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Messages - nyanfly
1
« on: August 24, 2012, 11:43:01 pm »
A few days ago, I was going through my calculator, and I happened on one of my old games. It's a clone of Fall Down, with a few twists. First, the ball is bouncy, and the second -- well, figure out that one for yourself. It's written in Axe, and it's pretty unoptimized, so it's very fat. If you'd like, you can try it out. The program is mostly finished (I just need a better title screen ).
2
« on: August 20, 2012, 10:22:19 pm »
Based on processing power alone, the SNES clocks in at 3.58 MHz, and the GBA at 16.78 MHz. The total amount of RAM for the GBA is 386 kB, while the total amount of RAM for the SNES is 256 kB. Because the GBA can be emulated on the nspire, a good rule of thumb is that the SNES can be emulated as well. Of course, you could always just run a homebrew SNES emulator on the GBA emulator
3
« on: August 17, 2012, 11:31:58 pm »
Documentation documentation documentation. If you take a break from your project for a week and come back and have no idea what a function call does or which variables are which, you are *screwed*, because if you can't read your code, you can't understand it and go in to fix it. If you can't tell what a function does by looking at it, document it. If you can't tell what a variable is by its name, document it. I can't tell you how many times I've come back to a program I had written a week before and just dropped it because I couldn't tell what a block of code does. Comments are your friend (but don't over-comment -- that just makes code unreadable). Documentation also helps other people understand your code and communicate with you effectively if you're working on a team. Also, style matters. Follow naming conventions, and tab your lines. This will save you SO MUCH time, and programming will be that much more fun and enjoyable. You also won't want to punch your computer (that just might end your project ). When you start to get bored, play The your game.
(I also seem to be losing the game a lot recently. )
4
« on: August 16, 2012, 10:09:14 pm »
Thanks! Just don't expect many updates right now, because school is starting (and I'm just lazy ). Just wondering, has anybody had compatibility problems? Because it works fine on my hardware, but apparently not some others...
5
« on: August 15, 2012, 10:10:00 pm »
They also have an alternate competition mode, Ludum Dare Jam: 72 hours, teams allowed . You can be on my team. Although you might just be used for grunt work . Also, school has started, so...
6
« on: August 15, 2012, 10:07:38 pm »
Hmm, this got moved...I'm not sure where this is supposed to go, because it's mainly a computer program that just happens to compile for DS currently, so when I get it to work on the PC, should I post another topic there? I'm confused. Also, I got everything to be platform-independent! Now it should be easy to move across platforms.
7
« on: August 14, 2012, 08:32:10 pm »
[squares] is a port of TSDND (The Squares Do Not Die) for Lua. It's currently for DS only but will (hopefully) be ported to PC/Wii. Although this is a work-in-progress, I probably will not be adding very much more to it, apart from a few finishing touches (menus, saving, etc.) and possibly a shop (and maybe multiplayer for the Wii version).
Anyway, please download and test! I'm trying to figure out how compatibility is with different DSes/flash carts.
Controls for DS version: D-Pad: Move Touchpad: Shoot L: Bomb
NOTE: Animations do not work in DeSmuME, but *should* work in NO$GBA. I think.
8
« on: August 11, 2012, 01:30:02 am »
SSBB, if only because we play it at all of our Asian parties. I can never figure out Street Fighter, I just mash random buttons
9
« on: August 11, 2012, 12:45:06 am »
Just curious, how well does gba homebrew run?
10
« on: August 08, 2012, 11:44:39 pm »
Yeah, English can be one hell of a crazy language sometimes
11
« on: August 06, 2012, 10:24:02 pm »
Then what's the $14.99 purchase for? Does it just get rid of the watermark, or do you really need to buy it?
Also, (grammar nazi) in your signature it should be "A useful tool!" (the u is technically a consonant sound).
12
« on: August 03, 2012, 11:37:00 pm »
That's really cool! Too bad it's not free...it sure beats coding everything in C(++) and having the compiler yell at you half the time Nice explosions, btw!
13
« on: August 02, 2012, 11:32:58 pm »
This is based off of Scramble with Friends, right? So you should find a way to add internet connectivity. Maybe even 3G .
14
« on: August 01, 2012, 09:09:42 pm »
This looks awesome! What libraries did you use to make it?
15
« on: August 01, 2012, 08:22:10 pm »
So it's like jailbreaking an iPhone, only on a calculator?
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