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Messages - nitacku
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211
« on: November 04, 2007, 08:58:00 am »
Yep. I have it finished already too. I'm about ready to package everything together and create the readme, so if there's something that you want, let me know soon Should I pack everything into an app? (I'll still have a program version) Just wondering what everyone thinks.
212
« on: November 04, 2007, 07:53:00 am »
That's sort of what Implicit does. I use xLIB to copy the plugin to a temporary program so it can be run.
Do you use Celtic to run the plugin?
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« on: November 03, 2007, 04:22:00 pm »
oh, that's a good one. I'll definitely get to work on adding that.
214
« on: November 03, 2007, 01:25:00 pm »
I need some ideas for my map editor. Here's what I have so far: preview map > pic fill map change pic render change dimensions I need some more functions. Btw, the editor is fully complete right now. Both 8x8 and 16x16 is supported in both b/w and grayscale. The sprite selector is pretty sweet too So if you've got any good ides, please let me know.
215
« on: November 03, 2007, 05:55:00 am »
QuoteBegin-DJ Omnimaga+2 Nov, 2007, 22:16--> QUOTE (DJ Omnimaga @ 2 Nov, 2007, 22:16) | well i can always add it to this site when I get some time if you want. But I don't understand how you can get all 256 pics support on one map, because if i remember xLIB didn't grabbed sprites further than 3 pics away, for example if the main pic used for the map was 1 you could grab sprites from pic 2 and 3 but not the others |
It only supports up to 256 sprites. Since pictures can hold 96 sprites each, 256/96 = 2.666667 or in other words 2/3 of the third picture.
Now if you are working with 16x16 sprites, each picture can hold 24 sprites. Therefore 256/24 = 10.666667 meaning up to 2/3 of the eleventh picture.
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« on: October 31, 2007, 03:09:00 pm »
I used to get those alot a while ago, but lately the errors have stopped. When I did get them, I would just archive anything important and reset the RAM.
I haven't received the error in a while, so maybe it is the OS? Try upgrading to the most recent OS to see if that solves the problem.
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« on: October 31, 2007, 03:06:00 pm »
There were some porno bots that got through. I figured you didn't want an X rated site so I moved the post into the Bots topic.
218
« on: October 31, 2007, 03:04:00 pm »
QuoteBegin-DJ Omnimaga+31 Oct, 2007, 19:11--> QUOTE (DJ Omnimaga @ 31 Oct, 2007, 19:11) | It seems from the replies nobody even clicked the download link... |
That's just because we don't doubt your ability to actually create a game like that! I'll admit that I thought it was for real before I clicked the link to download. I was expected an awesome game like Metroid I
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« on: October 31, 2007, 11:01:00 am »
THE POST 13499753 Have you checked other sites? There's a few people who know asm here, but theres more people if you consider other sites.
Try UnitedTI.org, Cemetech.net, or RevSoft.org.
220
« on: October 31, 2007, 10:22:00 am »
THE POST 13499665 WOW!!! Dude, you need to finish this like right now before I explode! :lol: That is going to be like the next Zelda.
221
« on: October 31, 2007, 10:19:00 am »
Holy F#@&n S%*t!!!! That looks amazing! I'm inspired to create something now
222
« on: October 27, 2007, 09:05:00 pm »
I think there most asm programmers would like the sprite to hex function built in. However, unless you are trying to save memory, it doesn't hold as much value to a Basic programmer do to the need to convert the hex back into binary. I suppose you could have the 16 possible hex combinations hard coded into a program that way all that has to be done is display the sprite line by line.
For example, if you had D3 (1101) as a hex code, you could have a sort of lookup table to tell the program what pixels to turn on.
If Ans="D" Then pixelOn(X,Y pixelOn(X+1,Y pixelOn(X+3,Y End
This would be the fastest way, but obviously the most memory consuming as well.
223
« on: October 27, 2007, 07:44:00 pm »
Welcome to Omnimaga! Now where's those peanuts Actually, there already is a DDR game. DJ Omnimaga (this site's founder) created the game a while back. You can find it http://omnimaga.org/index.php?showtopic=176If you still want to create another DDR then feel free though. Anyways, welcome to Omnimaga again!
224
« on: October 27, 2007, 05:13:00 am »
I fixed a compatibility issue with older OS in the 83+. (at least that's what I think is causing the problem) For some reason it would give an error when the program tried to store to a hacked list when the list wasn't predefined. I've attached the fixed version to this post. It was a very simple work around. Just had to add the code in blue before the list was stored to: {->AFor(X,0,4 1->A(X+1 End Another thing I noticed, make sure you have most of your RAM available when you install Bowling because otherwise you may get an error (not necessarily the Err:mem). I'll upload the fix to ticalc right now. I hope ticalc will straighten out the download page. Right now the page is covered with old and new screenshots because whoever did the file updating didn't remove the old screenshots! I think it's finally ready to be put into the downloads.
225
« on: October 23, 2007, 02:09:00 pm »
You should get a http://www.3dconnexion.com/. I use something similar to this at work to design parts with CAD. It has 6 degrees of rotational freedom, and 2 more if you include pressing and pulling (the model I use supports this). They're a bit more pricey than a regular mouse, but I bet you could totally pwn in games with one of these.
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