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Messages - njaddison

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31
I feel kinda stupid asking this question. I know that I'll probably get some vicious replies. If not then, I stand corrected.

Would MS-DOS work on the nspire? I mean like the MS-DOS Prompt, or DOSBox.

Would the actual MS-DOS work on the nspire with a few tweaks and changes? If not, then would DOSBox, or the actual Windows Command Prompt, work?

I saw that tangrs is trying to port Linux to the nspire: http://ourl.ca/17131/318457

So I thought, "Why not MS-DOS?"

I think that DOS would be nice on the nspire. It would allow you to run DOS games. This means that you could play MS-DOS games without them having to be ported to the nspire. Like the actual Duke Nukem 3D, for instance, which I really want on the nspire.

Also, if DOSBox could be ported to the nspire, you could run older versions of Windows!!!!!!

Please tell me whether or not this is possible. If it is, I think that both DOSBox and MS-DOS would be nice.

32
Computer Projects and Ideas / Re: Celestia Video Game Software
« on: October 21, 2012, 05:31:03 pm »
I need someone to approve a download for a song I recently made for the game.
It's in the right place, with all of the other "Our Own Music" stuff.
The download is called Nelson Addison's Techno Symphony #1. The actual song is called "Techno Symphony #1." I need someone to approve it so that people can download it. If you want to listen to it first, then here's the link:

https://sites.google.com/site/celestiasoftware/music/starfall/Nelson%20Addisons%20Techno%20Symphony%201.mp3?attredirects=0&d=1


33
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: October 20, 2012, 12:58:47 pm »
@chocksta:
What will you call the engine that you made this game in? And can you upload a header file that has everything defined?
Also, would hardware emulation work on the nspire?

34
Computer Projects and Ideas / Re: Celestia Video Game Software
« on: October 20, 2012, 12:12:44 pm »
okay guys.
I fished my old password out of some files I had in my My Documents folder.
I haven't been on the forums so long, I couldn't remember my password. So now I'll just be using my njaddison account (I don't care if you delete my CoD_Black_Ops_Master Account).

BTW, here's an interesting page I created on my CVG Software site. It's a monthly recognition of someone who had a notable contribution to the world of computers (Everything from MIDI music to Operating Systems to Battery Powered Weapons). If you want to see who this month's is, then click the link below:
https://sites.google.com/site/celestiasoftware/technology-acknowledgement

You'll be suprised when you see who it is. If you've never heard of Apogee Software (A.K.A. 3D Realms, Pinball Wizards), then you probably won't know who this person is.

By the way, no this is not a reference to MLP. I am unfortunately not a Brony. I have never gotten the brony craze. Maybe it's just not my thing. The name Celestia came from the greek word for the heavens or space. It is also the planet that the main character in my game Demon Killer I is from.

35
Computer Projects and Ideas / Re: Duke Nukem Mod for Doom
« on: August 20, 2012, 12:52:31 pm »
Cool! Is this for nspire?

The nspire does not have hardware acceleration or opengl rendering, so the mod will not work. Also, the mod is a .pk3 file, and nDoom does not support .pk3 files.

I know it's just a thought, but I wish that someday the nspire could support 3D graphics. But that's off topic.

36
Computer Projects and Ideas / Re: Duke Nukem Mod for Doom
« on: August 20, 2012, 12:52:30 pm »
Cool! Is this for nspire?

The nspire does not have hardware acceleration or opengl rendering, so the mod will not work. Also, the mod is a .pk3 file, and nDoom does not support .pk3 files.

I know it's just a thought, but I wish that someday the nspire could support 3D graphics. But that's off topic.

By the way, does blender support .md3 files? The models I am using are .md3 files.

37
TI-Nspire / Re: Duke Nukem 3D for Nspire
« on: August 19, 2012, 08:38:33 pm »
Here is the sdl source code for duke3d. Where can I find hoffa's nsdl library?

38
Computer Projects and Ideas / Duke Nukem Mod for Doom
« on: August 19, 2012, 08:14:57 pm »
Hi guys, I am creating a duke nukem 3d mod for doom which uses 3D enemies and weapons.

The mod is for skulltag, GZDoom, and the Doomsday Engine. I am using 3D models from the polymer high-res pack for duke nukem 3D.

I have come across a number of errors while making the mod.

One is the weapons are drawn to the top of the screen. The other is that the textures are all out of whack, and in distorted and twisted positions. How can I solve this? I have a screenshot below.

As you can see, the pistol is at the top of the screen instead of at the bottom, where it should be.

39
TI-Nspire / Re: C++ on the Nspire?
« on: August 15, 2012, 12:22:53 pm »
tangrs' tutorial talks about checking out newlib for arm architecture from CVS. What CVS does he mean? Surely he can't mean the Pharmacy/drugstore CVS!

40
TI-Nspire / C++ on the Nspire?
« on: August 13, 2012, 11:31:08 pm »
so, I was wondering if C++ would be possible on the nspire through ndless.
I know that ndless is for c, but would it be possible for an ndless update that allows C++, or some kind of ndless C++ library?

I am learning C++, but ndless is for c. So even after I finish C++ tutorials, then I'll have to take c, which will be like learning the same thing over again, just with a few differences.

So, back to the question at the beginning, would it be possible?

41
TI-Nspire / Re: Duke Nukem 3D for Nspire
« on: August 13, 2012, 11:25:33 pm »
Well, would the sdl version be easy to port?

42
TI-Nspire / Duke Nukem 3D for Nspire
« on: August 03, 2012, 04:33:32 pm »
After analyzing the source code of Duke Nukem 3D, I ran across a few problems.

The source files were C, and there were some Header files, and a few makefiles too.

Here is the error log i got trying to compile the game into an .exe file:


Code: [Select]
Compiling: C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:32:18: error: bios.h: No such file or directory
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:37,
                 from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
C:\Users\TAddison\Downloads\duke3dsource\source\pragmas.h:1958:26: warning: backslash-newline at end of file
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:29:
C:\Users\TAddison\Downloads\duke3dsource\source\scriplib.h:193: error: expected ',' or '...' before 'bool'
C:\Users\TAddison\Downloads\duke3dsource\source\scriplib.h:331: error: two or more data types in declaration of 'parameter'
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:29,
                 from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
c:\program files\codeblocks\mingw\bin\../lib/gcc/mingw32/4.4.1/../../../../include/stdlib.h:71: error: conflicting declaration 'int _argc'
C:\Users\TAddison\Downloads\duke3dsource\source\util_lib.h:42: error: '_argc' has a previous declaration as 'int32 _argc'
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:85,
                 from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
C:\Users\TAddison\Downloads\duke3dsource\source\music.h:85: error: expected ',' or '...' before '(' token
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:89,
                 from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
C:\Users\TAddison\Downloads\duke3dsource\source\funct.h:413: error: '::main' must return 'int'
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:271: error: a storage class can only be specified for objects and functions
C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:309: warning: 'typedef' was ignored in this declaration
C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:315: warning: 'typedef' was ignored in this declaration
C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:375: warning: 'typedef' was ignored in this declaration
C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:430: warning: 'typedef' was ignored in this declaration
In file included from C:\Users\TAddison\Downloads\duke3dsource\source\duke3d.h:467,
                 from C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:41:
C:\Users\TAddison\Downloads\duke3dsource\source\funct.h:413: error: '::main' must return 'int'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:86: error: expected initializer before '__far'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'void inittimer()':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:113: error: invalid conversion from 'void (*)()' to 'void (*)(task*)'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:113: error:   initializing argument 1 of 'task* TS_ScheduleTask(void (*)(task*), int, int, void*)'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'int gametext(int, int, char*, char, short int)':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:161: error: 'rotatesprite' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'int gametextpal(int, int, char*, char, char)':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:209: error: 'rotatesprite' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'int gametextpart(int, int, char*, char, short int)':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:261: error: 'rotatesprite' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:265: error: 'rotatesprite' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'int minitext(int, int, char*, char, char)':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:286: error: 'rotatesprite' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'int minitextshade(int, int, char*, char, char, char)':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:304: error: 'rotatesprite' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'void allowtimetocorrecterrorswhenquitting()':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:339: error: 'sendpacket' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: At global scope:
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:349: error: ISO C++ forbids declaration of 'adduserquote' with no type
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'void getpackets()':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:374: warning: deprecated conversion from string constant to 'char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:378: error: 'getpacket' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:420: error: 'copybufbyte' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:449: error: 'copybufbyte' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:462: error: 'copybufbyte' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:488: error: invalid conversion from 'unsigned char*' to 'const char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:488: error:   initializing argument 2 of 'char* strcpy(char*, const char*)'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:525: warning: deprecated conversion from string constant to 'char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:625: warning: deprecated conversion from string constant to 'char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'void faketimerhandler()':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:640: warning: deprecated conversion from string constant to 'char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:646: error: 'getoutputcirclesize' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:662: error: 'copybufbyte' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:682: error: 'computergetinput' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:692: error: 'min' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:693: error: 'max' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:715: error: 'klabs' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:716: error: 'ksgn' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:725: error: 'max' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:725: error: 'min' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:772: error: 'sendpacket' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:782: error: 'klabs' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:783: error: 'ksgn' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:831: error: 'sendpacket' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:841: error: 'sendpacket' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:861: error: 'max' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:861: error: 'min' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:913: error: 'sendpacket' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'void caches()':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:934: error: invalid conversion from 'unsigned char*' to 'char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:934: error:   initializing argument 1 of 'int sprintf(char*, const char*, ...)'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:935: error: 'printext256' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:943: error: invalid conversion from 'unsigned char*' to 'char*'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:943: error:   initializing argument 1 of 'int sprintf(char*, const char*, ...)'
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:944: error: 'printext256' was not declared in this scope
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C: In function 'void checksync()':
C:\Users\TAddison\Downloads\duke3dsource\source\GAME.C:976: error: 'printext256' was not declared in this scope
Process terminated with status 1 (0 minutes, 24 seconds)
50 errors, 9 warnings
 

And, I don't know how to map to the nspire's keys anyway, or to the screen. And the DUKE3D.GRP is too large to fit on my nspire. By the way, this is the source code for the Atomic Edition of Duke Nukem 3D.

I got the source from 3d realms website. Here is the link:

ftp://ftp.3drealms.com/source/duke3dsource.zip

I really need help.

Hoffa created nSDL for nspire. But, I couldn't find the sdl source code for duke nukem. I am hoping that one day a direct port of Duke Nukem 3D to the Nspire will be possible.

If anyone can find the sdl source code, can you upload it to this topic?

44
Music Showcase / Re: Starfall
« on: August 02, 2012, 10:11:22 pm »
Here is the menu music. I am not finished making it. I'm going to bed, so I am posting what i have so far. The song is also in MIDI and MP3.

45
Music Showcase / Starfall
« on: August 02, 2012, 09:15:29 pm »
Here is some music I plan to make for a game someday.

Someday, I will graduate from college. I am planning to get my degree in Computer Software Design.

That's really far away. I am going to 8th grade.

So, I have planned some games that I want to make, and have began the novels, and the music for the games.

Starfall is about a Humanoid Alien, called a Celestial Human, named Michael. Celestial Humans are basically just glowing humans with wings  :angel:.

In the beginning of Celestia, the home of the Celestians, there was a civil war, and Celestia was divided into to powers: Good  :angel: and Evil  :devil:.

The evil lost the civil war, and were kicked out of Celestia. The evil Celestians were named the Fallen Stars  :devil:, and they searched for another planet to inhabit, and they found Earth. The good Celestians, the Celestial Operations Army, came to Earth in the defense of the Humans. The Humans taught the Celestial Operations Force how to use Guns and other modern and futuristic weapons. Undead humans, commonly called "Zombies" taught the Fallen Stars, or the Demonic Operations Force, how to use guns and other modern and futuristic weapons too.

It's the year 2087. The COA fights alongside the Humans, and the DOF fights alongside the Zombies.

Throughout the game, I plan to make music that goes along with theme of each level and cutscenes.

So far I have made the Theme Music in MIDI, and have converted it to mp3 also (The mp3 sounds real and modern).

I have attached the song at the bottom-, in MIDI, and in MPEG-3(mp3). Feel free to comment on it, as this is my absolute FIRST song I have ever made. My parents think it sounds nice, although parents can sometimes lie to make their children feel good about themselves....

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