ SE calculator. here's the kicker: the sprite size is massive. i'm not going to limit its size. i'd like it 96 pixels wide with some whitespace on each side (like 3-4 pixels worth), and however high you can make it, really. i'm looking for something larger than 90 pixels tall. but no more than, eh, 180 pixels.
so to recap: -sprite of ti 84+ SE calc. -monochrome -96 pixels wide by 90 to 180 pixels tall. 705
News / Re: Casio Prizm - Color graphic calculator« on: October 08, 2010, 07:04:34 pm »
idk guys... WE may know that the casio prizm is a million times better than the nspire. but if you're a student and your requirement when getting a grapher is "it can graph equations and my teacher accepts it", the calculator that's still flourishing is the ti 83 series. our teachers still request students get ti 83/84+'s. i have yet to see an nSpire at my school. the marketshare is still firmly in Ti's hands, and a new calculator will not change that. the only way casio's prizm gets attention is if the teacher's bother to learn how to use it, realize its potential, and then start mentioning them in class. then a student buys one.. his friends see it, and hopefully the product sells itself from that point. it is a great starting point though, that casio has released this (:
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