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Messages - nemo
Pages: 1 ... 57 58 [59] 60 61 ... 82
871
« on: August 06, 2010, 08:07:44 am »
I remember i put a request in the features wishlist topic for a command in axe that's equivalent to Input in basic. I got a few responses saying there were already existing routines that do this. could someone post one of the existing routines in axe?
872
« on: August 05, 2010, 11:31:39 pm »
well, i'm pulling for a TI Basic-like language for KOS. one last question before i go to sleep, could it be possible to have both KOS and the TIOS on the same calculator, and then choose which one to boot at startup? just like a partitioned hard drive. i don't see it happening due to the drastic differences in the way the two OS's allocate memory, but i thought i should ask.
873
« on: August 05, 2010, 11:20:53 pm »
will there be an interpreted language that you can edit on-calc, like TI-Basic? That would be pretty cool to have.
874
« on: August 05, 2010, 11:15:54 pm »
what processor? keep it z80 for ASM compatibility or go ARM for more speed and Nspire compatibility?
875
« on: August 05, 2010, 04:52:38 pm »
i think he's using 3 plot-tokens and then pxl-off('ing the center pixels.
876
« on: August 05, 2010, 01:56:23 pm »
RAM clear, i assume
877
« on: August 05, 2010, 10:21:51 am »
I was, but not by me. I have something else to code and release this week...
*coughexoduscoughcoughexoduscough* yes?! hmm, i think i have a few neat ideas if i were to remake it. Raylin, do i have your permission?
878
« on: August 05, 2010, 10:16:06 am »
i like it! i'm not very good though. i could barely get past world 2.
anyone else thinking axe remake?
879
« on: August 05, 2010, 09:43:03 am »
What about the calculator's true purpose, though
hmm... depends upon Knight's functionality then. I remember Sir did say that a CAS was something he hopes to implement. doubt it'll be in an alpha or beta though. hopefully enough math features will exist to get by. depends on how math-intense Trig will be for me as well. Sir, will equation graphing and tables be implemented in the possibility of a beta?
880
« on: August 05, 2010, 09:17:08 am »
i know it's hard to set release dates, but do you think you'll release an early alpha version sometime before the new year? it'd be cool to use it during the school year regardless, nice progress. keep up the good work!
881
« on: August 04, 2010, 03:53:43 pm »
i'd rather the talks be on friday or saturday. tuesday's best besides that.
882
« on: August 04, 2010, 11:21:18 am »
no problem meishe. EDIT: Damn, ninja'd again.
lol (: sorry about that Raylin
883
« on: August 04, 2010, 11:18:05 am »
since you established u+u = "11" (notice the quotes, it's a string.), what's expr("11")?
edit: if you're looking for the answer two, try this code:
expr(u)+expr(u)
884
« on: August 04, 2010, 10:45:57 am »
While we're on the topic of Vars, DO NOT use Y while working on the Graphscreen!
wait.. why not?
885
« on: August 04, 2010, 08:38:41 am »
edited in the new rules.
6 is more of a preference for me, but i thought i should add it so people could find builderboy's physics tutorial if they were having troubles. true DJ, in BASIC it's harder to compress maps and keep speed than in axe/asm. i edited that in (:
edit: i'll attempt to compress the metroid II maps, but no promises there. it'll be hard.
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