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Messages - noahbaby94

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436
Art / Re: Sprites
« on: February 25, 2009, 06:57:36 pm »
i see noahbaby94 really IS using my idea o_O
Well it's using xlib but based off of your idea.
What idea ???
It uses the fact that real(8 gives 1,2,3,4 which can be used to look up the proper sprite.
Right now I'm ok if someone could even make some filler ones.

437
Art / Re: Sprites
« on: February 25, 2009, 06:47:00 pm »
i see noahbaby94 really IS using my idea o_O
Well it's using xlib but based off of your idea.

438
Art / Re: Sprites
« on: February 25, 2009, 05:20:31 pm »
Congrats on choosing a name ;D, it's fitting.  You don't have to wait for sprites before screenies, do you?

Also, I would have thought Zelda would be closer to LOTR than Pokemon though :P
Well for the first question I'm having trouble even making a place holder sprite.
For the second one the walking engine will be more similar to pokemon.

439
Art / Sprites
« on: February 25, 2009, 10:18:28 am »
Well if you've noticed the title of my forum changed right now I need 8*8 top down sprites of a hobbit walking similar to these

Once I can get some sprites I'll show you my new scrolling walking engine.

440
TI Z80 / Re: Chip's Challenge screenies
« on: February 24, 2009, 05:20:14 pm »
You should talk to nitacku he's real good with that grayscale stuff.

441
TI-BASIC / Mat to hex
« on: February 24, 2009, 09:44:46 am »
Can someone tell me what's wrong with my program it converts a matrix to hex.
Code: [Select]
:"?→Str1
:For(A,1,8
:For(B,1,12
:det(29,[A](A,B
:If 1=length(Ans
:"0"+Ans
:Ans+Str1→Str1
:End:End
:det(17,sub(Ans,2,length(Ans)-1→Str1
I'm executing it with this.
Code: [Select]
:identity(4,Str1,0,0,12,8,0,12,0,8,1,0,8,1,0
Strangely if I do this
Code: [Select]
:identity(4,Str1,0,1,12,8,0,12,0,8,1,0,8,1,0
I get it aligned properly but up one.

442
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: February 20, 2009, 10:42:45 am »
I wonder if this would work for spencer?

443
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: February 19, 2009, 04:23:25 pm »
you aren't going to find my house and pressure me into finishing pokemon, eh?
Naw first I go to house tr1p1ea then spencer's house then I'll get to your house.

444
TI Z80 / Re: Nameless RPG
« on: February 18, 2009, 08:03:18 pm »
* noahbaby94 pokes metagross111 for progress.

445
TI Z80 / Re: Nameless RPG
« on: February 18, 2009, 06:51:18 pm »
You could use identity(4 it's smaller.
Yeah that's what I was thinking, but I have no idea how to use it :/
Neither do I if you figure out how it works please tell me.
Edit:Wewt post 100!!!

446
TI Z80 / Re: Nameless RPG
« on: February 18, 2009, 06:44:49 pm »
You could use identity(4 it's smaller.

447
Art / Re: My pixel art
« on: February 17, 2009, 02:01:46 pm »
* noahbaby94 hands calcmaniac84 a cookie.

448
Project M (Super Mario) / Re: Progress of "M"
« on: February 16, 2009, 07:17:44 pm »
true, just a few minor updates, but as a beta it still had some bugs involving ram clears. I hope calc84 finishes his version

omg, AM I READING THIS RITE? HE LET U PLAY TEH BETA?!??!
Must murder kevin and steal his beta.

449
Other Calculators / Re: Selling TI-89 Titanium
« on: February 15, 2009, 08:48:20 pm »
I own a v200 myself but it's not allowed on any test which sucks.

450
Art / Re: My pixel art
« on: February 15, 2009, 08:42:38 pm »
Why do I look like Dracula?

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