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Introduce Yourself! / Re: hey you
« on: February 03, 2009, 08:58:31 pm »
Here you go.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 483
TI Z80 / Re: Real-time fighting« on: February 03, 2009, 04:40:39 pm »
I need some ideas on how to deal with the battle system should battles be triggered by random or should you see if a battles about to occur?
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TI Z80 / Re: Real-time fighting« on: February 02, 2009, 11:05:38 pm »
No I would use your suggestion to scroll and then go to separate screen to battle.
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TI Z80 / Re: Real-time fighting« on: February 02, 2009, 11:00:31 pm »if you ever turn your RPG into a full one with storyline and all, not just arena-based, couldn't you use it for overworld movement and have battles in one single screen with no scrolling?You know what I think I'm gonna use that suggestion and re-write the engine to have battles in the map still no plot though. 486
TI Z80 / Re: Real-time fighting« on: February 02, 2009, 07:05:38 pm »
So I've written a scrolling engine and now I'm trying to think of what to do with it any ideas?
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TI Z80 / Re: Nameless RPG« on: February 02, 2009, 01:39:15 pm »
Sounds cool might I suggest xlib instead of codex much more stable.
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TI Z80 / Re: Real-time fighting« on: February 01, 2009, 05:29:47 pm »
Oh OK I see what you mean now that wouldn't be to hard to implement.
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TI Z80 / Re: Real-time fighting« on: February 01, 2009, 05:17:00 pm »
What does have the characters able to talk up and down mean?
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TI Z80 / Re: Real-time fighting« on: February 01, 2009, 01:35:47 pm »What is a vegeta icon?I do like the new menu, and I like how the items are inverted. The menu is looking good, I have not played many "rpgs" so a large menu is something more than my knowledgeIt's inverted if it's equiped.The next hurdle is how should I display the power of the items? 492
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)« on: January 31, 2009, 03:48:05 pm »
Try wabbitemu if memory serves me right you should be able to do those type of effects.
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Site Feedback and Questions / Re: MOAR FEMALZ!« on: January 31, 2009, 03:09:20 pm »Oh goody then I can pick up a girlfriend too.If you haven't noticed... our Male to Female ratio is 1:0. 494
TI Z80 / Re: Real-time fighting« on: January 31, 2009, 03:07:26 pm »;.;You've got to create a new file.Use plotless to start the game. 495
TI Z80 / Re: Real-time fighting« on: January 30, 2009, 10:50:12 pm »
What I really need now are balance suggestions. It's a little borked atm.
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