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Messages - noahbaby94

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466
TI Z80 / Re: Are you ready to rock!!!
« on: February 09, 2009, 06:17:07 pm »
Might just be WabbitEmu... but are the numbers supposed to bounce like crazy?
Also, you still have the bug where it ends with about 5 notes still on screen.

(P.S. On insane, at one point I got an 'Invalid Dim' error.)
Working on bouncing numbers and the notes still on screen I don't know what's up with the Invalid Dim error.

467
TI Z80 / Re: Are you ready to rock!!!
« on: February 09, 2009, 06:00:01 pm »
Ok so I've got the new version out this one fixes a couple bugs adds 4 difficulty levels has combos and hit%s.
http://noah.wikidot.com/local--files/blog:12/Guitar.zip

468
TI Z80 / Re: Are you ready to rock!!!
« on: February 09, 2009, 05:06:38 pm »
I'm still fixing a couple last bugs. Could I see your hit sprite mine kinda sucks?

469
Other Calculators / Re: IRC Plug
« on: February 09, 2009, 04:42:41 pm »
I use chatzilla works real well.

470
TI Z80 / Re: Nameless RPG
« on: February 09, 2009, 04:42:18 pm »
Wow very nice.

471
TI Z80 / Re: Are you ready to rock!!!
« on: February 09, 2009, 12:22:45 pm »
I should be releasing new version tonight with combos hit% and difficulty levels.

472
TI Z80 / Re: Are you ready to rock!!!
« on: February 08, 2009, 11:16:55 pm »
Well I kinda cheated for hit detection it's actully scrolling about 4 pxls then getting the getkey. Fixed scoring though I'll also add accuracy.

473
TI Z80 / Re: Are you ready to rock!!!
« on: February 08, 2009, 11:09:32 pm »
Whoops forgot about those things and I'll fix it to support 3 digits.

474
TI Z80 / Re: Are you ready to rock!!!
« on: February 08, 2009, 10:36:04 pm »
Sure why not just use the graph keys that correspond to the proper space.Song makes no scene atm considering I just made it for testing purposes.You can write your own song 0 stands for first space 5 is for last one and 13 does skip.Store the list into L1
Here's the link
http://noah.wikidot.com/local--files/blog:12/Guitar.zip

475
TI Z80 / Re: Are you ready to rock!!!
« on: February 08, 2009, 10:21:53 pm »
Yeah this is just the speed that I can play on atm it's too hard with higher speeds lol.

476
TI Z80 / Are you ready to rock!!!
« on: February 08, 2009, 10:08:46 pm »

Yes that's right guitar hero for your calc.
btw those things that happen when you score are lightning bolts.Yeah I suck at sprite making.
Right now I'm adding different difficulty levels and fixing the hud.

477
TI Z80 / Re: Real-time fighting
« on: February 08, 2009, 05:41:00 pm »
Ahah!! I've found the game that I played years ago that I remember that inspired this game. http://www.onlineflashgames.org/6-adventure-games/1735-flash-game-gladiator/play.html

478
TI Z80 / Re: Game Info & Progress
« on: February 05, 2009, 10:39:39 pm »
Woah that's awesome.

479
Site Feedback and Questions / Re: Unknown Action
« on: February 05, 2009, 09:22:38 am »
No it can't be for hidden forums considering I've seen guests doing it.

480
TI-BASIC / Binary collisions
« on: February 03, 2009, 10:37:53 pm »
So I've started using celtic III so I using binary strings for tilemapping my question is how might you use them for collision detection?

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