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Axe / raycasting texture
« on: October 04, 2012, 03:54:15 pm »
Hi , I made a game with use the raycasting i would make a texture, but my texture bug completely ^^ (I'm french)
I have this sprite :
[AA55AA55AA55AA55]->pico and i would extract the line corresponding at the modulo of the position of the ray between 0 and 7
and how drawn a line from different size ? my solutions is extremely big and very not fast....
thank's
cordially
YESSSSSSSSSSSSSSSS the textur function and I make a little floorcasting ^^ ( it is not a right floorcasting ^^)
EDIT : the game run at full with a little pause ^^ it's very not fast ^^
I have this sprite :
[AA55AA55AA55AA55]->pico and i would extract the line corresponding at the modulo of the position of the ray between 0 and 7
and how drawn a line from different size ? my solutions is extremely big and very not fast....
thank's
cordially
YESSSSSSSSSSSSSSSS the textur function and I make a little floorcasting ^^ ( it is not a right floorcasting ^^)
EDIT : the game run at full with a little pause ^^ it's very not fast ^^