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Axe / Re: [AXE] rotC(Pic1) -> Pic2
« on: December 03, 2012, 05:55:15 pm »
yes for one code in grayscale but for th B/W is doof but is't right than lambda is very slow
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 166
Axe / Re: [AXE] rotC(Pic1) -> Pic2« on: December 03, 2012, 05:55:15 pm »
yes for one code in grayscale but for th B/W is doof but is't right than lambda is very slow
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Axe / Re: [AXE] rotC(Pic1) -> Pic2« on: December 03, 2012, 05:52:35 pm »
or you can use the anonyme function :
Code: [Select] :.A
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Axe / Re: [AXE] rotC(Pic1) -> Pic2« on: December 03, 2012, 05:43:46 pm »
yes or not ^^
If you compile you program in applications isn't possible, but else {Pic1}-> {Pic2} copie the first byte of pic1 at pic2 you can make for copie two sprite :copy(PIC1,PIC2,8) 169
Axe / Re: [AXE] rotC(Pic1) -> Pic2« on: December 03, 2012, 05:40:39 pm »
no because rotC retunr on pointer and it as you make pic1->pic2....
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Math and Science / Re: Observations of Cellular Automata simulating particles« on: December 02, 2012, 04:32:02 pm »
good jobs
can I see the source code ? i'm interressing because i write in french one tutorial of the cellular automate thanks 171
News / Re: Axe Omega 1.2.0 released« on: November 24, 2012, 04:21:54 am »
it's very cool tahnks more runer112
do you coorect the bug on function : pt-get() ? 174
Art / Re: sprite« on: November 18, 2012, 12:56:39 pm »
... i'm a looser in the pixels drawing... else i don't post ^^
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Art / Re: sprite« on: November 18, 2012, 12:49:25 pm »
don't flood please :p
* nikitouzz runs hayleia you are a good drawer can you make my sprite ? 177
Art / Re: sprite« on: November 18, 2012, 09:49:52 am »
the 4 direction if it's possible else i'll make the other direction
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Axe / Re: Axe Q&A« on: November 11, 2012, 04:05:26 pm »
there will be a new version of the axis or 1.1.2 final is the one?
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