196
TI-Nspire / Re: [C] SpeedX 3D reach your Nspire !
« on: October 05, 2012, 01:00:30 pm »
matref the z80 won already :p
no forget the axe and the hexa
no forget the axe and the hexa
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
TI-Nspire / Re: [C] SpeedX 3D reach your Nspire !« on: October 05, 2012, 01:00:30 pm »
matref the z80 won already :p
no forget the axe and the hexa 197
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 05, 2012, 11:21:35 am »
3425 : I like to go further and further into the depth of raycasting
198
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 05, 2012, 11:15:22 am »
what is the principe of the game ?
200
Axe / Re: raycasting texture« on: October 05, 2012, 11:08:33 am »
non i use one simple routine :
Code: [Select] :0→r1 I define the pic in the calculator before the compilation, beacause the command text() or text is very slow.... in the begin, I clrear the 64x64 part of the screen par frame but it's not fast 201
Axe / Re: raycasting texture« on: October 04, 2012, 05:37:01 pm »
yes i will think's about tomorrow thank's
202
Axe / Re: raycasting texture« on: October 04, 2012, 05:23:02 pm »
thank,s can make :
Code: [Select] H/8->S .H is the wall height in pixels I will try morning thank's 204
Axe / Re: raycasting texture« on: October 04, 2012, 05:00:22 pm »Code: [Select] ᴇ80FF→{L₆+11}ʳ
205
Axe / Re: raycasting texture« on: October 04, 2012, 04:53:46 pm »
yes I use the routine of runer112 than faster clrdrawn per frame
206
Axe / Re: raycasting texture« on: October 04, 2012, 04:48:44 pm »Code: [Select] :for(8 )
207
Axe / Re: raycasting texture« on: October 04, 2012, 04:37:12 pm »
I extract the number (1 or 0) and i divise the size of line by 8 enregistred in W and I drawn the pixels multiplicated by the number W ...it's very long...
:for(8 ) :Size/8->W :extract the number (with routine unoptimisable) 0 or 1 :for((0 or 1)+W) :pxl-on(X,Y) or pxl-off(X,Y) :Y++ :End :End i make this, I don't post the code in the totality because my 84+ is not accessible. 208
Axe / Re: raycasting texture« on: October 04, 2012, 04:30:55 pm »
no ^^ I would write the line of the texture in a differente size... how make this ?
209
Axe / Re: raycasting texture« on: October 04, 2012, 04:23:34 pm »
dj'o : it's bug :p but if you love the texture I can make two programm with one witch have this texture
can you answer at my second question please ? ^^ if you know 210
Axe / Re: raycasting texture« on: October 04, 2012, 04:13:54 pm »
:O rotate the sprite is a very good solution thank's most
EDIT : it's L*8 not L |
|