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Messages - nitacku

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196
News / New Lost Legends II screenshots
« on: November 13, 2007, 06:27:00 pm »
I'm going to see if I can create 4 lvl grey in basic now :lol:bounce2.gif

197
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 13, 2007, 06:24:00 pm »

 THE POST 13521633
hmm, maybe a variable got changed?

I would be willing to help debug the code if you want :)smile.gif


198
Other Calculators / I think my calc is dead
« on: November 13, 2007, 06:20:00 pm »
I guess I'm lucky that I haven't had to reset the OS.
With all the crazy programs and stuff I do, it's only a matter of time before I fry it

199
Art / Sprite Requests
« on: November 12, 2007, 03:05:00 pm »
Implicit ftw! :Ptongue.gif

But seriously, Implicit makes creating any type of graphics a breeze.

200
TI Z80 / Implicit: Graphic Engineer
« on: November 11, 2007, 02:17:00 pm »
I tried a bunch of combinations with Flash Gordon and Codex, but none of them work while in the app.

Flash Gordon won't work at all, and Codex will only works on programs that are not in the app. xLIB does the same thing as Codex.

Now I'll have to see about using Celtic. (not even sure what it can do yet)

201
TI Z80 / Implicit: Graphic Engineer
« on: November 11, 2007, 12:49:00 pm »
Will this work inside a BasicBuilder app?

BasicBuilder copies the programs to Ram, but I don't think there is a way to access them.

I could do this when the programs are outside of the app, but that would defeat the purpose of having an app.

202
TI Z80 / Implicit: Graphic Engineer
« on: November 11, 2007, 08:11:00 am »
I've created an app version just now.
It works great except that BasicBuilder loads everything into RAM.
This means that there is only 5000 bytes free when the app is running, which is not enough to load the sprite editor.

Unless someone knows of a way to keep programs archived in a BasicBuilder app, then packing Implicit into an app will impossible :(sad.gif

203
TI Z80 / Implicit: Graphic Engineer
« on: November 10, 2007, 06:47:00 pm »
no, everything works for me.
I'm not really sure what could have went wrong other than the Ram was full or something

204
TI-BASIC / New Tricks For Pure Basic Coders.
« on: November 07, 2007, 03:54:00 pm »
Holy crap! This could make many things so much easier.
Especially things where you want to save memory.

205
TI Z80 / Implicit: Graphic Engineer
« on: November 05, 2007, 02:37:00 pm »
You don't have to unarchive anything ;)wink.gif
The only program that needs to be in RAM is Implicit :)smile.gif

Just thought I'd let you know

QUOTE
I downloaded it.. and it won't let me send _theta_SUB to wabbit or pti.. don't know what's up with that, but when i try to run it without that program, i get the "retrieve error" error from implicit.

Hmm, that's strange, not sure why it won't send. I'll check to see if I can get it working on wabbit. The error is occurring because prgmΘSUB isn't on the calc.

206
TI Z80 / Implicit: Graphic Engineer
« on: November 04, 2007, 05:57:00 pm »
I've uploaded the newest version.
Check the first post to download. :)smile.gif

I have yet to finish the readme.

Now to package everything into an app...

207
Art / title screen for Super Speler
« on: November 04, 2007, 03:04:00 pm »
I'll upload the newest version of Implicit right now :)smile.gif

208
Art / title screen for Super Speler
« on: November 04, 2007, 02:59:00 pm »
yep, most of the graphic work was done by Implicit.
I didn't have to worry about creating the gs, the picture editor did it for me.

Also, I used two filters to create the mask used: Blur and Inverse.

The scrolling background was easy too.
Just one sprite loaded into a map, then copied to a pic, all done by Implicit.

209
Art / title screen for Super Speler
« on: November 04, 2007, 02:41:00 pm »
Here's a screenshot.
Btw, the screenshot doesn't portray it very well ;)wink.gif
user posted image

210
Art / title screen for Super Speler
« on: November 04, 2007, 12:47:00 pm »
k, here's a title screen for Super Speler.
It's nothing fancy, it didn't turn out how I wanted it to be. oh well.

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