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Messages - noahbaby94

Pages: 1 ... 10 11 [12] 13 14 ... 37
166
Art / Re: My pixel art
« on: June 10, 2009, 11:19:15 am »
If that hurts your head you should look at some of mc Escher work.

167
The Blue Platform / Re: Platform Game Engine
« on: June 10, 2009, 11:17:23 am »
So are you going to store all of the string data in an archived program then use det(5 to get it?

168
Miscellaneous / Re: I'm missing something...
« on: June 10, 2009, 10:31:46 am »
You're going to want to ask DJ Omnimaga personally. Or wait until he posts.

As far as I've gathered, Illusiat is a series of text-based RPGs that the creator of this here community, DJ Omnimaga, has ... well... created. Illusiat 13 is the latest one he's working on. This upcoming RPG keeps well with the spirit of the others by being text-based, but to hell if that doesn't make it great.

In fact, DJ Omnimaga has been well known to make ASCII graphics look sexy. See teh screenshots of his newest game as he makes it, in his own thread. Link? That's for luzerz that can't browse forum for themselves.

EDIT: DANG. I'm freaking LATE with the responses. Well, at least I can verify what I've said with the owner...
Ninja'ed

169
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 08:43:00 pm »
Wow have you tried it on a real calc yet?

170
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 09, 2009, 06:44:28 pm »
http://lmgtfy.com/?q=groveling you still get it.

171
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 01:20:23 pm »
Once again wow.

172
TI Z80 / Re: the pq thread (agen.)
« on: June 07, 2009, 10:40:14 pm »
You?

173
News / Re: RPG file archives restoration underway
« on: June 07, 2009, 09:12:39 pm »
Yeah all of the rpg's from the old site have been transferred.

174
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 07, 2009, 08:30:33 pm »
Wow all I can say.

175
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 05:56:18 pm »
Plus dual layer would be massive.

176
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 05:53:22 pm »
Yea kinda like that but could handle really small things you know now that I think about it I think it's like omnicalc's font thing. I'm not sure though considering I've never used omnicalc.

177
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 05:50:05 pm »
Now you know what would be an amazing asm routine is something that would take binary input be stored into a program for text then you would just output the text I'd imagine the input could be something like:
Code: [Select]
:{"Program name here",What line the binary is on,X output,Y output:prgmASM
I don't know if this could be done but it would be cool.

178
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 05:30:12 pm »
And you would have to re-write the maps because the smallest maps would only work 8*12.

179
Other Calculators / Re: How you started programming
« on: June 07, 2009, 03:18:05 pm »
Well I always have ram resets so my clock is never right.

180
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 11:00:01 am »
Wow.. Yo dude this looks good XD.

But uhm.. Dj, the reason i havn't played any of ur Illusiat games is cause.. well the graphix don't look interesting..  Are u still using Letters and Texts as ur Graphix or did u change that up?
Well you really shouldn't judge a game by it's graphics plus Illusiat is in the style of the old ascii games.

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