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Messages - noahbaby94

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286
TI Z80 / Re: Screenshots/Progress
« on: April 26, 2009, 07:30:30 pm »
New screenshot when you walk into a house there is supposed to be a fading effect but I've got it with houses and signs. I've been storing the data using decimals the first decimal mainly tells if you can walk on it or not the second decimal deals with what type of object your looking then the final one tells you where to find the data.

287
Gaming Discussion / Re: Cool online games
« on: April 25, 2009, 09:37:35 pm »

288
News / Re: Contest
« on: April 25, 2009, 08:42:03 pm »
No it's ok you can use that idea especially if it's really old.

289
News / Re: Contest
« on: April 24, 2009, 08:42:41 pm »
I'm entering my new awesome project.
Were all very excited.

290
TI Z80 / Re: Nameless RPG
« on: April 24, 2009, 04:00:02 pm »
Cool are you gonna have screenies soon?

291
News / Contest [updated 07/09/2009]
« on: April 24, 2009, 08:50:17 am »
Omnimaga Contest - Platformer


Omnimaga will be hosting its first contest since its re-opening: a platformer contest. This category will be rather open, so use your imagination! It can include action, puzzle, even 3D platformer (that is, if you're up for it). There will be two categories: the pure BASIC category and the hybrid BASIC/ASM category (xLIB, Celtic, CODEX or other ASM-lib-enhanced games will compete against pure ASM ones). A 16GB USB flash drive will be the first place prize for both the BASIC category and the hybrid BASIC/ASM category. The winners will also receive a custom-made banner showing that they've won. They will be graded on creativity, speed, size, graphics and replay value. Projects shall be judged by registered Omnimaga members through a closed poll.

Entries must be send via e-mail to either noahbaby94, simplethinker or DJ_Omnimaga by 11:59 CST August 24 for approval. The e-mail addresses are n o a h . f e n c e r @ g m a i l . c o m, e l l i s r i l @ g m a i l . c o m, and o m n i m a g a @ g m a i l . c o m, respectively (without the spaces between each characters). Put "Omnimaga contest" on the subject line of the emails.


Rules-

1). You must not have previously announced your project anywhere.
2). You may release screenshots of your progress - however, you are not allowed to release demos or have direct help with your code.
3). BBC Basic, FastRPL, TI-Power, EZAsm, C and other programming languages other than z80 ASM and BASIC are not allowed for this contest. Celtic III, Omnicalc, xLIB and other libraries are allowed since they aren't entire new programming languages. This is to make it fair for ASM programmers.
4). You are not allowed to receive help with entry ideas.
5). Omnimaga has the right to change and modify the rules at any time.

[June 20, 2009] Rule #4 (no idea help) has been added.  Note: the new #4 has been stated elsewhere, and this change is only to make it explicit and official.


Good luck to all who enter.

292
Other Calculators / Re: IRC Plug
« on: April 22, 2009, 11:43:09 am »
It appears both netham45.org and unitedti.org servers are down for irc is there a third alternate?

293
TI Z80 / Re: Portal 2
« on: April 21, 2009, 10:32:57 pm »
You could also use.
Code: [Select]
:While 0
:lbl 1
:End

294
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 21, 2009, 09:32:20 am »
Someone just wants the rickroll to work.

295
I've lost some progress on games but usually I have back ups.

296
TI Z80 / Re: Portal 2
« on: April 19, 2009, 08:23:42 pm »
You guys would of had oot at full speed in basic but sadly a ram clear occurred.

297
TI Z80 / Re: Portal 2
« on: April 19, 2009, 07:58:23 pm »
Bummer I guess you will just have to use a computer to backup with.

298
TI Z80 / Re: Portal 2
« on: April 19, 2009, 07:46:20 pm »
even with groups.

299
TI Z80 / Re: Portal 2
« on: April 19, 2009, 07:09:10 pm »
This looks really cool portal one stayed on my calc longer than mario.

300
Introduce Yourself! / Re: 'sup
« on: April 19, 2009, 07:07:35 pm »
Hey glad you came. You should check out the irc too and yea this site mainly focuses on the creation of games but many people here know alot of ti-basic so can help as well.

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