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Messages - nemo

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751
Gaming Discussion / Re: When A.I. cheats
« on: September 19, 2010, 01:31:02 pm »
zera, couldn't you easily draw a stalemate as a defender by placing 4 of your pieces in the four corners?

752
The Axe Parser Project / Re: Axe Parser
« on: September 18, 2010, 11:09:17 pm »
I'm going to ask again... Quigibo, can you post the source to the mode 7 engine you made in axe awhile back?

753
The Axe Parser Project / Re: Features Wishlist
« on: September 17, 2010, 09:53:16 pm »
Quigibo, could you post the source code to the mode7 engine in axe you made awhile back?

754
The Axe Parser Project / Re: Axe Parser
« on: September 15, 2010, 11:00:21 pm »
i think i found the major slowdown, but to optimize it for speed it'll add a good 50 more bytes onto the program. i have to take it though :/

755
The Axe Parser Project / Re: Axe Parser
« on: September 15, 2010, 10:45:50 pm »
if the batteries are low, will that effect the speed of the calculator? i know this isn't completely axe-related, but it's because i have this grayscale screen with some animated objects, and it's flickering quite a bit. my batteries are low though, and i was still planning on adding more objects on the screen. so if i put in new batteries, should the grayscale get less flickery? or would it not even be noticeable?

756
Art / Re: 16x16 spaceship
« on: September 15, 2010, 06:09:25 pm »
whoa. i have so many ships to choose from.. anyone else feel free to use any of these; it's such a wealth.

757
Art / Re: 16x16 spaceship
« on: September 15, 2010, 07:03:43 am »
whoa... so many ships to choose from... lol. yes, this will be on a black background. i was just going to invert any white ships people gave me before hand and use that. this ship really isn't THAT important, in the game i'm making it's just a cursor for the main menu (: but i think i'll use another ship as a boss, i like the look of builderboy's tank ship. once i post a screenshot of this main menu you'll be blown away (: thanks for all the contributions everyone! i think i have enough variety lol

758
TI Z80 / Re: Unnamed RPGish Game
« on: September 14, 2010, 11:56:06 pm »
personally, i like the third from the top. i see the two people standing "on top" of each other, but i don't really like it. if it uses too many new tiles though, then i'd go with the last one.

759
Art / Re: 16x16 spaceship
« on: September 14, 2010, 11:46:40 pm »
oh no, i really want anyone to make a ship (: i know magic banana sprites really well so i'm anticipating him if he decides to try, but i'm just as happy with others submitting some too (:

760
Art / Re: 16x16 spaceship
« on: September 14, 2010, 11:39:04 pm »
i can only use one :/ i want to see if magic banana is here to come up with anything, since he sprites magnificently. thanks though, meishe (:

761
TI Z80 / Re: Metroid-like game
« on: September 14, 2010, 11:35:53 pm »
True. I had all game events for Metroid written on paper somewhere, like boss orders, items, where energy tanks may be, an idea of where each map sectors are located. It's also a good idea to get some tiles/sprites before starting but not too many eithers, since you may not use them all.

like DJ said, sprites are a good idea, but placeholders are perfectly fine. if you're using a 3 level grayscale enemy, make a 3 level grayscale enemy that took about 5-10 minutes, perfection isn't important. if you're convinced you're going to use the enemy, then perfect it/ask on the boards for someone to draw you a good enemy.

762
Art / 16x16 spaceship
« on: September 14, 2010, 11:02:54 pm »
hey guys, i need a 16x16 4 level grayscale spaceship facing any direction (north south east west). i know most of the spriters are gone, but maybe someone can come up with something (:

edit: uploaded a picture of my current ship.

763
General Calculator Help / Re: Buffer Shifting?
« on: September 14, 2010, 09:48:14 pm »
if a black square = 1, a blank space = 0 and a black circle = 2, this should appear:
11111
11011
10201
11011
11111

764
General Calculator Help / Re: Buffer Shifting?
« on: September 14, 2010, 09:36:31 pm »
it's not really a glitch, i think it's more a TI-OS thing with the Done message being displayed. by the way, did that program you link to work? i didn't have the time to test it but just combed through the code a few times to check

765
General Calculator Help / Re: Buffer Shifting?
« on: September 14, 2010, 09:28:32 pm »
it's an axe thing. if you put ClrHome or maybe DiagnosticOff at the top of the code, the screen won't shift. i'm not sure why, but i think it has something to do with Done being displayed at the end of the program.

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