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Messages - nitacku

Pages: 1 ... 13 14 [15] 16 17 ... 21
211
TI Z80 / Implicit: Graphic Engineer
« on: November 04, 2007, 08:58:00 am »
Yep.
I have it finished already too. :)smile.gif

I'm about ready to package everything together and create the readme, so if there's something that you want, let me know soon

Should I pack everything into an app? (I'll still have a program version)
Just wondering what everyone thinks.

212
TI Z80 / Artistic 2.0
« on: November 04, 2007, 07:53:00 am »
That's sort of what Implicit does.
I use xLIB to copy the plugin to a temporary program so it can be run.

Do you use Celtic to run the plugin?

213
TI Z80 / Implicit: Graphic Engineer
« on: November 03, 2007, 04:22:00 pm »
oh, that's a good one.
I'll definitely get to work on adding that.

214
TI Z80 / Implicit: Graphic Engineer
« on: November 03, 2007, 01:25:00 pm »
I need some ideas for my map editor.

Here's what I have so far:
preview
map > pic
fill map
change pic
render
change dimensions

I need some more functions.
Btw, the editor is fully complete right now.
Both 8x8 and 16x16 is supported in both b/w and grayscale.
The sprite selector is pretty sweet too :Ptongue.gif

So if you've got any good ides, please let me know. :)smile.gif

215
TI Z80 / sprite map maker
« on: November 03, 2007, 05:55:00 am »
QuoteBegin-DJ Omnimaga+2 Nov, 2007, 22:16-->
QUOTE (DJ Omnimaga @ 2 Nov, 2007, 22:16)
well i can always add it to this site when I get some time if you want. But I don't understand how you can get all 256 pics support on one map, because if i remember xLIB didn't grabbed sprites further than 3 pics away, for example if the main pic used for the map was 1 you could grab sprites from pic 2 and 3 but not the others  

 It only supports up to 256 sprites.
Since pictures can hold 96 sprites each, 256/96 = 2.666667 or in other words 2/3 of the third picture.

Now if you are working with 16x16 sprites, each picture can hold 24 sprites.
Therefore 256/24 = 10.666667 meaning up to 2/3 of the eleventh picture.

216
General Calculator Help / rahhhhhhhhh
« on: October 31, 2007, 03:09:00 pm »
I used to get those alot a while ago, but lately the errors have stopped.
When I did get them, I would just archive anything important and reset the RAM.

I haven't received the error in a while, so maybe it is the OS?
Try upgrading to the most recent OS to see if that solves the problem.

217
News / Halloween prank
« on: October 31, 2007, 03:06:00 pm »
There were some porno bots that got through.
I figured you didn't want an X rated site so I moved the post into the Bots topic. ;)wink.gif

218
News / Metroid III: Azimut announced
« on: October 31, 2007, 03:04:00 pm »
QuoteBegin-DJ Omnimaga+31 Oct, 2007, 19:11-->
QUOTE (DJ Omnimaga @ 31 Oct, 2007, 19:11)
It seems from the replies nobody even clicked the download link...  

 That's just because we don't doubt your ability to actually create a game like that! :Ptongue.gif

I'll admit that I thought it was for real before I clicked the link to download.
I was expected an awesome game like Metroid I

219
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: October 31, 2007, 11:01:00 am »

 THE POST 13499753
Have you checked other sites?
There's a few people who know asm here, but theres more people if you consider other sites.

Try UnitedTI.org, Cemetech.net, or RevSoft.org.  


220
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: October 31, 2007, 10:22:00 am »

 THE POST 13499665
WOW!!!
Dude, you need to finish this like right now before I explode! :lol:bounce2.gif

That is going to be like the next Zelda.  


221
News / Metroid III: Azimut announced
« on: October 31, 2007, 10:19:00 am »
Holy F#@&n S%*t!!!!  That looks amazing!

I'm inspired to create something now :Ptongue.gif

222
TI Z80 / Artistic 2.0
« on: October 27, 2007, 09:05:00 pm »
I think there most asm programmers would like the sprite to hex function built in.
However, unless you are trying to save memory, it doesn't hold as much value to a Basic programmer do to the need to convert the hex back into binary.
I suppose you could have the 16 possible hex combinations hard coded into a program that way all that has to be done is display the sprite line by line.

For example, if you had D3 (1101) as a hex code, you could have a sort of lookup table to tell the program what pixels to turn on.

If Ans="D"
Then
pixelOn(X,Y
pixelOn(X+1,Y
pixelOn(X+3,Y
End

This would be the fastest way, but obviously the most memory consuming as well.

223
TI Z80 / DDR for calc
« on: October 27, 2007, 07:44:00 pm »
Welcome to Omnimaga! Now where's those peanuts :Ptongue.gif

Actually, there already is a DDR game.
DJ Omnimaga (this site's founder) created the game a while back.
You can find it http://omnimaga.org/index.php?showtopic=176

If you still want to create another DDR then feel free though.
Anyways, welcome to Omnimaga again!

224
TI Z80 / Bowling v1.2
« on: October 27, 2007, 05:13:00 am »
I fixed a compatibility issue with older OS in the 83+. (at least that's what I think is causing the problem)
For some reason it would give an error when the program tried to store to a hacked list when the list wasn't predefined.
I've attached the fixed version to this post.

It was a very simple work around.
Just had to add the code in blue before the list was stored to:

{->A
For(X,0,4
1->A(X+1
End

Another thing I noticed, make sure you have most of your RAM available when you install Bowling because otherwise you may get an error (not necessarily the Err:mem).

I'll upload the fix to ticalc right now.
I hope ticalc will straighten out the download page.
Right now the page is covered with old and new screenshots because whoever did the file updating didn't remove the old screenshots! :/confused.gif

I think it's finally ready to be put into the downloads.

225
Computer Usage and Setup Help / Mouse
« on: October 23, 2007, 02:09:00 pm »
You should get a http://www.3dconnexion.com/.
I use something similar to this at work to design parts with CAD.

It has 6 degrees of rotational freedom, and 2 more if you include pressing and pulling (the model I use supports this).
They're a bit more pricey than a regular mouse, but I bet you could totally pwn in games with one of these.

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